BIG Warmachine News: A New Edition Is Coming – MKIV!
July 28, 2022 by brennon
Privateer Press has dropped a BIG bit of news recently. Warmachine is getting a brand new edition, MKIV, and that means a big new approach to the game, the miniatures and more. There is a lot to dive into here so stay with me!
Warmachine MKIV // Privateer Press
Warmachine MKIV Announcement Article // Privateer Press
The link above will dive down into the nitty gritty of their decision-making when it came to MKIV but I'm going to do my best to cover as much of what they announced as possible. There is quite a lot. At the core of this was the knowledge that the game needed a fresh new approach and its miniature line was somewhat unwieldy when it came to diving into the game.
Unlimited & Prime Play + Brand New Beta Rules
To that end, one of the big changes coming to MKIV is the inclusion of two versions of play. Unlimited will allow you to use all existing and new miniatures from Warmachine in whatever games you see fit. The second game mode will be Prime and will feature a limited model pool from the preexisting collection of miniatures and includes ALL of the new MKIV releases.
MKIV Beta Rules // Warmachine
This means that there should be a much easier entry point for those diving in to give Warmachine a go. New mechanics will be focused on the new miniatures which means that there is a great incentive to dive in and focus on the new miniatures coming up for MKIV.
The new Beta Rules are also available RIGHT NOW for you to download and read through. There are still plenty of things to tweak but this should give you a taste of the way they want to take things. Beta Cards are also available to download so you can join in the testing of the new system to see if it's for you.
Privateer Press also broke down some of the main differences between the last edition and what we're seeing with MKIV. Here is how they broke it down in their announcement...
- MKIV will support 50-, 75-, and 100-point battles
- MKIV introduces Command Cards, which provide one-off effects (like mini-feats) and can be purchased as part of your force construction
- MKIV warcasters have customizable spell racks
- MKIV warjacks are customizable with multiple weapon and head (cortex) options
I am all for the new customisation options when it comes to the Warjacks and the way they are tweaking the options for Warcasters.
So What's Happening With Hordes?
Well, another of the big announcements is that Hordes will no longer be a separate entity. Instead, the Hordes rules are going to be rolled into the middle of Warmachine. The first four armies for MKIV will be Warcaster-led using familiar mechanics but then new Warlock armies will come in 2023.
Trollbloods Art // Hordes
I was always someone who played Warmachine over Hordes just because it seemed like the easier entry point but over time I got to like Hordes a lot more. It's neat to see that it is getting folded in and becoming one coherent system.
A Change In Miniature Design And Production - 3D Printing!
Another of the big changes from Privateer Press involves the way they are going to be handling miniature design and production. Metal is becoming no longer viable for them and plastic is also awkward and so models for MKIV are going to be produced using 3D printing technology.
MKIV Warjacks // Privateer Press
This means that they are going to be able to produce things quickly and more importantly in-house. It also means that they are going to be able to make it a lot easier for markets not in the US. Once a base can be established in Europe or Asia for example, they could fire up the 3D Printing process and eliminate the need for additional costs in shipping and import fees.
This moves in line with their want to produce the likes of the customisable Warjacks. Now they can be engineered and printed like the kits you see above so you can bosh them together with very little hassle.
This is a fascinating move from Privateer Press and one that I think is going to be interesting to follow. 3D Printing has certainly come on leaps and bounds in the last few years and if it can be scaled up well, it should produce great miniatures.
New Miniatures = New Starter Sets For Warmachine
With a new approach to miniatures comes a new way to introduce miniatures to stockists and therefore gamers. A limited number of SKUs will find their way to stores making it easier to dive into the game.
Orgoth Miniatures // Warmachine
For example, the new Core Army Starters have been designed so there will be enough miniatures to field a fifty-point army with some bonus options. The Expansion Box for the faction will then come with additional options to take your force up to seventy-five points.
The easy step then comes when you throw another Warjack into the mix and start playing at around the 100-point mark. It seems like a simple and effective way of approaching things that should make it fun for newcomers to get into the game without wondering what to buy next.
Warmachine MKIV Armies // Privateer Press
Here is a breakdown of the kind of content you'd get within a Core Army Starter...
- Kishtaar, the Howling Silence warcaster
- Jackal Warjacks (4 heads and 8 weapon options)
- Tyrant Warjack (4 heads and 8 weapon options)
- Assault Reavers unit + Standard Bearer (6 models)
- Strike Reavers unit + Standard Bearer (6 models)
- Ulkor Barrager (3 models)
- Warwitch Coven unit (3 models)
- Orgoth Commander solo
...and one of the Expansion Boxes
- Captain Madison Calder Warcaster
- Stormthrower Legionnaires unit + Standard Bearer (6 models)
- Storm Lance Legionnaires unit (3 models)
- Tempest Assailers unit (3 models)
- Sharpshooter solo
- Lieutenant Sara Brisbane character solo
Sounds pretty good to me. It feels a little bit like the way Infinity has approached diving into CodeOne. You start with a core set of miniatures and then expand it with boosters that throw a few new miniatures into the mix and level up the points you're playing with alongside a new tactical approach to gameplay.
The Roadmap For The Future
Privateer Press handily also provided us with a road map for what's coming next...
MKIV Roadmap // Warmachine
So we've started with the aforementioned look at the MKIV Beta Rules and such that will get you started when thinking about the new edition. Next week also means more reveals from Gen Con which is pretty awesome and then we just have to wait until the Autumn.
Orgoth Vs Cygnar // Warmachine
The new Starter Sets will drop in October and the ball starts rolling on MKIV. I think it's sensible to keep the focus on Warmachine to begin with and then come back to Warlocks and Warbeasts next year once they have set the foundations of a new edition with those clanking Warjacks.
Please make sure to go and check out the Full Privateer Press Announcement as they dive into a LOT more detail on the points I've raised here. It should give you all the information you need. But for now, what do you think? Are you excited about a new edition of Warmachine?
Drop your thoughts below...
"The new Beta Rules are also available RIGHT NOW for you to download and read through..."
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I like that road map. I like it a lot. Especially since it starts with an open beta. Take note other game devs: if you rewrite rules it’s a good idea to let the community break them before release. Or you develop them with the community in the first place. Don’t just rework and shove it down our throats!
Years ago now I was interested in Warmachine but the subpar model quality commanding high prices was one of the main reasons I never picked it up. Same more recently with Warcaster. So any improvement in that regard is good. Bust industrial scale 3d printing like this? I doubt PP will get the savings and consistent quality they think they will get with this move.
Full Laser 3D printers that create parts in a few minutes are down to $5,000. My company uses them for maintaining legacy systems we no longer want to maintain an assembly line for but customers want to squeeze out more use before switching to newer models. 3D printing especially laser based is becoming very affordable and will continue to be going forward. We have seen a lot of metal casters switch to plastic often in the form of Siocast. You will see more 3 D printing in the future because software exists to run large print farms. And, the industrial… Read more »
There was a 3rd edition? I must have missed that.
I was into WM during Mk. II but I was mainly into it because I liked world and it’s lore so I fell from it before Mk. III came out. WM community is too competitive and tryhard to my taste.
The bloat and hardcore focus on meta-gaming took me out of it, too. I dig the world, so I hope this pops off for them.
One of the reasons WM3 lost a lot of steam was the way they botched a lot of the armies on launch. Some armies, like Skorne, were absolutely useless. They eventually admitted this and fixed things very slowly. Also, with all the new armies and over-the-top miniatures, the game just became unwieldly and impractical. I have skorne and Khador forces, but I will not be jumping straight into it on launch. I actually learn from my mistakes. I will let the game breath a bit for a year and see how things fare. If balance and playability are good, and… Read more »
Stunning looking figures love the elephogre.
Ok, First off, the gamer in me is glad they are trying to do something to the game as it has been a flop since end of MK2.. But there ARE alarm bells going off here. First off, they will place all mk1-mk3 models in a legacy status, with its own seperate stage, only to be used in the new “unlimited” setting. Few models from mk1-mk3 will be allowd in the default Prime setting. (to use MTG terms; Prime will be standard format, Unlimited will be Modern format) Further on, it is Prime that will be the main fokus for… Read more »
The game is all but dead, I don’t think there is enough of an active customer base to warrant trying to grandfather them in in any way but “legacy”. They’ll basically have to market this as a brand new product to brand new people or it will fail, old players or no old players. And honestly, given the reputation the game/community has gathered over the years as one for rotflstomping noobs…they’ll have to work real hard to overturn that. Veteran players are a liability at this point, given the status of the game I think. I wish them all the… Read more »
If they do not drop some of the changes in the beta rules, moust vets wont head into mk4 Unlimited, thouse players will instead revive mk1/mk2.
There is a reason to why i said that i as a mk2 vet do not feel welcome or wanted in mk4.
Revive? How? At best there will be pockets of old players playing a dead game, cause I doubt there will be warmachine if this push fails.
Turning the entirety of production over to 3D printing is almost like waving a giant white flag & declaring “We surrender.” I don’t blame them, GW sucks up 90% of the oxygen in any room, then Mantic & Warlord take the rest. I’m kinda surprised Privateer Press hasn’t closed up shop before this.
I honestly don´t know how Privateer Press is still in business. Feel like they have been in trouble for years now.
This does feel like a hail mary release, doesn’t it?
Yeah it really does.
I find the lore in Warmachine and Hordes to be more interesting than GW stuff. The Warlocks and Warcasters have personality and quirks. They feel like people… and the art was great. I started in Warmachine with MK2 and was there at the beginning of MK3, but scheduling with my wargaming buddy became a problem and then… covid. I have three armies: Cygnar, Circle and Cryx with a box of Mercs than be added. Plenty of variety in the build which made it fun. Not a fan of App only for this. The MK3 app was bloody expensive as I… Read more »
Too little too late? I last played Warmachine in December 2011 – work and real life stopped my wargaming. Wanted to get back into Warmachine last year but put off my this new Mk3 and the absolute mass of models. So Mk4 might be the way back into Warmachine. Love the lore! However why too little too late? For the past few years they seem to have relied on kickstarter – never a good sign in my opinion – and to rely now on 3D printing and an app? The game is effectively dead in the UK. Will this revitalise… Read more »
Been out of Warmachine since they totally botched the transition to Mk3. Had a look at the new rules. Not that different to what i remember from years ago. The major changes seem to be in the force building. The way they’re releasing it seems to me where they will run into problems. The big starter army boxes will probably be reasonably priced for what you get in them, but its still going to be a big outlay which will put people off. 3d printed minis produced at various sites worldwide so there is no supply and shipping issues. Great… Read more »
I have always loved Warmachine! The ART is what caught my eye first. Then I found the game. Then I found myself diving into the lore! I bought into first edition, then followed second and third editions. Along the way I bought up both the codices and novels. The RPG and so on……. I even have the complete magazine collection from original through reboot. Absolutely beautiful 3D terrain in those mags. Which inspired many table builds of my own. Not to mention the stories published in those pages. Really good reads. I only once briefly thought about tournament play. Having… Read more »
I hope this rejuvenates Warmachine for them. I really dig the world and the minis (best non-high fantasy dwarves PERIOD). It fell victim to rule-bloat badly, and games I played seemed to devolve into nitpicking stuff like the difference between a “pushed” model and “moved” model. People never want to lose, so they tended to get real creative with how rules were specifically worded, how those words were defined, etc. It really killed the fun for me. The metagame was bad, too, but that’s the case in literally any competitive game. Someone finds a broken combo/list, everyone starts playing that… Read more »
Mark 2 (I did not know about Mk3) Warmachine was very precise in its wording and it could be hurdle for those coming from other gaming systems where the wording was woolly for want of a better word. So while it might have seemed pedantic with regards to what did it matter if a model was moved or pushed, there would have been different rules for the interaction. My impression of why MK3 didn’t take off were a combination of it never seemed to be in stock outside of the US, then others started it up their game in terms… Read more »
I get why smaller companies are moving away from print materials, costs have rocketed over the past two years. And I do find apps useful for reference and list building. But what I don’t get is why some companies refuse to offer free pdf’s for print at home play! Why must I use an app to access character cards and constantly be looking at my phone during the game? Give me the means to print them myself! Sure, they might make a bit of money charging app users for content. But I am convinced that they lose more by turning… Read more »
PP has a database of cards you can print. They have had it for years now. I think (don’t quote me on this) someone stated that this will also be the case for Mk4. After all, all the rules, army building and gameplay parts of the app is going to be free, only the lore content, articles, special (likely narrative) scenarios and cloud saving services for lists is going to cost you. They seem to plan to roll the No Quarter magazine into the app.
That’s the way to go, hopefully they are doing just that. If you don’t make your game accessible you won’t draw the players.
I think what Privateer Press are doing (app based and 3d printing) is the future for smaller companies and new-starts.
Are we ready for this?
Perhaps PP will be the ones to make this work well; I really hope so!
However my experience this past couple of weeks I have built an army on my app but actually playing I like the printed out army lists. And there is something about the cards I remember when I used to play Mk2 is flitting between them as I planned my move.