New Warmahordes Skirmish Game, Company Of Iron, Coming Soon
June 14, 2017 by brennon
The fellows at Privateer Press have announced that they have a new skirmish game coming to the tabletop later this year called Company Of Iron.
This new game plays using the core rules of Warmachine & Hordes but drops the Warcasters in favour of these new solos, showing off smaller clashes between soldiers on the battlefield. Your games will feature a handful of soldiers per side and games can be played in as little as maybe half an hour.
One of the other big things about this new skirmish game is that it features alternate activation rather than having players activating their entire force in one go.
Here's more of what Privateer Press had to say about the game...
"The Company of Iron box set is designed for two players and will contain two twenty-point armies, including a unit of Cygnar Stormblades and a unit of Minion Farrow Brigands. Additionally, two all-new character solos will be included to lead their respective units: Lieutenant Gwen Keller and Agata, Queen of Carnage.
These new models can be used in both Company of Iron and in WARMACHINE and HORDES. All components needed to play the game are in the box set, including rules, tokens, and two types of cards that allow players to choose specialities for their squad leaders as well as battle plans that can provide powerful effects and advantages in combat.
Company of Iron uses the core rules of WARMACHINE and HORDES but has been tailored for the scale of the game and the absence of warcasters and warlocks. Emphasising its fast-paced skirmish scale and the focus on small squads and solos, gameplay revolves around players taking turns activating one model at a time as opposed to the alternating activation in WARMACHINE and HORDES, in which players activate their entire army during a single turn."
This sounds like it could be a lot of fun and a neat direction for Warmahordes to go in for pick up games. The game is scheduled to be released October 2017 costing $74.99 (around £60).
Will you be keeping an eye out for this one?
"The Company of Iron box set is designed for two players and will contain two twenty-point armies, including a unit of Cygnar Stormblades and a unit of Minion Farrow Brigands. Additionally, two all-new character solos will be included..."
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I saw this on the weekend when it was brought to my attention by a doyen of gaming who frequents these very pages (shame about his taste in factions though..) but I digress.
This looks excellent and I am glad privateer is getting involved in skirmish gaming, and with two factions which I can get behind (if the retribution where involved it would be thank but no thanks ….. bloody elves). New minis too. It looks good
I’d swap the Cygnar for Retribution myself, but it still looks great!
That seems interesting.
This is interesting I hope the rules and the models will be available seperate from the core box.
Cannot wait, even if it means I will own Cygnar. The campaign last year was fun but card mechanics I think will add to the experience. Could be a dangerous excuse to pick up odd models – hmm maybe a few pirates, or some Rhulfolk.
C’mon you are looking forward to a little bit of Cygnar in your life 😉
Cygnar with a side of Lois Bega, on my list after showering with a sand blaster
This will probably tempt me back into that Universe. I played Warmachine a lot, back in the days of the 1st and 2nd editions, then it got too meta for me. This, on the other hand, looks like just the ticket for fast, streamlined shit-kicking.
Let’s hope they re-think the decision not to have any regular ‘jacks in the game, though. I’d love to have an excuse for painting a few Khador brutes.
Remember, a field marshal can drive a ‘jack without being a warcaster.
Yes, if they port that mechanic in, I’d be a happy bunny.
Interesting to know, as I had thought the games was previously at a skirmish level, but has obviously been bigger level than I realised
I’m very much the same, I had thought Warmahordes was at skirmish level all along. But what entices me to skirmish style games is the progression and campaign system, which I don’t think is part of the new game sadly.
Warmachine is a skirmish game. There’s a misnomer that skirmish means very few minis, when it in fact just means a skirmish (instead of a battle). You do generally use fewer minis than in a battle, but Warmachine does use very few minis in comparison to a battle (assuming one-for-one, which is what WM is).
True, but in common gamer parlance “skirmish” has come to be synonymous with “small warband scale”, rather than “loose formation battle” game.
Personally I prefer the more accurate term “warband scale”, but most people seem to prefer to call it skirmish.
The widest and military sense of the word skirmish is confusing on the gaming scene. It’s also due to the necessary adjustment in scale that you must have for gaming (except maybe for mass battle games with 5mm models). Of course a battle between hundreds of men is, in the military sense of the word a skirmish, but for gamers when you have to field hundreds of models it’s not a skirmish game anymore (by far!). Wahammer 40k and Age of Sigmar/Warhammer Battle are not skirmish games for exemples. Most of the time a skirmish game is a game where… Read more »
That’s the chance for a lot of my followers to both the Dragon Lord as well as his ambitious offspring.
Ah, well, I’d love to assemble quite a few themed bands for Western Immoren and beyond.
It’s interesting that what started as a skirmish game grew to the size that easily rivals GW’s number and size of models per side, and now needs dedicated skirmish rules.
I don’t know if this will be enough to get me back into Warmahordes, but I’m definitely intrigued to see if the game’s any good with the absence of casters and heavies.
I like the knight.
ok what is the point of this unless it is to test new rules?
drop to 5-10 points and you have a skirmish game…….
Do you mean that you think this is about testing new rules that might end up in Warmachine?
I agree that Warmachine works well as a skirmish game already (in Mk3 they’re 0 point games- both ‘casters just bring their ‘jack points and you’re good to go).
The skirmish game will use the same basic system (2/3d6) it won’t play the same since it will lack Warcasters and Warlocks.
Hopefully, the new things they’ve added will make it a fun game- because Warmachine without warnouns isn’t so cool as all that. But I suspect that it will work.
More info on the recent primecast, light jack and beasts possible with Jack/beast marshals. Rules very much the platoon level, no possibility to duplicate units, no cav no mercs out of faction.
Sound very much like its own game, shared core mechanics, but really pushing each model as an individual.
It sounds like the concept of Necromunda to 40k (back in the day). The elements that they’re leaving out a huge part of how Warmachine plays.
I’m hoping the elements they put in are going to be interesting enough for me, but I’m definitely convinced that it will be different.
Oh, and I have all of these Gatormen from my Widower’s Wood box. I’m sure they’ll love this game.
I hope we see the rules and unit spoilers at GenCon. It would be cool to start building a force ahead of time
I’m hoping for some more narative gameplay mechanics I love warmachine but sometimes the scenarios are really dull “go here and capture this strategically important…. Circle” I know they’re there to force the armies together but it lacks flavour, I’m hoping that we’ll get some mechanics for breaking and entering blowing up buildings rescuing VIPs