Blood Warriors & The Chaos Dreadhold Come To Age Of Sigmar
August 22, 2015 by brennon
Games Workshop have piled on the skulls with their latest set of pre-orders this week for Age of Sigmar. As well as the plastic boxed set for the Bloodbound Blood Warriors they have added all sections of the Chaos Dreadhold onto the webstore. I hope you like skulls...
Bloodbound
This unit is the first thing we can take a look at from Games Workshop. These models aren't quite as dynamic and interesting as their starter box brothers but if you're looking for heavily armoured warriors to fit into anything Khorne themed these fit the bill.
I don't particularly like this boxed set which is a shame considering I have liked all of the other ones that have come out so far. The stiff poses and uninteresting poses don't help them.
In terms of what the unit can do in the game don't forget to pick up the Warscroll PDF which you can download HERE.
Skulls?
If you were looking for there to be a return of the castle from Warhammer Fantasy then think again. This new Dreadhold is either going to make you really excited or make you hate the way the terrain is going. It even comes with its own book, Chaos Dreadhold, which details all the rules for using it on the tabletop and scenarios to play within it.
The Dreadhold is made up of the Bastion, Skull Keep, Fortress Walls, Walls and Malefic Gate. I'm sure someone is going to make this neat to look at on the tabletop but I don't think I'm that won over by the design.
I might just take the Bastion or Skull Keep and use those as singular pieces on the tabletop. Otherwise I think that these terrain pieces are just far too over the top for my liking. I know that this is a 'realm war' and things are going to look odd but the building just doesn't do it for me in any way.
You can find rules for the different parts of the Dreadhold in their entries over on the website so you can pick up the segments of terrain without having to buy the main book. This means you'll have the terrain rules but not the scenarios specific to this part of the ongoing narrative.
Are there too many skulls for you?
"I might just take the Bastion or Skull Keep and use those as singular pieces on the tabletop..."
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Those do look pretty awesome.
Horrid. If they had been made ten years ago they would have looked fantastic. Same with the terrain – poor version of CoD. I know Khorne likes skulls, but really…
Just to make it clear – I meant that ten years ago the designers would have made a better job of the concept. D.x
Now Thats a lot of skulls!
I like the chap at the bottom with the double bladed thing.
I think they could have used a couple of more skulls. 🙂
…where would you put them?
Everywhere! 😉
On the other skulls.
Yep, just keep piling ’em up.
On the inside, cause hey, there are peeps who paint the inside of vehicles as well and than glue the doors shut.
Crikey that’s a lot of skulls! Too much for me – and I love the aesthetic of most of the AoS terrain released so far – but I’m sure others are going to love them. I’m amazed they’ve done a hardback book for it all too, they’re certainly not holding back with these releases.
Not a huge fan of the design but really happy to see GW making a scenery kit this big. I’d love to see them doing more generic stuff though. Heavily themed scenery like this can limit the types of games you can use it in.
It’s a super niche kit for a super niche section of GW’s own gaming model line. I just don’t understand the thought process for green lighting a project that has limited appeal anyway that is then confounded by adding an enormous price tag to it.
Just who is this targeted at? The most dedicated of Khorne gamers?
Love it all, but the price of the terrain! Especially if it’s like the cheap quality, poorly made AoS terrain so far.
needz moar skullz
and spikez
I like the troops, that terrain is frankly crap imo.
I am aware that I just referred to buildings as “terrain”, I am teh stoopid.
…if you stick it on the tabletop and it’s not ‘troops’ then it’s terrain!
that just too little skull need a lot more then that to impress me
Those buildings are actually decent. Those might have too many skulls on them but over those are not bad. Those models how ever are another matter. Those look horrible and overly childish.
Im confused .. AoS is supposed to be easy to learn, easy to play .. something for new gamers? Lets shock them with prices like 300-600 quid for different chaos fort configurations. Somehow it doesnt feel like its easily accessible anymore. It also looks very cluttered with all the skulls and spikes, nothing is left for the imagination in the design. A nurgle fort would be more interesting to see, no symmetry allowed there. I think they have done a pretty good job on the khornates, not all but most. The helmets are very cool imo. Also the book cover… Read more »
I’m with you there, the Khornate troops look absolutely fine but the keep is diabolical for all the wrong reasons.
I’ve actually been a little disappointed with the Chaos stuff. The guys in the big box are genuinely the best chaos models I’ve ever seen from GW, but somehow the transition to multipart boxes is to my eyes not really working as good as it could have. They just seem to lack something in comparison to the ones I have here. The terrain, I have no words. Looks great, very Khorne and over the top (I actually like that its patently ridiculous), but I am not clear on who is actually going to pay £600 to field it anywhere. Its… Read more »
Meh. Same kind of stuff that caused WFB to fail imo.
Again with the giant oversize action figure Khorne stuff. Dear gods that’s getting old. These things are getting to be as cartoony as Warcraft art. The terrain does remind me a lot of the Bastion Stair dungeon from Warhammer online, kinda cool.
I think the Khorne guys look utterly fabulous, the roided up World of Warcraft aesthetic fits them perfectly and the paint job is pretty ace too. The keep though, GW can keep it. It just looks crap, there is no interesting furniture, just empty flat spaces filled with skulls to ‘add detail’. If they’d actually make a ruined keep or a fortress akin to something like Castle Black out of Game of Throes where several different factions could use it with a bit of modification (along with other game systems) then you’d be on to a winner. This set is… Read more »
The stiff poses @brennon and uniteresting poses 😉 I must say I quite like them, due to the armour and weapons of choice mainly, but I agree the poses are dull.
I was excited by the prospect of a new castle, but not this one. It is too singularly Khorne to be a good seller in the long run, I don’t understand their thinking.
I got all the other AoS terrain pieces so far, but I won’t get these – it may look decent for a Khorne castle (it certainly has the requisite number of skulls), but has far too limited use for the price tag.
At least GW aren’t taking themselves too seriously at the point.
http://www.games-workshop.com/en-GB/Direstone-Redoubt
That’s right. A count the skulls competition!
I like the idea of it but they could have done it more generic with alternate spures to theme it. It seems very limited the other pieces are nice. it would have been good to have more bits to connet or intergrate them rather a Khore speific castle.
I agree with some others that it seems like a disconnect to make a skirmish game that is paired with super high end expensive terrain. But then I don’t think Sigmar is a skirmish game. Its Fantasy 40K and they clearly intend for you to play with lots of models, not have small gang sized battles.
That’s the point, in skirmish games plenty of terrain is one of its main features as it gets used rather than avoided on the tabletop. Always a ton more and better quality terrain in a skirmish rather than battles.
Its NOT a skirmish game. Anyways many skirmish games will need investment in a good amount of nt cheap tearrain to make them awesome ie infiniyu. Aos is a battle game with numbers that can equal any 40k game.
is it just me or does the double headed axe look like a batleth
…hope they get a c&d from the Klingons!
A c&d from klingons = Combat & Death
looks more 40K than 4K to me.
So the buildings do have appeal, and they’d work with many a game not just for Khorne, but wow does the price add up, if you want to build the largest one, which they seem to push heavily in all of the photographs, you’re going to be spending £680, next stage down is £590. Frankly anything fort like is going to set you back at least £320.
I’m sure these are great, but that much, just for scenery, seems an awful lot to me.