Warpath – The Rules
July 4, 2011 by dignity
Video Sponsor: Wayland Games
Ronnie, Alessio and Andy have a discussion about the Beta Rules for Warpath and the process behind their creation.
Get the Rules here:
Beta Discussion Groups here:
Also if your a Backstage Pass holder you can download a set of Unofficial Markers & Templates we created.
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I have only one thing that stood out to me as a little odd, and im hoping this will get addressed, maybe with more army lists being released. That is your Zap special rule. Same as with KoW, i find it a bit bland, that there is just one spell that all units with the same special rule throw out. I appreciate you guys trying to keep it simple, but we only ask for a little more variety with KoW magic flinging, or warpath’s psychic alien shockstorming, or what have you. Right now it just seems samey all accross the… Read more »
i really wanna see the models for this 🙂
indeed ^^
Sounds good so far looking forward to more coverage on the game this week. I take it all these videos were filmed around the time of the Turn 8 a few weeks back. Every video I have seen Ronnie in he looks tired. It must be all that frantic plastic boxing they do over at mantic. Great effort so far though from them. Im holding my breath to see what the Forgefathers look like.
I think Ill comment on that sentence by sentence, but not as a rant just as sort of a juxtaposition between what they say and what they actually achieved 1.”If you think of modern warfare you dont think of blocks of troops, you think of people dispersing as much as possible[…]” – You have to stay in a max distance of 5″ to the leader and 1″ to another model of your unit which is kind of piled up 2.a “I mean what you are talking about really is scalability” – Yes it is kind of scalable because when it… Read more »
@partisan – these are clear and well made points. I too like the fact that as I fight my units get smaller, you get a very visual sense of how the battle is going. I also understand the aim of warpath (and kings of war) is to create something super clean and to do that you HAVE to remove detailed/complex rules. I truly believe they are doing a great job, and this game style is not quite right for me. Plus remember we’re not paying 30+ pounds for the rule book and 15+ pounds for an codex… Saying that the… Read more »
Can’t wait to see some of the Mini’s :). Really hope that revealing won’t be a backstage event :).
I am a little fed up with Mantic allready though.
Out of the last two orders, i have had bad paint, 2 items missing and had to keep emailing them because they didnt answer!
The last order i am still waiting for over 2 weeks now.
Ill be sticking with something else i think.
I put a large order in with Mantic and had no problems considering it had to Travel to the other side of the world to get to me in Australia took 3 weeks from the time i placed it to arrive. No company will always be perfect with picking orders or replying straight away to forum post/emails give them a chance to iron out there dispatch/warehouse issues before giving up on them completely. 🙂
I am more interested in the concept of the ‘universe’ mantic are producing, the models , there fine looking at KoW , I know they will do a good job, its the factions and the backstory I am interested in. I still think there are problems with units being defined as ‘running off’ or breaking there nerve…thats fine , but sometimes people DO die in combat , this is like saying people get scared of big bangs and then run away. if a model/unit is hit and it doesnt make the saves for the damage , it shouldnt be on… Read more »
From the sounds of some people it seems that they where hoping for Infinity in a grand scale. The reality is as much as Mantic is pushing for this game, its the models that will matter as that will be the revenue for them. Lets stop pretending what this is. Most will buy for the cost of fielding a cheap 40k army. Even the lists are almost carbon copies of codex choices. Yes they are written different but we all have brains and know the truth. Im sorry for this rant, but for some time something just didn’t feel right.… Read more »
Well I don’t know if “no copycat models” is a good thing or not, I mean an orc is an ork is a scarren is a Jiralhanae is an Oni, and lets face it we want our brutish savage warrior race alien guys, we want Space Dwarfs and we want PIIIIGS! IIIN! SPPAAAACE!(well maybe that’s a step too far) The thing is, doing other stuff with the races and creating unique other races and interesting human elements is what will keep warpath moving after the copycat start, but to get it going they’ve started with a solid base that we… Read more »
No offence but those Space Dwarfs look different and unique. They’re not biker dwarfs in space, they’re the real deal.
still dwarfs and actually dwarfs in space? …Squats anyone ? Its been there before its more about the whole idea that never changes not about the specific look of that idea ^^
GW had their chance and blew it with me. I Love Dwarves, and after they removed Squats for Weeaboo Tau and always keeping the new Space Dwarves (Demiurg) like a teaser for the fans is really a dick move. Also the way they banned everybody that asked about them on the forum. If GW fanboys and GW themselves whine, I can only say they have themselves to blame. All the price hikes and crap they pulled and the shit is.. if they had a Space Dwarf Army.. I probably would already have bought it ages ago. So GO MANTIC! GO!… Read more »
Squats were more like garden gnomes on bikes in space.
They share nothing – at all- with the design images of forgefathers , you may as well call them eldar copies, they bear as much resemblance.
Does anybody know: will there be Warpath Undead??
I hope there is! (as long as its real undead and not Necrons)
ps. apologies for shedding no light on your question
I’m confused by Alessio’s description of the movement rules. That is, that you only need to measure the leader’s movement and then position the rest of the squad around him within 5″, even if that means some figures move more than their Speed value. This directly contradicts the way the rules are written, that each figure is moved a distance of no more than their Speed value. Are they getting mixed up with the Alpha? I’m curious because I didn’t see the Alpha and I can’t imagine any other reason this would be so incorrectly described. If we go by… Read more »
Again AWESOME Mantic, Love the Corp Ideal. Please tell me that at the end of the hole chain of comand in the corp trooper forces there’s a big dumbass Banker Exce/Ceo ( in space ) that can be hit by my free loving sniper ( pretty please ). Shadow Run in space love it . My friends and I are going nuts on the rules, but using GW minis is shall i say not right. Can’t weight till the Warpath Minis come out. looking forward to that day.
Alternative targeting?..I like that idea. Being able to split the units fire assets is a more realistic way of viewing it, it would happen in the ‘real world’ 😉 When a target reveals itself, it’s opportunity, the more targets engaged the better. imho.
On the matter of splitting fire i would suggest the following.
Command points: each round you roll a D6 and determen the amount of command points for this round (this represents how good the communication through the sound of gunnfire, disrupted communication systems ect. can be given.)
with this command points you are able to perform some special commands to units, like splitting the fire, moving faster insted of fireing, digging a barrikade quickly ect.
This is sounding an awful lot like AT-43, which is not really a bad thing. I’d suggest that Alessio goes out and grabs himself a copy of the AT-43 rulebook to see a good example of a sci-fi unit-based game that focuses on unit leaders, splitting fire, etc