Emergency Miniature Work – 15mm USMC Super Cobra
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About the Project
It's the return of Oriskany's Web Wargames, where we connect with YOU, members of the community, over the web to stage live wargames. This thread will go over the ideas, concept development, design, LIVE PLAYS, and after-action reports for these games, covering all periods and ranges of the historical genre.
For anyone who's ever interested in participating in one of these games, all you need is an internet connection (so software downloads required). Reach out me (Oriskany) on a PM and so we can agree on a time and a system.
Systems so far include multiple iterations of Panzer Leader (1939-2020), Valor & Victory (1918-1993), Naval Command, AirWar C21, Contact Front, and others!
So feel free to toss in ideas, reach out to play, just spectate, or just comment and +1 on the design and after action reports!
Related Genre: Historical
This Project is Active
Need a new miniature in like ... 2 days?
When gaming, filming, and production schedules dictate that you ABSOLUTELY need a new aircraft on your table within 48-72 hours … and you don’t do 3D printing … Here’s what happens.
I needed a new AH-1W Super Cobra for some 1:100 / 15mm USMC wargames in Desert Storm (30th Anniversary) …
PzKpfw-VI Tiger I complete (War vs. Pile of Shame Continues)
The war against the pile of shame continues!
This is a 15mm Tiger I sent to me by Piers a while ago which I am finally getting to.
I went for a mid-war (Summer ’43) generalized scheme.
This is the tank built in this Sitrep Hobby Build video:
Iraqi Army Force - 1991 Gulf War - 15mm Complete
Okay, it’s taken nearly a year (I did virtually no traditional “hobby” between Christmas 2019 and August 2020), but I finally have these 15mm Iraqis complete.
I have already talked about the tank conversions, kit bashes, etc (15mm Battlefront originally from Fate of a Nation and Team Yankee). So I won’t bore everyone again. Suffice it to say I have three tank platoons of three tanks, two ZSU-23-4 “Shilka” SPAAGs, and a platoon of five BTR-6o infantry carriers.
So now I just had to finish up my infantry. I used PSC’s Cold War Soviets as a base. A staggering 141 figures come in the box, way more than I need for this this project, so I just used 70, saving the other 7o (and the better support weapons) for a future Soviet project.
Now the force (86 pieces in all) is complete. Note this represents the units, uniforms, and equipment used by the Iraqi ARMY, not the Republican Guard (so no T-72M-based “Lions of Babylon” or BMPs). This is because the project is specifically aimed at 1991 Gulf War battles between Iraqis and the United States Marine Corps, who fought battles further east of where the Republican Guard was deployed (Al Khafji, Kuwait City Airport, etc).
Iraqi Infantry Started
With the Iraqi armor completed, I’m now building the supporting infantry force to go with it (end goal, an Iraqi Army force to use in 1991 Gulf War themed games).
The minis I am using is the Cold War Soviet Army 15mm box – 141 figures (painting them as Iraqis, of course). I certainly don’t need 141 Iraqis for this project, so I’m splitting the box and doing 70 of them as Iraqis, the other 71 will be Cold War Soviets for future games / projects.
I picked five normal “rifleman” sprues, plus one support sprue. The support sprue, however, includes AGS-17 “Plamya” automatic 30mm grenade launchers and AT-4 Spigot ATGWs infantry missile systems. I will be leaving those more advanced weapons ON the sprue for my future Soviets, and instead using all the AT-3 Sagger ATGWs from various sprues for my Iraqis.
Iraqi Armor Finished
I have now finished my Iraqi Army armor force for upcoming games / content on the 1991 Gulf War (15mm Battlefront, various sets from Team Yankee and Fate of a Nation).
Next up, Infantry! (ugh …) I have a box of 140+ 15mm Soviet Cold War infantry I’ll be working on … half of this will be painted as 1991 Iraqi Army infantry (plenty for this project), the rest will stay as Soviets for various Cold War games in the future.
NEXT STAGE: Iraqi 15mm Desert Storm force
With the DAK 28mm force complete, the assault on the Pile of Shame continues with a finish-up effort on the 15mm force I’ve been building for the Iraqis in the 1991 Gulf War.
These are 15mm Battlefront miniatures from Fate of a Nation and Team Yankee, kit-bashed into 1991 Iraqi vehicles (not too much update required except on the Type 59/IIs).
These are still works in progress. I have to finish cleaning them up and then do the detail painting (secondary weapons, stowage, commanders, drybrush/weathering, etc). But they’re definitely coming along.
Work for the weekend consisted of finishing up the dark wash, making and applying the Iraqi flag decals, and hand-painting the brigade markings.
28mm DAK Bolt Action Force complete
All right, that’s it. The 28mm Bolt Action DAK force given to me at the Boot Camp is complete. Thanks very much one more time guys!
But the war against the Pile of Shame continues!
Next up, the 15mm Iraqi armor for my 1991 Desert Storm forces!
Stay tuned!
Next Stage of "Elimination" - Opel Blitz Trucks
The last vehicles for me to finish in my 28mm DAK Warlord force are the three Opel “Blitz” trucks that came with the pack. I decided not to go with any of the “halftrack” options as I believe these were used in the East, and not in the Desert. Just for fun I used two different side panel options and the canvas cover for the third truck, with medic decals just for a change of pace.
While I really struggled with that armored car and had to repair a lot of damage with it, I’m actually pretty happy with how these trucks came out.
Next Stage of "Elimination" - SdKfz-231/8 Armored Car
This one … I’ll be honest, I’m just happy it got done. This resin and metal kit took some damage in an accident and a fair amount of repair work was needed – to say nothing of a re-do of the priming and base color that cost me a little of the detail. Still satisfied (if not thrilled) with the end result.
Markings are for 33. Panzer Aufklärungsabteilung, 15th Panzer Division.
Next Stage of "Elimination" - Horch Staff Car
Continuing to chew away at the Pile of Shame. Next up was the Kfz 69 Horch 1A staff car.
Pile of Shame ... Rest in Peace.
That’s it, I’m sick of looking at it. Sick of thinking about it. Sick of feeling bad about it. Pile of Shame, the time of reckoning has come.
I haven’t picked up a brush since Christmas 2019. Before I even think of driving into any new projects, this pile of shame is doing down. As in to absolute f***ing zero.
I realize this pile of shame is pretty puny compared to many others. But … (a) … I would hardly say the size of one’s pile is something to brag about, and … (b) … the diminutive size of such a pile is all less reason to let it linger.
So you’re all witnesses to a premeditated murder now, folks.
I am killing my pile of shame.
Live Stream - Valor & Victory - Imperial Japanese v. US Marine Corps - Bougainville 1943
No big modern expansion this time … today we’re taking Valor & Victory back to its roots for a game in the South Pacific. In November 1943, elements of the US 3rd Marine Division landed at Empress Augusta Bay on Bougainville Island, part of the broader “Operation Cartwheel” effort to isolate and neutralize the Japanese super-base at Rabaul.
But as the men of “George” Company, 2/21st Marines would learn, the Japanese of 23rd Infantry Regiment / 6th IJA Division took a different view on the matter.
We’re hoping to bring aboard a new player this session, so we hope to see some of you there!
Ops Center Episode 16: Pacific War - Island Hopping
The Ops Center wraps up the series on the Pacific War with a look at the doctrine of Island Hopping – how it worked, how it didn’t work, and what specific features you should look for in a tabletop wargame with an island hopping theme.
This isn’t “Saving Private Ryan” … Pacific amphibious landings were very, very different from those in Italy and France, and your games should know the difference as well.
Part 3 (conclusion) Noyjatat vs. Oriskany Playtest Thirteen Hours Transit Game
Good afternoon, all ~
Here the last part of the the recent play test Noyjatat and I did for the upcoming Thirteen Days to Thirteen Hours project.
We’ve made some tweaks to the rules, playing pieces, and tables, and now it’s time to see if our GRS contractors can make it to the US Consulate in time to make a difference on that fateful night.
This game imagines what might have happened if the GRS operators at the CIA Annex in Benghazi had left / been allowed to leave RIGHT AWAY when the US Consulate / ambassador compound came under attack at around 2130 hours local, 11 September 2012.
So far we’ve had some pretty wild results, including dueling militia technicals in the street, our GRS / CIA translator making some great rolls with the Feb 17 militia, one of the deadliest fire phases in the history of warming, and yes, one of our GRS operators is now badly wounded with RPG shrapnel!
Video Replay - Valor & Victory in Afghanistan
Good afternoon, all ~
Here is the video replay of the fantastic game of Barry Doyle’s Valor & Victory between myself and @elessar2590, where we experimented with expanding the system into the 21st Century War on Terror.
In this game we’re experimenting with new rules for IEDs and off-board sniper shots, along with the usual modern expansion features:
• Casualty Evacuation
• Civilians (Rules of Engagement and Evacuation)
• Options for modern air strikes (rockets, miniguns, LGBs, ATGWs)
• POWs for VPs and Evacuation
Operation Perth (July 2006) – 4th Royal Australian Regiment (Commando) vs. Taliban, Chora Valley, Uruzgan Province.
Elessar2590 v. Oriskany in Valor & Victory - Live Game - 2006 Afghanistan
Just a quick reminder of our stream tonight and a few extra snapshots of the prep …
Again, apologies for the awkward UK hour, but we’re trying to accommodate players in Australia and audiences (and game masters) here in the US.
Elessar2590 v. Oriskany in Valor & Victory - Live Game - 2006 Afghanistan
We’ll be getting together with Dylan for a game of Valor & Victory, streamed live at 5:30 ET, 10:30 UK. For this session we’re pushing the Valor & Victory system into the 21st Century, with a skirmish between Australians and Taliban during Operation Perth (Chora Valley, 2006).
We’ll be playtesting as always. Valor & Victory is of course a solid system, but originally written for 1939-45. Our 1954, 1967, 82, and 93 expansions are doing okay, but this one pushes it (obviously) into the 2000s.
I’m sure there’s a “brick wall” out there somewhere where the V&V system isn’t so smooth, I think we’re getting close but we have’t quite hit it yet. For this game we’re rolling out new expansion rules for IEDs and off-board sniper shots (.50s from 1-2 miles away).
Hope to see some of you there for the steam.
Apologies for the awkward UK hour, hot we’re trying to accommodate players in Australia and audiences (and game masters) here in the US.
Ops Center 15 - Carrier Operations in the Pacific
The Ops Center continues our look at the Pacific War with an episode on Carrier Operations.
We look at the different types of aircraft carrier, review the most important naval battles and campaigns that featured them, and talk about features of a carrier-focused wargame and what makes such a game so different from other naval simulations.
Few campaigns in history have been dominated as thoroughly as the Pacific War was dominated by the aircraft carrier, but these ships had tremendous weaknesses as well as strengths that should not be forgotten when looking at them from a wargaming perspective.
Hope you enjoy!
Thirteen Days to Thirteen Hours, Transit Playtest 2 - Part 2
Gaz and Jim continue their second playtest of the Benghazi Transit Game, designed for the Sitrep “Thirteen Days to Thirteen Hours” project.
We’ve made some tweaks to the rules, playing pieces, and tables, and now it’s time to see if our GRS contractors can make it to the US Consulate in time to make a difference on that fateful night.
This game imagines what might have happened if the GRS operators at the CIA Annex in Benghazi had left / been allowed to leave RIGHT AWAY when the US Consulate / ambassador compound came under attack at around 2130 hours local, 11 September 2012.
So far we’ve had some pretty crazy results, including dueling militia technicals in the street, our GRS / CIA translator making some great rolls with the Feb 17 militia, and plenty of deadly fire from our hostile militia. But things are about to heat up even more!
This promises to be a wild one, folks. Enjoy!
Expanding Valor & Victory into the 21st Century - Live Game Sunday
Okay, I actually got some “hobby” in today, although really it’s just prep work for the Valor & Victory game we have scheduled with @elessar2590 this Sunday.
I’m looking to take Valor & Victory into the early 21st Century with a look at some of Australian ops in Afghanistan circa 2006.
Happy to say I’ve built up quite the force, enough to mount at least a company-sized engagement with most of the basic rules, plus our usual modern-era additions (casualties, civilians, POWs, CASEVAC rules, etc).
Well, I had Taliban forces posted here as well, but apparently the image was considered inappropriate and taken down (??) I cannot put it back up, even after making modifications. No worries, it’s on other platforms like Discord: