Warmachine MK4; What’s New? The New Edition Uncovered! | Privateer Press Deep Dive Interview
September 20, 2022 by avernos
Gerry has been joined by two of the Privateer Press team for a deep dive interview where they are discussing Warmachine MK4 (MKIV) and what's new. This gives you a fascinating look at the new edition as we uncover what's new for the rules, miniatures and more.
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We dive into a discussion on the changes for Warcasters, Warjacks, Units and more, the way that the core game has been streamlined and what opens things up for wargamers to have a faster and more fun experience at the tabletop.
Are you going to be playing Warmachine MK4?
Sounds like a fab game system should be good to see the game video’s to get the lowdown on how they work out.
As a Warmachine and Hordes Player from MkI, MkII, and MkIII I’m watching and learning about this new system.
But I have to say I need more info.
Not ready to toss everything and start over.
Convince me!
You don’t really need to start over. I am playing my Protectorate and Convergence of Cyriss in MkIV right now and it is going pretty well. It IS going to be some time before rules are out for all faction models, but before the summer the two main “Legacy” faction armies should be out, giving you quite a lot of choices and flexibility. I was skeptical of the changes, but they are mostly either positives, like the smaller amount of models needed, new terrain rules, changes to stats, and the removal of free strikes (they get replaced by something else… Read more »