Painting Wargaming Collections Part One: Inspiration
November 1, 2017 by crew
Big Projects - What Inspires You? Dave Taylor begins his article series on building and painting your armies, explaining his thoughts on the process from beginning to end. Over the decades that I’ve been involved in the hobby, I’ve always derived the most joy from working on and, eventually, completing a big project.
See the Painting Wargaming Collections Article Series written by Dave
Most often that’s been an army, occasionally it has been a huge model (like my Warlord Titan) or a terrain project. I’ve spent a lot of time talking with other hobbyists about their big projects too, and I’m always interested in hearing about the kinds of things that inspire them, help them get organized, and keep them motivated through the “dark times” that can befall any lengthy project. In this series of articles on “big projects,” I hope to provide little nuggets of wisdom, gathered during my journeys. Let’s start at the very beginning (that’s a very good place to start)…
Inspiration
It’s the thing that sparks your imagination, fuels your creative drive, and gets you started on the road to building a mighty collection of miniature soldiers, but where can you find it? Miniature wargaming is a very tactile hobby. We are always using our hands in some way, be it assembling models, thumbing through rulebooks, and rolling dice (or flipping cards). The hobby is very visual. Knowing where your opponent’s models are on the tabletop, spotting mould lines on a new kit, and gazing at the beautiful artwork in the latest faction book, are all things we need to see. Our hobby is also very cerebral. We are constantly calculating the best odds and most sound army lists, speculating on the origins of fictional species and working on comprehending new painting techniques. Given these points, it is no real surprise that the things that inspire us to purchase new models and stride into the adventure of a new army generally fit into the following categories...
The Models/Sculpts
It could be the dynamic posing, the intricate detail, the characterful faces, the ease of assembly, or simply the way the models capture the essence of their background, but there’s just something that grabs you. When you are planning out a large army project, enjoying the look of the models can be really important as you could be assembling and painting 100+ models. If you are a very visual hobbyist (as I tend to be) you certainly want to make sure you love looking at that many models and all of their bits as you put them together. The Salt Flat Nomad models you see above were the models that dragged me into the game Dark Age. Before I knew it, I had painted up over 1,500 points (a standard game is 500 points) even though their playstyle doesn’t really match mine. Since then I have painted up close to 10,000 points of various factions and sub-factions, as well as building and painting three tables worth of terrain.
A Colour Scheme
By the time you have painted a few big projects you’ll understand which colour schemes you are “good at”, i.e. the schemes that you are comfortable painting and can replicate en masse. Personally, I love schemes that are primarily red, black, grey, green, or brown. I’m very comfortable painting them and have particular sets of go-to paints for those. This means that I’m really predisposed to be attracted to colour schemes that focus on these colours, and many hobbyists are in a similar boat (although their favourite colours no doubt vary). Sometimes, therefore, we find ourselves attracted to a particular colour scheme we see presented in a rulebook, in a piece of artwork, or from another hobbyist’s work. Seeing a cool, exciting scheme can be enough to get us started on a new project. It’s not even that you need to paint that scheme on the same models as those that inspired you. You can definitely transfer it to models from another unit, faction, or even game system. The models above were painted purely because I really wanted to improve my skills with painting yellow. The Contemptor Dreadnought had just been released and was crying out to be painted bright yellow!
The Background/History Of An Army
One of the things that many of us love is the background of the worlds in which we play our games. From the pages of Dan Abnett’s Gaunt’s Ghosts series to learning about the parallel march across Spain by the British and French forces in 1812, finding the right inspirational hook for me is usually a matter of reading a book and being ready for the inspiration to strike. It is very pleasing to see that more game companies like Warlord Games (with Beyond the Gates of Antares) and Warcradle Studios (with Wild West Exodus) are working with publishers like Winged Hussar Publishing to put the more exciting background out into the world. Of course, if you are looking for inspiration for a historical project, there are many places to discover that reality has often been more crazy and inspiring than fiction. For me, a great deal of inspiration has come from the Gaunt’s Ghosts novels. I’ve painted two different Tanith armies, a large Blood Pact army, as well as forces from the Jantine Patricians, the Vitrian Dragoons, and even over 300 models for a Shriven horde.
The Gameplay
For those of us who prefer the clash of arms to the tink-tink of paintbrushes against our painting mugs, coming across a new or unique strategy or tactic can be all it takes to really grab our attention. While I personally fall into the painterly aspect of the larger hobby, I have spoken with a lot of hobbyists who really enjoy the clever manipulation of the odds that they can squeeze out of various rules and combinations. Many of these hobbyists also enjoy battling it out with fully-painted armies in hard-fought tournaments, so being able to take that idea from inspiration to the tabletop is a crucial thing. The Dark Age Warband shown above was a direct result of playing against a Forsaken – St Mark Warband at a local tournament. My opponent was very skilled with his force and quickly carved up my Outcasts. Shortly after I ordered a very similar warband and started painting. Some of you might be wondering “Dave, is it really that important to understand WHAT inspired us to start our armies? Surely the spark is all we need?” Well, in my humble opinion, that spark is great for getting you going on a project, and can certainly sustain you all the way through those smaller ones, but understanding the WHAT can be very helpful should you stumble and fall. You can often reignite your passion for a project by revisiting your inspiration. Read that book again, play another game, assemble and paint a special character. Remembering WHAT started you on the journey can get you back on track. Do you find that you are typically inspired by one particular thing all the time, or does your source of inspiration change from project to project? Models, painting, gaming, the background? Is there anything I’ve missed?
What Inspires You?
Addendum – I chose the great John Blanche artwork at the start so that I could show a direct example of artwork inspiring extensive modelling. After spotting this in the pages of a Warhammer 40,000 rulebook, I knew I had to build something that mimicked the art fairly closely. It took a few weeks to gather all the parts and determine where they would go, and then a few more to paint it, but I’m very pleased with it all and it fits nicely into my Mechanicum/Adeptus Mechanicus collection. What inspires you to get started with an army?
"I’ve always derived the most joy from working on and, eventually, completing a big project..."
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"Do you find that you are typically inspired by one particular thing all the time, or does your source of inspiration change from project to project?"
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fantastic article. roll on part two.
perfectly timed for the daunting task of KD:M wave 1.
Thanks for that : )
I hope it does help with your project. If you want to ask any questions as you are getting started, feel free.
Brilliant article! The yellow war robot are awesomesauce – I’m in awe!
Thanks, lindor84! It was a lot of fun messing around with the yellow scheme : )
Hi Dave! Great article. Will you also be talking about aproching your very first projekt?
Speaking of backround in wargames….how is that comeing along for Dark Age? We talked a looong time ago in the forum about the backround beeing spread out over many books…some out of print…and you said then that there was something “in the pipeline” 🙂
Hi soulsorcerer, thanks : )
I’m not sure I understand your first question. Will I be talking about my first project? or about how I feel people in general should approach their first project?
On the Dark Age topic, I’m no longer consulting for CMON so I can’t speak to anything product-wise there. Bryan Steele did a really great Facebook Live chat last week, though, about the Dark Age narrative and lore. You can check it out here: https://www.facebook.com/darkageminis/
Sorry to here that you are no longer involved in DA and WoK…love your enthusiasm and the battle-reports…especially with Ash…that was great stuff…I am a bit sad now 🙁
Thx for the link…will have a look!
My question was indeed aimed at how you feel…with your experiance now..people should approach their very first projekt…do´s and dont´s ect.
Hmmm, I must admit I hadn’t thought about a list of do’s and don’ts. I might put one together for the final conclusion article. Thanks for that idea.
Love to read about models dragging you into games @davetaylor . I also find it really interesting that you find not just painting techniques but also certain colour combinations easier than others.
Really can’t wait to see the rest of these articles flesh out and thanks for taking the time to write them 🙂 Az
Hi Az, thanks for the kind words and for the opportunity to throw my thoughts your way : ) Hope the rest live up to the expectations *crosses fingers*
Thanks for writing this. I’m always interested to read about the mental as well as physical process involved in our hobby. Often we focus exclusively on physical outcomes like painted armies of game results. As I get older I’m increasingly just along for the cerebral ride and if anything actually gets finished and gamed with then great.
Looking forward to the next part already.
Thanks, Dean. I’ve always enjoyed thinking about processes and making them smoother. Hopefully that’ll come across in the articles : )
a great read Dave its the fluff n art work that is my kryptonite.
Thanks, Zorg! I’m the same way. I’ve had to dial back my Black Library reading in recent years – too many good ideas going to waste ; )
yeah, that initial grab for attention is all fine and dandy. But keeping the fire going is the one thing I have yet to figure out. It’s almost as if there is a new bit of shiny to see every week, which leads to an ever growing mountain of plastic and metal with very little progress. The one thing that sort of helps is trying to limit the size of work that needs to be done. Focus on that one model that’s next instead of looking at the 99 others you need to paint as well. It doesn’t exactly help… Read more »
The next couple of articles (on Aims and Expectations) might be helpful for you. I think it’s all well and good to start painting some Primaris Marines, even if you know you are going to want to start some Eldar too. They’ll help you keep in the habit of painting regularly before you start your Eldar project, and they’ll be nice little palette cleansers in between the units of Guardians and Aspect Warriors etc.
I watched a Chinese film last night about the guerilla units that fought the Japanese in Hong Kong during WW2 and that got me thinking about putting together a small warband together of Chinese partisans and playing skirmish level Bolt Action games set in China during the Second World War.
I think that sounds like a great idea! It has the added advantage of being something that not a lot of people know about, so it’ll be exciting and new, even for a lot of WW2/Bolt Action enthusiasts.
Thanks for this Dave, a great opener for the series and I’m looking forward to the rest. Any tips to become 10% as prolific as you would be most welcome! In the main I’m drawn to painting and story. 40k will always be a first love and I’ve got Wild West Exodus in the queue and will be going all in for Star Wars Legion next year. An exception would be X-Wing. Pre-painted model would usually hold no interest for me but it’s such an elegant ruleset that I can’t get enough of playing it! I’ll probably cycle round those… Read more »
Thanks for the kind words : ) The biggest tip I can give about productivity is always “make painting a habit.”
I’m a big fan of stories being the draw and inspiration for a lot of projects. Have you done any repaints on your X-Wing models at all? I’ve seen some very cool ones done.
I also happen to have a friend that is working on a cyber-punk game. Might be a year or two before it hits the shelves, but hopefully you won’t have too long to wait ; )
A big ten-four on the cyberpunk game! The upcoming Kickstarter from Battle Systems (Core Space) has piqued my interest but no detail as yet. The initial photos look delicious.
I have done done some X-Wing re-paints, only simple stuff but I have seen some epic paint jobs out there. At some stage I will do my entire Scum fleet in matching livery!
If this one is anything to go by I’m really looking forward to the rest of the series – thanks @davetaylor . One of the things I find most inspiring is seeing finished armies – either on display or on the tabletop. I think that’s why I made much more progress painting 6mm Epic armies back in the day than I did / do with 28mm ones. These days I have a massive lead / plastic / resin mountain and I’m kind of afraid to start any of the multpile big projects I want to because I know I’ll struggle… Read more »
Finished armies are certainly a great inspiration! I love checking out how others have tackled different schemes and weathering and so on, but it’s also a great driver to see my own armies grow as I’m painting them. Getting past the halfway mark is always cause for celebration : )
Perhaps look for ways to slice some of the big projects you have into smaller ones? Paint up a 50-power level force for 40K instead of a 100-power level army. That kind of thing. It’ll be good to have a more achievable goal to start with.
I think you could be right. I’ve tried to do something similar by getting skirmish forces for games which don’t require big armies, but I seem to end up either seeing them as too nice to make my first painting project in ages or I think I won’t have time to get through even a small force.
I need to get better at time management!
Yep, time management can be tough. For me, I find most success when I remove distractions, either by getting a bunch of boring stuff done before I sit down to paint or planning out/putting aside a Sunday to get stuck in.
Nice read! I’m in a bit of a lull at the moment. I’ve painted 201 miniatures in 2017, but my backlog have only grown. I’ll be starting 2018 with a week or two at the cabin, and it’s a great place to get a lot of painting done. But I’m not sure what I want to paint now.. I’ve got a few half started projects, a lot of primed and ready, and even more to build. But I have no deadline, tournamnent or anything to really paint to, which have inspired me before.. I’ll probably finish a Test of Honour… Read more »
201 minis in a year? That’s great going, well ahead of the average gamer. As for what you could start the new year with? I’d recommend going with one of the projects you can finish off while at the cabin. Your warband suggestions sound spot on : )