Emergency Miniature Work – 15mm USMC Super Cobra
Recommendations: 1804
About the Project
It's the return of Oriskany's Web Wargames, where we connect with YOU, members of the community, over the web to stage live wargames. This thread will go over the ideas, concept development, design, LIVE PLAYS, and after-action reports for these games, covering all periods and ranges of the historical genre.
For anyone who's ever interested in participating in one of these games, all you need is an internet connection (so software downloads required). Reach out me (Oriskany) on a PM and so we can agree on a time and a system.
Systems so far include multiple iterations of Panzer Leader (1939-2020), Valor & Victory (1918-1993), Naval Command, AirWar C21, Contact Front, and others!
So feel free to toss in ideas, reach out to play, just spectate, or just comment and +1 on the design and after action reports!
Related Genre: Historical
This Project is Active
Elessar2590 v. Oriskany in Valor & Victory - Live Game - 2006 Afghanistan
We’ll be getting together with Dylan for a game of Valor & Victory, streamed live at 5:30 ET, 10:30 UK. For this session we’re pushing the Valor & Victory system into the 21st Century, with a skirmish between Australians and Taliban during Operation Perth (Chora Valley, 2006).
We’ll be playtesting as always. Valor & Victory is of course a solid system, but originally written for 1939-45. Our 1954, 1967, 82, and 93 expansions are doing okay, but this one pushes it (obviously) into the 2000s.
I’m sure there’s a “brick wall” out there somewhere where the V&V system isn’t so smooth, I think we’re getting close but we have’t quite hit it yet. For this game we’re rolling out new expansion rules for IEDs and off-board sniper shots (.50s from 1-2 miles away).
Hope to see some of you there for the steam.
Apologies for the awkward UK hour, hot we’re trying to accommodate players in Australia and audiences (and game masters) here in the US.
A section of the Orūzgān Province, south-central Afghanistan, 2006. Here, a force of Dutch and Australian foces tangled with Taliban elements in the Chora Valley, north of Kadahar. The Australian part of this campaign was Operation Perth, which we'll be taking a small look at in today's stream.
A zoom in. The town of Torin Kowt was the base of this op, carried out to the northwest with sizable American air support, including at least one AC-130 Specter gunship.Ops Center 15 - Carrier Operations in the Pacific
The Ops Center continues our look at the Pacific War with an episode on Carrier Operations.
We look at the different types of aircraft carrier, review the most important naval battles and campaigns that featured them, and talk about features of a carrier-focused wargame and what makes such a game so different from other naval simulations.
Few campaigns in history have been dominated as thoroughly as the Pacific War was dominated by the aircraft carrier, but these ships had tremendous weaknesses as well as strengths that should not be forgotten when looking at them from a wargaming perspective.
Hope you enjoy!
Thirteen Days to Thirteen Hours, Transit Playtest 2 - Part 2
Gaz and Jim continue their second playtest of the Benghazi Transit Game, designed for the Sitrep “Thirteen Days to Thirteen Hours” project.
We’ve made some tweaks to the rules, playing pieces, and tables, and now it’s time to see if our GRS contractors can make it to the US Consulate in time to make a difference on that fateful night.
This game imagines what might have happened if the GRS operators at the CIA Annex in Benghazi had left / been allowed to leave RIGHT AWAY when the US Consulate / ambassador compound came under attack at around 2130 hours local, 11 September 2012.
So far we’ve had some pretty crazy results, including dueling militia technicals in the street, our GRS / CIA translator making some great rolls with the Feb 17 militia, and plenty of deadly fire from our hostile militia. But things are about to heat up even more!
This promises to be a wild one, folks. Enjoy!
Expanding Valor & Victory into the 21st Century - Live Game Sunday
Okay, I actually got some “hobby” in today, although really it’s just prep work for the Valor & Victory game we have scheduled with @elessar2590 this Sunday.
I’m looking to take Valor & Victory into the early 21st Century with a look at some of Australian ops in Afghanistan circa 2006.
Happy to say I’ve built up quite the force, enough to mount at least a company-sized engagement with most of the basic rules, plus our usual modern-era additions (casualties, civilians, POWs, CASEVAC rules, etc).
Australian units, including half squads (fire teams), squads, leaders, plenty of support weapons, casualties for the medics evacualte, and civlians to look out for. I'm think of handling the Australian snipers differently ... having one actually ASSIGNED to the force but with a certain number of shots assigned almost as "off-board artillery" - that's the Barrett or MacMillan .50 big boy from a mile away ...Well, I had Taliban forces posted here as well, but apparently the image was considered inappropriate and taken down (??) I cannot put it back up, even after making modifications. No worries, it’s on other platforms like Discord:
"Thirteen Hours" - Benghazi 2012 Transit Game - Playtest 2 - Part One
Gaz and Jim sit down for another swing at the Benghazi Transit Game, designed for the Sitrep “Thirteen Days to Thirteen Hours” project. We’ve made some tweaks to the rules, playing pieces, and tables, and now it’s time to see if our GRS contractors can make it to the US Consulate in time to make a difference on that fateful night.
This promises to be a wild one, folks. Enjoy!
PanzerBlitz Video Battle Review - Battle of Studzianki (Yavasa v. Oriskany) - PART 2
The conclusion to the discussion between Piotr and Jim, a “battle review” of a recent game of PanzerBlitz depicting part of the Battle of Studzianki in August 1944. In this game, Piotr commanded the forces of Soviet 8th Guards Army and 1st Polish Armored Brigade and Jim commanded elements of the “HG” Panzergrenadier Division and 19th Panzer Division.
Live Stream: 7PM UK / 2PM ET: 13 Hours (Benghazi 2012)
Today’s live stream will feature the pre-pre-pre-alpha play test of the “Thirteen Days to Thirteen Hours” Transit Game.
Thirteen Hours refers to the Benghazi Incident of September 11-12, 2012, where Libyan militia attacked US Ambassador and CIA annexes in the city of Benghazi.
The transit game will attempt to recreate the journey of six GRS private military contractors from the CIA annex to the Ambassador’s Compound, already under attack. Can these reinforcements arrive in time to help salvage the situation at the Ambassador’s Compound?
Historically they did not, because of a series of controversial delays and chain of command snarls that postponed their departure by up to 35 minutes. Here we’re imagining what might have been if they’d left for the Ambassador’s Compound when the attack first started.
The main point of the Transit Game will not be so much a “win or lose” situation, but to establish the start conditions of the main 28mm miniature game being built at Sitrep Podcast HQ in Chicago, Illinois.
The game features the GRS contractors of course, as well as hostile militia and the friendly “February 17 Brigade” militia, as well as lots of ambivalent militia that could join either side when they get done looting or fighting each other.
It promises to be a wild game, with neither knowing completely who’s really on their side.
We hope to see some of you there!
Ops Center Episode 14: Pacific War - Surface Naval Actions
The Ops Center returns, picking up after our Iwo Jima special presentation to complete a series on the Pacific War. In this episode, we take a look at wargaming Pacific naval battles that were fought between surface ships, i.e., destroyers, cruisers and battleships.
Yes, operational naval warfare in the Pacific was dominated by the aircraft carrier, but when the sun went down and aircraft couldn’t really strike small tactical targets … it was time to sound general quarters, present broadside, and open fire the old fashioned way.
We take a look at what kind of warships we’re covering, review some of the more interesting surface actions in the Pacific War, review the tactical conditions that allowed surface gunnery duels to take place (and how to ensure these are present on your wargaming table), and review a few wargaming systems that are available today for players to try these battles on your own.




































