Emergency Miniature Work – 15mm USMC Super Cobra
Recommendations: 1804
About the Project
It's the return of Oriskany's Web Wargames, where we connect with YOU, members of the community, over the web to stage live wargames. This thread will go over the ideas, concept development, design, LIVE PLAYS, and after-action reports for these games, covering all periods and ranges of the historical genre.
For anyone who's ever interested in participating in one of these games, all you need is an internet connection (so software downloads required). Reach out me (Oriskany) on a PM and so we can agree on a time and a system.
Systems so far include multiple iterations of Panzer Leader (1939-2020), Valor & Victory (1918-1993), Naval Command, AirWar C21, Contact Front, and others!
So feel free to toss in ideas, reach out to play, just spectate, or just comment and +1 on the design and after action reports!
Related Genre: Historical
This Project is Active
Sitrep Hobby Stream: 13 Days to 13 Hours Transit Game Project
With our summer break over (wait, we were ever on break?) we’re getting the wheels turning again on the Thirteen Days to Thirteen Hours project on the Sitrep Podcast.
This is our continuing research, design, and miniature hobby project to recreate the assault and defense of the American mission compound and embassy annex in Benghazi, Libya on the night of September 11-12, 2012.
I’m in charge of the “transit game,” the mini-game that challenges the American player to get his GRS military contractors to the embassy under attack in time, and of course the insurgent player to stop them.
Today we’ll be looking at the maps and playing pieces.
We hope to see some of you there!
Napoleonics Stream Tonight on Sitrep Podcast - Preview Pics
Here are a few pics for the set up, research, and design of our upcoming Waterloo Anniversary game (Live on Sitrep Twitch and YouTube).
Napoleonics Stream Tonight on Sitrep Podcast
To commemorate today’s anniversary of The Battle of Waterloo, we’re running a short, fun live stream on the Sitrep Podcast, playing some Napoleonic-themed mods and expansions of the People’s General series by SSI.
Our British force includes flank companies of grenadiers and light infantry, Scots Greys elite cavalry, Dragoons light cavalry, 6-pounders, and of course an elite company of “Chosen Men” in the green jackets, with the extended Riflemen range, close combat, and special ammo upgrades!
Too bad our French opponents also have artillery, lancer cavalry, tons of line infantry, and of course “Imperial Guard” shock troops!
Join us on our Twitch or YouTube Channels and see how we do!
We hope to see some of you there!
Video Game Recording - Rasmus v. Oriskany
Good morning, OTT! We had a great game yesterday with community member Rasmus – recreating part of the Battle of Arras (21 May 1940).
We have Matildas vs. 88s, while more Matildas try to overrun Rommel’s personal command halftrack! Artillery duels, close assault by Durham Light Infantry and motorized infantry of 7th Schützen Regiment, PzKpfw-38(t) tanks, Stukas, the works!
Check out of video and I hope you enjoy!
Thanks to Rasmus for the great game!
Live Game Stream Today at 2PM East US, 7PM UK
The Battle of Arras is one of the most famous episodes of the German 1940 Blitzkrieg.
On 21 May 1940, British and French armor launched an ill-fated counterattack against the northern flank of the German “panzer corridor,” hoping to cut it off. The Germans found to their horror that their antitank guns couldn’t scratch the heavy British A11 and A12 “Matilda” tanks of 1st Tank Brigade (4th and 7th RTR).
The British were only stopped when the frantic German division commander on the scene, Erwin Rommel, tried using 8.8 cm heavy antiaircraft guns against the British tanks.
The rest is history.
We’ll be recreating a pivotal part of that battle LIVE TODAY on Sitrep Podcast Channel (YouTube and Twitch), engaging with members of the community in a game of Panzer Leader 1940.
We hope to see some of you there!
BRITISH 1940 EARLY WAR PANZER LEADER COUNTER SHEETS
Good morning, all ~
Here are the British countersheets for early war Panzer Leader. With these counters, you can create any historically-accurate British force that saw action or could have conceivably seen action in 1939, 40 (including Operation Compass in the Western Desert or even the defense of British Somaliland or Sudan from the Italian invasions of August – September 1940. Yes, some colonial armored vehicles are included.
These counters also have you covered through the EARLY PART of 1941. It’s not until Operation Battleaxe (June 1941) that you need additional tanks like the early Crusader IIs. For the rest of ’41 you’d need Crusader CS variants, early Valentine IIIs, and the first Lend Lease M3 Honeys for Operation Crusader (Nov 41).
Actually that’s a slight fib, to do SOME of the early-1941 British Western Desert / XIII Corps tanks you’d need captured Italian M13 medium tanks.
THIS COMPLETES THE COUNTER SHEET PROJECT for 1940 Panzer Leader.
As usual, the full-res PDFs are attached here, along with lower-res JPG previews.
Download and use to your hearts content if so inclined!
Dutch Mechanized Division vs. Polish Armor in Northern Germany
We had a stream last night where we featured PEOPLE’S GENERAL system by SSI (Strategic Simulations, Inc.). I downloaded the COLD WAR mod and set up a battle for 1985 World War III in Europe …
But not Soviets vs. Americans. Not Soviets vs. British, West Germans …
But a NATO Netherlands mechanized division vs. two Warsaw Pact Polish armored divisions!
Because Sitrep Podcast is where you see battles you’ll see almost nowhere else.
Check out our YouTube Channel. You can also follow us on Twitch or Facebook.
Repost from Last Year's Omaha Beach Mega Panzer Leader game
A quick repost from last year’s game (so I won’t put it ALL up again) … I will post links to the original project thread if anyone is interested …
From last year —>
My God, I think there is something legitimately wrong with me. What kind of fool tries to recreate a legitimate, full-scale, platoon-based, historically “approximate” re-staging of ALL of Omaha Beach?
Well, the map is complete. The initial forces are set up. Just a few special rules to iron out and it’s time to start this apocalyptic game.
Some of the project entries from the original post.
What is WRONG with me?
https://www.beastsofwar.com/project-entry/1408912/
Dear God, It’s Started.
https://www.beastsofwar.com/project-entry/1409235/
H-Hour +36 minutes. It’s Getting Worse!
https://www.beastsofwar.com/project-entry/1409637/
H-Hour +1 Hour … A Ray of Hope?
https://www.beastsofwar.com/project-entry/1410084/
Omaha Mega Game – Half Complete:
https://www.beastsofwar.com/project-entry/1410966/
Omaha Mega Game: The Home Stretch:
https://www.beastsofwar.com/project-entry/1411583/
Guns Fall Silent on Omaha – It Is Finished:
Clowning around with SSI Classic: "Allied General"
Wednesday night we had a fun stream where we dusted off an old classic, SSI’s 1995 classic “Allied General,” sequel to “Panzer General,” more recently re-launched as a fan remake: “Panzer General Forever.”
This is a casual, fun, “operational-lite” wargame where players can recreate great campaigns in World War II.
In this stream we did the Allied invasion of Sicily in July 1943 (Operation Husky – Patton’s 7th Army, Montgomery’s 8th Army, both part of Alexander’s Fifteenth Army Group).
Panzer / Allied General allows the player to rename his units and build up their experience and equipment over time. So I started this stream with all units renamed and “commanded” by members of our Sitrep / OTT community!
Check it out and see if we have what it takes to put the first crack in “Festung Europa!”
Community Wargame - Rasmus v. Oriskany
Here’s a YouTube replay of Sunday’s Panzer Leader 1940 game between myself and community member Rasmus, in his first proper game in the Panzer Leader system.
This was a rough approximation of part of the Battle of Merdop, 13 May 1940, a rare “meeting engagement” between major formations of French and German armor, pitting battalions of the Somua S-35 against the PzKpfw-IIID.
If you want to skip the historical background, preview, deployment, and initial movement, the first kill comes at 29:20.
Enjoy!
LIVE STREAM TODAY 7PM UK / 2PM EAST US
We’ll be streaming Panzer Leader with the community live today at 7PM UK / 2PM East US time. We hope to have a new Panzer Leader player from the community with us, and introduce him in detail to this “command tactical” classic.
A small, entry-level scenario of a rare “tank on tank” meeting engagement that took place when elements of 4th Panzer Division (XVI Motorised Corps) ran into 3rd DLC (Division Legere Mechanique – part of Prioux’s Cavalry Corps) in central Belgium.
The French couldn’t often meet the Germans on equal terms during the May 1940 campaign, but this was one of the exceptions!
We hope to see some of you there.
Custom Counters for Community Download - Panzer Leader 1939-41 Counter Sets
More Panzer Leader 1940 counters for community use – French in 1939-1940.
These can be used for Panzer Leader scenarios not only in the Battle of France in May and June 1940 (Case Yellow and Red) – but also France’s Rhineland invasion of 1939, and French participation in the Norway campaign of April, 1940.
Oh, and honestly, SOME of these units can also be used as Vichy French colonial battles like Syria in 1941, Madagascar in 1942, and even Morocco in 1943.
Custom Counters for Community Download - Panzer Leader 1939-41 Counter Sets
More Panzer Leader 1940 countersets for community use – Belgians in 1940.
Have a great weekend!
Custom Counters for Community Download - Panzer Leader 1939-41 Counter Sets
Hello, everyone. So as I’ve been uploading Panzer Leader 1940 videos, people have been commenting on some of the custom counters I create for these games. People are also asking whether these counters are available for download.
Normally I reply to such inquiries with a polite “thank you for your support, but I don’t really play Panzer Leader in a physical format, so traditional .pdf countersheets aren’t usually a thing I put together …”
However, people have asked now here on OTT private message, my personal e-mail, YouTube, and Boardgame Geek.
So I have expanded the counter sets and created printable .pdfs people can download and use if they wish.
If nothing else, maybe crosslinking to this project will get people from our YouTube and BGG community to check out OTT. 😀
BLITZKRIEG IN THE WEST – VIDEO BATTLE REPORT – P3
Part Three of our Panzer Leader replay of the 10 May scenario, originally played on the 80th Anniversary of the beginning of the “Case Yellow” Blitzkrieg in the West.
The game recreates the initial contact between forward elements of 1st Panzer Division / XIX Motorized Corps and the Belgian 1st Chasseurs d’Ardennais / Group Keyaerts. Furthermore (and just to get some French armor on the table), we also imagine forward elements of French 5e Division Légère de Cavalerie (DLC, Light Cavalry Division) joining the battle. Although Belgian resistance and local French counterattacks have resulted in frustrating delays and steep casualties for the Germans, the invaders have finally regained momentum and are bulldozing Allied units before them. The only question is . . .
. . . is it already too late?
It’s the classic “historical asymmetrical” scenario, where the attackers have all the advantages in firepower, support, mobility, and resources … but also carry the burden of victory.
The Germans have to take all five objective hexes by the end of Turn 10.
If even one objective hex remains contested by the end of the game, the Allies technically win, on account of German “blitzkrieg tempo” hampered to the point where the can’t take subsequent objectives later in the day.
This would give additional Allied forces more time to mobilize overnight. More defending forces (and better organized defending forces) means MORE lost time, which means MORE enemy mobilization, which in turn means MORE lost time …
In offensives like this, lost time at the beginning of a campaign really has a way of snowballing toward ultimate loss of operational momentum and eventual failure.
BLITZKRIEG IN THE WEST – VIDEO BATTLE REPORT – P2
May, 1940. Spearheads of German 1. Panzer Division (XIX Motorized Corps, Panzer Group Kleist, Army Group “A”) have crashed through the Ardennes region of Belgium.
They are met by screening elements of the Belgian 1st Chasseurs d’Ardennais Division, trying to hold narrow woodland roads and river crossings.
Historically, the Belgians held as long as they could and then fell back, awaiting French reinforcement per the Allied “Dyle Plan.”
But the French units in this region of southern Belgium (5e Division Légère de Cavalerie, reporting directly to 2nd Army) were delayed by bad coordination and German bombing of communication and lines of transport.
This game imagines that the Allied Dyle Plan worked a little better, and forward elements of French 5th DLC made it to the line of contact in time to help the Belgian initial defense.
It’s a fun way to get three factions on a Panzer Leader table all at once!
Part 2 of 3. Part 3 should be up later this weekend.
Assault on Claudine 5 - Live Stream
Good morning, everyone.
Later this afternoon we’ll be hosting a live game featuring “Oriskany” and “Yavasa.”
We’ll be using Barry Doyle’s Valor & Victory to recreate one of the final assaults (May 6-7, 1954) of the Viet Minh against the French Foreign Legionnaires and Paratroopers holding the doomed airfield of Dien Bien Phu.
Culminating a months-long siege, this climax to the First Indochina War would end the conflict and spell the end of the French Empire in Southeast Asia. Shortly afterwards, the Americans would find themselves embroiled in this troubled region, leading to what we remember as the Vietnam War.
Join us today at 5PM UK time for what we hope will be an epic night-assault game of desperate, point-blank infantry combat!
Live Stream - 5PM UK Time - Panzer Leader (Battle of Hannut)
Good morning, everyone.
Yesterday we featured a live stream recreating part of history’s first “true” tank battle. This was the Battle of Hannut, starting on May 12, 1940, part of the shattering German Blitzkrieg of the West.
As General Hoepner’s XVI Motorized Corps spearheaded German 6th Army’s drive into northern Belgium, Belgian resistance was hopelessly outmatched and crumbled before them. Following mobilization and response plans, French mechanized units entered western Belgium, intending to meet up with the retreating Belgians and combine to form a unified line of resistance against the Germans.
But the Belgians in this sector weren’t falling back. They’d been overrun. So the French, having not met the Belgians falling back, had no idea their Cavalry Corps (2nd and 3rd Division Légère Mécanique) was about to collide with Hopener’s XVI Motorized Corps, namely 3rd and 4th Panzer Divisions.
In a wild melee that largely surprised both sides, Prioux’s French Cavalry Corps and Hoepner’s XVI Motorized Corps rammed full speed into each other in what would become the Battle of Hannut, running from May 12-13, 1940. In all, almost 1,000 AFVs (tanks, armored cars, halftracks) would be engaged between the four opposing divisions, making this the first time actual tank formations would square off in open combat.
Now granted, this was supposed to be a live game and with some internet issues with my player, we weren’t able to have an opponent-vs-opponent live game, but as long as the Excel file is saved, the board is always set up and we can always take another swing at this later!
Panzer Leader Video Battle Report, P1
Playtesting some slight updates to the scenario played live with Dylan on last Sunday’s stream. Now the spearhead of 1st Panzer Division (XIX Panzer Corps, Panzer Group Kleist) has a little off-board artillery from the division’s integral 73rd PzArtillerie Rgt.
Just two batteries of 10.5 cm howitzers.
How much difference could that POSSIBLY make?
Highlights from Sunday's Game
Here are just a few snapshots from Sunday’s game between @elessar2590 and I.
Again, the whole “report” was recorded on video HERE.
But just a few spots are highlighted below.
Sadly, this was as far as we got. Although the Belgians are mauled and on the brink of collapse, they lasted longer and cost the Germans more than they ever should have. Thus, the Germans are really NOT in a position to engage the French for the last two or three objectives hexes. Crazy as it sounds, this is an Allied victory as Guderian’s larger-scale timetable for 1st Panzer Division and XIX Motorized Corps in general is now totally thrown off. They’ll be fighting here for the rest of the day and into tomorrow, by which time Guderian had expected to be halfway to Verdun.
Great game from @elessar2590!