Bintykin’s First Warmachine Battle Report: Cryx Vs Khador
April 17, 2015 by crew
When I decided I wanted to contribute my first Battle Report to Beasts Of War, I had visions of epic, dynamic narratives and thrilling visuals, complete with a tantalisingly close but ultimately victorious climax for my Cryx army. Read on for almost the total opposite from this Noob On All Counts...
Memories of past battles...
Challenge Accepted!
Since this is my first battle report, I challenged my most regular opponent for a game. I know his army and he knows mine, so I hoped to minimize any mistakes, skipped rules or silly plays. Ian plays Khador, a faction he has championed since the beginning of this descent into the world of Warmachine.
Since we started gaming around the same time, we have grown from the Battle Box together and we have similar sized armies with familiar units and models. Ian's list included the Warcaster Sorscha, the Khador Battle Box 'caster.
Dani's 35pt Cryx List
- The Warwitch Deneghra
- Nightmare
- Defiler
- Deathripper
- Skarlock Thrall
- Max Unit Mechanithralls
- Brute Thrall
- Necrosurgeon and Stitch Thralls
- Max Unit Bile Thralls
- Pistol Wraith x2
- Warwitch Siren
Ian's 35pt Khador List
- Kommander Sorscha
- Spriggan
- Sylys Wyshnalyrr
- Doom Reavers
- Greylord Escort Unit Attachment
- Greylord Ternion
- Widow Makers
- Koldun Lord
- Manhunter
- Man-O-War Drakhun
- Eiryss, Angel of Retribution
Scenario
In Warmachine, scenarios feature heavily in most games including tournament play. Scenarios offer the chance to win the game through control points as well as offering some sweet rules to your faction if chosen wisely. Objectives, for example, can give special abilities such as more focus efficiency on casting Upkeep Spells (Arcane Wonder: While within 4” of this model, friendly models gain Empowered). Some even offer some defence against the enemy (Fuel Cache: If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Fire continuous effect).
We rolled for a scenario which resulted in Destruction which creates a rectangular zone in the middle of the board and two Objectives for us to control or dominate in order to score Control Points. Ian chose Fuel Cache for his Objective and I chose Arcane Wonder for mine. The roll off resulted in a loss for Cryx and Khador chose second turn to gain some valuable terrain and inches.
Deployment
Cryx - As I've written about before, I spend a great deal of stress on deployment. I've recently been playing with Bile Thralls and struggling to keep them alive long enough to get up the table and use their beautiful Purge on my enemy. Purge allows them to self destruct on any enemy within 6” of it’s front arc. That’s an insane threat! Today I deploy them in lines behind my Mechanithralls in the hope that as the first or second Bile gets picked off, the third might have a chance of surviving due to placement or line of sight.
I deploy my Warcaster Deneghra fairly centrally to benefit from a wall and flank her with Arc Nodes (a Defiler and a Deathripper) and Pistol Wraiths. A model with the Arc Node ability can have spells channelled through them from the Warcaster. This can extend Deneghra’s threat range substantially.
Khador - Ian deploys Sorsha centrally behind a wall with her heavies then her unit of Doom Reavers well in front due to their Advance Deploy special rule. He also takes advantage of a well placed forest to hide his Widow Makers and Marksman.
I have a model called Nightmare that can 'Prey' a target before the first turn. I place this on the Doom Reavers. When the time comes, Prey will give me some extra goodies!
Turn One
Cryx - My first turn usually involves me running my army into position. Denny doesn't really have any friendly spells, so I don't have much I can cast on first turn due to being well out of range. I allocate Focus to the warjacks to spend for running and position everything up the board, keeping Deneghra and the Defiler behind a wall for cover and for my next turn.
I run the Mechanithralls as far as I can keeping the Biles close behind in their lines. I know I am going to lose them to ranged attacks but I hope the Necrosurgeon will collect the corpses for later because of the spread of Stitch Thralls I have amongst my infantry. As each grunt dies, the Necrosurgeon gains a corpse token that she can spend later to create more Mechanithralls. I hope my front line looks overwhelming to my enemy!
Khador - Ian knows he wants to cause first damage with his guns and has this in mind when deciding his turn. Sorsha activates and moves into a position where she might be able to inflict some damage with her AOE (Area of Effect) spell Tempest. It is an AOE of 4” so I am very glad it misses and deviates to no man's land! Unfortunately, the Doom Reavers, my most hated of Khador units (at the moment!) can position themselves quite uncomfortably in the faces of my front line.
Ian spreads them out in the zone, wisely holding a couple back whilst engaging quite a few of my Mechanithralls, Nightmare and a Brute Thrall due to their weapon Reach. Nasty little things!
The Greylord Ternion cast some cloud effects for extra defence and Eiryss shoots my Deathripper to disrupt it but luckily causes no damage. Disruption means I can not allocate Focus to it or channel spells through it for one turn, disabling my precious arc node. The Widow Makers activate and open fire onto my front line, taking out four Mechanithralls in an assault that could have been a lot worse! My Necrosurgeon collects their corpses!
Turn Two
Cryx - From where I'm sitting, the battlefield is a scary place, littered with the incredibly intimidating Doom Reavers. I can't cast magic spells onto these and their Unit Attachment gives them the Tough ability (when a Tough model has damage in all damage boxes they can roll a D6. A roll of five or a six will keep them alive.) For some reason, Ian is the master at Tough rolls. Looking at my, by now, leaky front line, and talking my way through my available moves, I spot an opportunity to move a Bile Thrall into a position that could catch some of Ian's main offenders!
My original plan goes out the window as I reposition everything out of harms way in order to spend my turn Purging. It's so rare that Ian leaves an opportunity like this I get a little bit of the ol' red mist. I'll tell you what though, that Purge felt goooood. Not for three Doom Reavers though, who fail their Tough rolls!
The only models that didn't have to shift out of the way of my Bile were the Pistol Wraiths, which manage to take out one more Doom Reaver, but at the end of this turn, I'm worried that I look very similar to turn one. I have some troubling psychology that makes me think that 'moving forwards' means 'better, winning, do it!'
Khador - Ian uses one of his remaining Doom Reavers to charge and engage with quite a few Mechanithralls and Bile Thralls. Doom Reavers can Berserk and this kills four of my pieces! (Berserk allows the model further attacks if it kills an enemy model.) With the Necrosurgeon not creating more grunts on my last turn, my army is looking very skinny at this point. Ian activates Sorsha next and casts Wind Rush on herself (a free move) before casting Freezing Grip on the remainder of my Mechanithrall unit and firing her Hand Cannon. He realises too late that Wind Rush was for casting last, for moving back to safety, but the token is in play. Sorscha is wide open in the zone!
The Man-O-War Drakhun charges into the zone to engage the Deathripper and the Objective. Ian starts to clean up as many of my troops as possible, activating the Widow Makers to take out 3 more Mechanithralls (seems he's having a bad dice day!) The Manhunter finishes my Pistol Wraith with a charge and the Spriggan grenades my Brute Thrall, Necrosurgeon and a grunt but fails to kill.
In an attempt to limit damage on the next turn he uses the Greylord Ternion to hide Sorscha in cloud cover, giving her +4 defence to ranged attacks. Her position is still vulnerable however and I start wildly counting my sprays.
Turn Three
Cryx - I am a little too gleeful at the current position of Ian's force and particularly the line of sight and charge lanes open on Sorscha. I think to myself a naughty collection of English words that sound something like 'All I have to do is...'
My Nightmare is ready for the kill, but I have to get him past the Man-O-War Drakhun without incurring a free strike. 'Easy!' I think, in yet another moment of extreme elation and possible red mist and whatever else I can blame it on. 'Ghostly!'
I allocate the necessary Focus to my loyal 'jack (one for Ghostly, one for a charge. Ghostly is the ability to advance through terrain and obstacles and importantly for my turn, it ignores free strikes incurred by passing through the melee range of another model) and I set about my plan of awesome assassination. I have a Bile Thrall who can Purge on a Doom Reaver that is in my way, but place it so that it leaves one alive, to benefit from my Prey rule (Nightmare gains +2 movement which I'll need for my wrecking!).
I've got to Feat in order to do the maximum damage, because it's so wonderfully brutal! A Feat is a powerful, one per game ability. Denenghra's The Withering is the lament of many a Cryx opponent. Without measuring my control area (my first mistake) I activate Denny and advance her over my nice safe wall for her full Speed of 7 inches, in order to catch ALL THE THINGS in The Withering.
That? That was my second mistake. Ending her activation within 6 inches of the Man-O-War Drakhun triggers his Counter Charge ability and from here on out it's all an emotional blur, but readers, I will try to recount the battle as accurately as I can. Man-O-War Drakhun charges Deneghra but stays within Reach range, blocking my Nightmare's charge lane to Sorscha. The game went from 'won' to 'epic fail' in about two seconds flat and I have never crashed so hard in all my gaming life.
I argued with myself whether to include this battle as my first battle report since I made such a game changing mistake, but I finally settled on sharing it. Many might laugh. Hey, maybe it'll be funny to me one day too...
Anyway, the Man-O-War Drakhun doesn't manage to kill Deneghra somehow and I pick up the pieces of my ego and soldier on like a Big Brave Girl. I get a few shots off on Sorscha, who is now under Denny's Feat, with every available spray and gun and model and resource I have, but it is just not enough. I forget to activate Nightmare in my emotional state, which wasn't even apparent to me until the game ended...
Khador - Sorscha casts her Feat and Denny is suffering the Stationary effect. The Man-O-War Drakhun easily finishes her off and the game is over!
Debrief
Ian and I love to talk through our games afterwards. I always learn something from my opponent and my games which is essential at my level. This is great for giving me ideas for my next battles and really cements the lessons I learn from my mistakes.
One glaringly obvious move I missed during my final turn was the ability to use my Nightmare to Double Handed Throw the Man-O-War Drakhun into the enemy Warcaster! This would have knocked down Sorscha so I'd be auto hitting with any further attacks and would have caused enough damage to finish her off. We played through the manoeuvre as practise and it was amazingly effective.
I always neglect to remember the many Power Attacks open to Warjacks, as they’re not named abilities on the cards. I've been finished off in turn two by an opponent who Slammed my Nightmare into Deneghra, who I thought was tucked in safely behind her bodyguard. So, I'm at least conscious of Slams. I must remember to keep looking for opportunities to Throw my opponents out of my way or even into threats.
Another lesson I learned hard was Know Your Enemy, or, if you don't know, ASK your enemy. The Counter Charge came as a complete surprise to me this time, but in my next game if I don't recognise something, I'm going to ask if it has any nasty surprises!
Good on Ian for knowing his cards and abilities. We always have great games together and I can't wait to play more, if only for revenge!
What do you think? Can you spot any available plays I missed?
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"Denny doesn't really have any friendly spells, so I don't have much I can cast on first turn due to being well out of range..."
Supported by (Turn Off)
Supported by (Turn Off)
"I activate Denny and advance her over my nice safe wall for her full Speed of 7 inches, in order to catch ALL THE THINGS in The Withering..."
Supported by (Turn Off)
Ah, the old “blocking-my-own-units” maneuver. I know it well.
hi First off I think its brave you ended up posting your battle report despite your mistakes 🙂 We all make those mistakes. hopefully fewer of them the more we play. a small note on the doomreavers. they are not immune to magic, you just cant target them with magic. So you can target one of your own models with spell like venom or scourge and kill the doomreavers with the AOE. on models you dont know. Dont just ask your opponent, but read the card and if you forget later in the game read it again 🙂 seems you… Read more »
“Ah, the old “blocking-my-own-units” maneuver. I know it well.”
Inept generalship and being despised by the dice gods is a surefire way to alleviate that problem.
When your troops have been sent packing back to the box, they can’t get in each other’s way.
It is a tactic I employ frequently which vastly improves mobility on the tabletop.
Some of the pictures don’t seem to match up–such as the top shot showing a Khador Conquest Colossal Warjack. Good game–though your army is 5pts over by my calculations:
-5 Warwitch Deneghra
2 –>Sharlock Thrall
10–>Nightmare
4–>Deathripper
5–>Defiler
2 Necrosurgeon w/Stitch Thralls
5 MAX Mechanithralls
1–>Brute Thrall
8 MAX Bile Thralls
3 Pistol Wraith
3 Pistol Wraith
2 Warwitch Siren
40pts
I would suggest dropping the MAX Bile Thralls (-8) and added a MIN Mechanathralls (+3) to balance the points out.
The picture at the top isn’t from this battle I should add – it’s from another game that bintykins played. I will label it as such to make sure to sort out any problems on that front.
BoW Ben
AAAARRGGHHHH thanks for pointing this out @iplay40k! I was so sure I’d checked and double checked, I must have got confused in the checking ;_; going to get my cards out and see where/why I went wrong!
AH HA! Rumbled! Classic sneaky Cryx tricks ;D
Next time we play they’ll be an extra unit of Doom Reavers on the board >:D Mwahahahaha
on the topic of small errors its the wrong Kommander Sorscha in the picture over the Kador army list 😉
Yes, I noticed that was well–although I didn’t specifically call that picture out.
Just a much cooler Sorscha – I use her as my basic one despite the fact she comes with the other card.
On the topic of small errors, you’ve misspelled Khador 😉
My apologies, that was unnecessarily trollish of me, but I couldn’t resist.
Great stuff Binty! I’ll be keeping an eye out for more form you as me and justin get ot grips with Warmahordes. 🙂
It’s a good game John. I’m sure you guys will enjoy playing it. I look forward to seeing more Warmachine/Hordes content (not so much the unboxings though–but the other stuff).
You decided on a faction yet @johnlyons? and do I need to ask if its going to be a warmachine one? or hordes?
Awwwwww thanks John 😀 I can’t wait for you guys to start playing! C’moooooon! You can teach me 😉
Im going to keep it all quiet for now 😉
Great big tease 😀
Great battle report! Losing a game can be just as informative (if not more so) than winning sometimes.
One thing, a model suffering a SPD penalty (Denny’s feat, Crippling Grasp) cannot Charge, so if placement works out you could have cast CG before moving up and feating. Alternatively, if that bonejack was still partially active, you could have moved it up to engage the Drakhun, as that stops CounterCharge as well.
Good luck on future battles!
Damn damn dammit damn damn! We checked after the game and Denny would have had Sorscha in her 14″ control range anyway, so I could have popped Feat and moving would have been needless. But if I’d popped Feat and THEN moved, the Drakhun couldn’t have charged me? DAMMIT!
You live and learn eh? ;D thanks so much for telling me that!
Thing is, between two evenly matched and experienced players it all comes down to fumbles and slop. Just look at any Pro Tour Top 8 or old timey white dwarf battle report.
Hah, that makes me feel better ^_^
This was rather nice read.
Only thing is that article had image of eSorcha above army list while one used was pSorcha from Battlegroup box.
You’ve got to laugh at thing like that. it makes the game memorable that’s for sure.
Every time Denny zealously, heroically and all together accidentally gets into close combat for me I think. “Well she has a spear, it’s more than a walking stick, she’ll be right,” and hope she is a fan of Minsc from Baldurs Gate.
“Go for the eyes Denny. Go for the eyes!”
Yeh, it was pretty funny to be fair. I was heart broken at the time though, came back down to earth with a bang! I think reading about mistakes is way more interesting too!
Some games I’m sad that I haven’t used her *enough!* Shadow Bind on her stick is fun 😀
That was a good read, and for someone who doesn’t know all that much about the game seeing the impact of mistakes is actually quite interesting and informative. I didn’t realise that you got quite so many minis in a game of Warmachine.
This woman has now turned my ahead toward Warmachine, I’ll be sending her the bill 🙂
GOOD LUCK WITH THAT ;D x
Sounds like a good game of warmachine, where a mistake can spin the game – and could have either way. Glad you posted, show a brilliant attitude towards the game and that really important after game chat to learn from it.
Keep up the good work and look forward to more
Thank you so much @dags! Proper nerve wrecking posting such a huge boo-boo :p
Good battle report. We all have those games, glad you submitted it anyway. Anyone who says they don’t make occasional flops is lying. Soldier on!
Haha! Thanks so much 😀
Thanks for all the comments so far guys! I always get awesome chats out of my contributions so I just wanted you all to know I appreciate it and enjoy it! I’m getting a lot of shit on the Facebook comments for not having a painted army! What do you think? Interested to know if, since this is direct commenting on the site, you are happily following my progress? Seems much more supportive to new players here! Hopefully you’ll see my efforts across any more battle reports, providing they let me submit one again 😀 How do you feel about… Read more »
Nah not at all. My wife and I play with unpainted, partly painted and fully painted models all the time. Doesn’t detract from playing that’s for sure.
Having a fully painted army looks awesome though it’s not essential imo.
I’m a fairly decent painter I’d say, still working out eyes but I’m getting there. My biggest fear is not playing with a fully painted army but a poorly painted one. I still have anew old prince Tyrion model sitting unpainted because I’m afraid to damage it lol.
Good battle report @bintykins even if it was a bit hard to follow for someone who knows nothing about the game. Re: painted figures, I think it depends on where you’re playing and who you’re playing with. For battle reports I think it’s generally more important to use painted figures, because it makes it much easier and more pleasant to follow in photos. However, you aren’t presenting this battle report as being a showcase of your finest work, or even of a typical game between two experienced players. In the context of your other articles, of a new player getting… Read more »
Ah, to have the luxury of time enough to both play and get to finish painting everything first.
It is of course better with nicely painted forces. But As long as you and your opponent are fine with whatever state your minis are or are not, everybody else can sod off.
I’ve realised I think playing against painted armies is intimidating too! You know because they’ve put so much time into their force, they must surely know their models really well?mI totally plan on painting them all… I would just rather spend my time practising for the Welsh Masters tournament right now… 🙁
to me it all depends what you want from your hobby. I love painting and try to always field fully painted stuff. wich means I get to play less so no need to be intimidated 😉
In the end its your hobby time, spend it the way you prefer
I’ve been telling myself since I was about 16 I will fully paint one of my armies but here I am now 27 and it’s still not happened. I have a few hours to myself now I could paint…I won’t I’ll binge watch something on Netflix.
It is very good done, cool to see girls. But paint your minis please, or just spray them.
All my models that are based have been sprayed. When I base the rest, they too will be sprayed.
My painting goes through fits and bursts. I think especially when you are first starting out having painted miniatures doesn’t matter as it is about learning the game and enjoying it. Then you can start painting miniatures. It does look really good when you play with them painted and it can add personality to your favourite unit or solo. But to be honest I have been playing for a couple of years now and still have probably half the units I own unpainted. I don’t see it as a flaw and it certainly has never stopped my games being fun.… Read more »
Oh, thank you so much! ^_^
I’ve made a million other mistakes since this game, and long may I continue! Means I’m playing, which is my favourite thing!
At least you didn’t get assassinated on Turn 2… that stings! 😀
haha at least not this time…I think I have blocked those memories…dirty dirty legion! 😉
I love painting, and Ive been doing it for nearly 30 years now, but I like that Warmachine doesnt have a bar of entry for insisting on painted armies. Not everyone has time or energy or even enjoys painting. Also if you are a ‘proper’ wargamer and your unpainted lead mountain doesnt outweigh your painted collection by at least 3 to 1, then I dont even want to know! I still find whole unpainted armies crammed in the back of my gaming cupboard. Its a well known fact that if a gamer paints their entire collection of minis they die.… Read more »
Haha! Brilliant 😀
@amrypooins does that mean we cannot die until their all painted? If so I maybe functionally immortal 😛
I didnt know that fact. But Im am not at risk anytime soon, few 100 minis to go
Cryx is my main Warmachine faction (I do have armies for most of the others, but I usually play Cryx) and I just gotta say that it reads exactly like about 95% of my games work out for me. 🙂
Hehe yaaaay glad it’s not just me <3
please keep up the reports!
It is great to see more women in the hobby!
Warma-hordes can be pretty brutal at the competitive level…all sorts of combos going off with you feeling a little helpless, but the more you experience top level play the more you will see the options you have with your lists.
Aw thank you! I’ve had a bit of a battering on the Facebook comments! I’m glad some people want to keep following my progress ^_^
I really enjoy the game, the club I play in and writing about it.
There is a wonderful top level player at my club that let me borrow his entire army to play around with! It was eye opening to say the least! I have just grown from the battle box very slowly, so playing competitively has always felt like a pipe dream! But who knows! I’m getting there 🙂
The thing about the Facebook comments is basically this: People love to be armchair games. I don’t know if you watch any Hearthstone videos on Twitch of Youtube, but you’ll see the exact same thing (done in a much, much worse way) happen there. With Hearthstone these players essentially make their living playing the game, many of them among the top players in the world, yet people will still tell them they suck, how bad their moves were and how awful there deck composition is. It’s the nature of perceived anonymity on the internet, I’m afraid. Some people may just… Read more »
Make that “armchair gameRs”