EmbraCraig’s Americans in the Desert (1942)
Recommendations: 11
About the Project
I've had a few Warlord plastic Shermans and a box of US Infantry kicking around for a while, so I had to come up with a project to make use of them. After kicking it around in my head for a bit, I decided that it needed to be a tank wars platoon (so that I could use all of the Shermans at once). So, I decided the setting would be the most tank-warsiest place that the US was involved in (in my mind at least) - North Africa. Unfortunately, up until this year I knew virtually nothing about the US involvement in the African campaign... So, I've educated myself a bit, and begun planning the project - it'll be a US Armoured Infantry platoon, supported by an understrength platoon of 3 M4 Shermans (75mm guns). I'm aiming to follow the organisation of a 1942 force as closely as possible (there'll be some compromises to fit in with some game rules - I'll get to those as the project goes on).
Related Game: Bolt Action
Related Company: Warlord Games
Related Genre: Historical
This Project is Active
Stage 2 - Shopping
Ok, I’m gonna keep this bit brief because it really just comes down to ‘Hey, I bought stuff!’ with some added detail.
So last time out, I got my list sorted. Knowing what I needed to get up to a fairly historically accurate 1,250 pt list, I got my shopping list together. Most was really easy, there were only a couple of bits that needed research.
As mentioned earlier, I already had some stuff from Warlord:
- 30 US plastic infantry (old style ones)
- 3 plastic M4 Shermans
My shopping list to add to that went something like this:
- 30 more infantry (the new ones)
- 2 MMG teams
- 1 60mm Mortar team
- 1 37mm antitank gun
- 4 M3 half tracks
- 1 M2 half track
For pretty much everything there, I was happy to pick up the Warlord kits with only 3 exceptions – I wanted a different option for the 2nd MMG team (I wanted both in firing pose, not one advancing), For the M3 half tracks, I’ve gone with Rubicon, and there isn’t an easily available 1:56/28mm M2 half track kit available.
For the MMG team, I had a look around for another one I liked and I’ve picked up the 30cal team from Artizan. Nice and easy, should fit in well with the style of the Warlord minis.
I’ve gone with Rubicon over Warlord for the M3s for a few reasons – first, it’s buildable as an M3 rather than an M3A1, so it’s more period appropriate for my project. Second, it comes with a one piece hull, which should cut out a fiddly stage of assembly. Lastly, it comes with a bunch of extra accessories and options for putting around (ok, so does the Warlord one… really it just comes with different options).
Looking around for the M2, I found one kit available from a seller in the states (Gaddis gaming, available here). The cost of the kit + postage made it a bit prohibitively expensive to get just that sent over on its own. Since I couldn’t find someone in the UK selling one, I’ve ordered an extra M3 to convert. The base cab and drivetrain parts were much the same between the M2 and M3, the differences were things like a slightly shorter loadbay (will work out at about 4.5mm shorter in 1:56), storage boxes taking up some of the bench space for storing ammo etc for the gun it’s meant to be towing (it was originally designed to be a prime mover rather than troop transport), those boxes had external access doors, and that it didn’t have a rear access door. I’m anticipating some time with a razor saw and some plasticard to do my best to make that all happen convincingly. I’ve found some decent internal and external photos, so I’m hoping it should be pretty doable.
So that’s all ordered now, and everything except the half track has come in… so here’s an obligatory shopping haul/backlog photo (please excuse the mess in the background…)
Stage 1 - Research & Planning
As mentioned in the about section, I knew virtually nothing about the US involvement in North Africa up until this year. @Oriskany’s series earlier in the summer was a nice primer, but I needed more detail to plan my force.
I started a thread on the old BoW forums, where Oriskany replied with some really nice info, which is now sadly lost (the Internet Way Back machine teases me by showing me the forum thread title in one of the snapshots, but not the content, unfortunately). I did find some useful book titles to get things kicked off though.
- An Army At Dawn by Rick Atkinson – a really well written history of the US campaign in North Africa. I’m still reading this one, but will highly recommend it from what I’ve read so far. Not useful in gaming terms really, but very good background.
- US Armored Units in the North African and Italian Campaigns 1942–45 – Osprey – a write up on the development and organisation of the US Armored units. Really well detailed, and good notes on why the organisation changed as the war went on, but deals more at company level and up, so not as useful for the scale of project I’m working on as I’d hoped.
- World War II US Armored Infantry Tactics – Osprey – This has been the gold medal find for me. Includes a full listing of the men and armaments of an Armored Infantry platoon in both 1942 and 1943 versions, broken down in an easy to read format. Basically, they printed my army list for me. Also includes detailed notes on the theory and practice of how they fought – it’ll be interesting to see how well those notes work out on the game table.
The TOE is available (in a bit of a less user friendly format than the Osprey book) here. I had a few surprises – the squad leaders have carbines, rather than SMGs as I expected, and I didn’t really expect the platoon to include its own anti tank gun. Also, no BARs in any of the squads – apparently they had a tripod to dismount the half track machine gun if they wanted mobile firepower, so didn’t feel a BAR was required for each squad.
So armed with this research, I got an army list together.
The first important decision list-wise was to go with inexperienced troops. I thought twice about this, but it fits with the Operation Torch force selector from the Armies of the USA book, and having read a bit about the landings in Army at Dawn, it feels appropriate enough. After that, it’s mostly a matter of following the TOE as written. Officers and squad NCOs will have M1 carbines instead of the SMGs that most BA armies use, since only the squad drivers have SMGs in the TOE (and in BA, they’ll be staying in the half tracks).
The real platoon organisation also includes a rifle squad 1 in the HQ half track – in my game list, this ends up crewing the anti tank gun and the bazooka team. I’ve ignored the extra men in the machine gun and mortar squads for now, and just gone with 2 MMG teams and 1 60mm mortar (light mortar in BA terms).
Transport wise, we have 4 M3 Half Tracks and 1 M2 Half Track – in real life in 1942, only the M2 would have had an HMG as stock fitting, but Bolt Action doesn’t give us this option, so I’m just taking them with HMGs as allowed by the rules.
That gives us a list that just about fits into 750 points for the armoured infantry on their own, making it pretty easy to make up to a 1k points list by adding some armour later. Since the infantry all have transports, it also means that adding the 3 Shermans makes it work as a Tank War force at 1,250 points which fits with most of my local BA tournaments if I enter any going forward. With that said, it’s all looking pretty good research wise.
Next step – shopping… update on that to follow.