Exclusive! Roberto Cirillo Joins Warcradle Studios As Studio Art Director
October 6, 2017 by brennon
Some exclusive news out of Warcradle Studios today as they announce that Roberto Cirillo is joining their team as Studio Art Director.
“Since I can remember being able to hold a pen or pencil over a blank piece of paper, not a single day has virtually ever gone past where I did not draw whatever my imagination relentlessly and selflessly has thrown at me, no
matter how monstrous or weird!
Japanese Anime and American superheroes comic art have constantly played a tutor role in my life as an artist but what truly fuelled my brain cells more than anything else has always come from the original Godzilla movies
and later with the art of H. R. Giger (I Loved his style paintings and Aliens!)
I thrived from ‘creating’ of things on paper - I would spend hours every day drawing and ’inventing’ laser guns, massive spaceships and Gundam-like robots with more engines than there were rivets to hold them and to a point that I would even visually try to explain how it all would actually work.
Crazy for some, I know, but for me, that was (and still is in many ways) my doorway to enter a parallel reality which is host to my imagination and that in turn makes the artist I am.
My professional career started back in late 1992 when I was hired by Core Design as an in-game pixel artist. What better place than a video game to ‘materialize’ and put into play all those crazy ideas that otherwise would have been simply gone to waste.
I eventually moved from 2D to 3D in-game graphics (mostly in-game 3D character modelling, texturing and animation) as lead artist on a number of original titles for platforms like Sega Saturn, Play Station and PC.
After 12 years of working in the video game industry as lead artist, I began developing a deep love and an attraction towards sci-fi and fantasy tabletop miniature games especially Intrigued by the high level of detail
achieved on such small ‘figures’.
In 2004 I joined the Games Workshop Studio Design team as a Conceptual Artist. Projects I have been involved with at GW include: Tyranids, Orks, Tau Empire, Cities of Death, Vostroyans, Elves, Lord of the Rings and many
more.
At the beginning of 2007 after parting ways with GW I decided to embark on a freelance career which gave me the opportunity to get involved and collaborate on an even greater and more diversified number of very exciting projects and in some cases, I’ve had the chance and the privilege of being the main creative mind in charge of determining the first look and feel of new IPs.
Some of the key projects I most influentially (and heavily) have been involved with include Dread Ball and Deadzone for Mantic; Hordes and Warmachine for Privateer Press; Relic Knights for Ninja Divison and of course Wild West Exodus for Warcradle Studios.”
The rich knowledge Roberto is able to bring to the team is going to be interesting and it will be fun to see how it develops with Warcradle over the coming months.
What do you think of the news?
"Since I can remember being able to hold a pen or pencil over a blank piece of paper, not a single day has virtually ever gone past where I did not draw whatever my imagination relentlessly and selflessly has thrown at me, no matter how monstrous or weird!"
Fair enough.
Very exciting for us! This is the guy who designed the Tau, many of the miniatures for Hordes and Warmachine as well as all of WWX so far! Couldn’t imagine a better candidate to have for our Studio Art Director!
People that like industry news? People that have an interest in developments for WWX, Dystopian Wars, Firestorm, Uncharted Seas etc? People who liked some of Roberto’s previous work, or didn’t even know that the amazing miniatures they liked were actually from his concepts. Its cool if you don’t fall into any of those groups though, but a few people do so it’s of interest to them. Plus it’s WWX week, so it kinda fits in there too.
What a strange question. This guy has an impressive CV and has already contributed to one of the lines Warcradle are producing. Surely anyone with an interest in Warcradle’s games and/or anyone interested in what this artist is up to now care. There are probably quite a few people who match the description on this website!
Okay, with respect, obviously you don’t but other people do. Things pop up here all the time that I don’t care about , but you know what I do ?? I don’t post. Simple and easy. Don’t be the bloke who turns up throwing around buckets of “Meh”, I know in other forums it can make you a hero or new friends but here it gets people thinking the less of you, and I have no doubt you are a fantastic person with lots to contribute. If you have a legitimite grip and wan’t to explain your point of view… Read more »
Congratulations to Warcradle and Cirillo! Looking forward to seeing his work in this colorful world of WWX!
This is an exceptionally good addition to the team, I have observed his work from early on, I would label him both a concept artist and industrial designer, because all his concept art is always done with extensive knowledge of manufacturing limitations.
Bonus points is that the best TAU GW never manufactured are his extensive battle-suit concept art any of them blowing to dust any attempt GW and forgeworld ever done the past 10+ years.
Well, Roberto’s been the main visualiser of all my Odyssey figures, and I’ve nothing but good things to say about him. He’s a draughtsman of exceptional talent, and one of the best people I’ve worked with.
Clearly, the man’s got no taste in employers, but you can’t have everything can you 😉
Seriously though: congratulations my friend. You are one of the best!
That’s really cool to hear, especially in light of previous announcements (buying FA/DW IP). Who knows, maybe we’ll finally know what the dang aliens look like for real!
Excellent artist, even got him to do some artwork for me in the past.
Good to see. Warcradle are doing good things. I wish them every success.
Awesome nees, he’s a fantastic artist
‘News’
To be fair , he probably has awesome knees as well 😉