Weekender XLBS: Evolution Of Kickstarter, Mind-Melting Science & What Models To Use?
June 24, 2018 by crew
For some website features, you will need a FREE account and for some others, you will need to join the Cult of Games.
Or if you have already joined the Cult of Games Log in now
What difference will having a FREE account make?
Setting up a Free account with OnTableTop unlocks a load of additional features and content (see below). You can then get involved with our Tabletop Gaming community, we are very helpful and keen to hear what you have to say. So Join Us Now!
Free Account Includes
- Creating your own project blogs.
- Rating and reviewing games using our innovative system.
- Commenting and ability to upvote.
- Posting in the forums.
- Unlocking of Achivments and collectin hobby xp
- Ability to add places like clubs and stores to our gaming database.
- Follow games, recommend games, use wishlist and mark what games you own.
- You will be able to add friends to your account.
What's the Cult of Games?
Once you have made a free account you can support the community by joing the Cult of Games. Joining the Cult allows you to use even more parts of the site and access to extra content. Check out some of the extra features below.
Cult of Games Membership Includes
- Reduced ads, for a better browsing experience (feature can be turned on or off in your profile).
- Access to The Cult of Games XLBS Sunday Show.
- Extra hobby videos about painting, terrain building etc.
- Exclusive interviews with the best game designers etc.
- Behind the scenes studio VLogs.
- Access to our live stream archives.
- Early access to our event tickets.
- Access to the CoG Greenroom.
- Access to the CoG Chamber of Commerce.
- Access the CoG Bazarr Trading Forum.
- Create and Edit Records for Games, Companies and Professionals.
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Happy Sunday!!
Happy Sunday @engineer!
Thanks! I’m starting to find my way into 2.0. Got my camera out for pics and hope to start up some projects. @lancorz‘s idea for “the end is nigh” is exciting!
Good morning from Canada.
Happy early Sunday morning!
Finally! happy Sunday from Chicago!
Good morning, all! Working through a late night with Darkstar and V&V Great War 1918 results … glad to have some Weekender XLBS to carry me through this last hour before bed! 😀 Interesting questions posed in the episode. Of course, historical has the advantage that the same scale model will work for most given units no matter what company you buy from (my collection has models from six different companies, I think). At least mostly. Quality varies, of course (a PSC or Battlefront T-34 next to a Zvezda or A&A 15mm T-34, yes you can tell the difference) and… Read more »
Happy Sunday!! From the UK… or is that GB? No definitely the UK because GB technically doesn’t include Northern Ireland where BoW comes from!
Officially UK of GB+NI since New Year’s Day 1801
More GB and Ireland 1801 to 1922 then GB and NI
To my mind, there’s only one roleplaying for genre hopping; GURPS. The Generic Universal RolePlaying System. From Ice Age to Hyper Sci-Fi, one system to rule them all. And you can make it as fluffy or as crunchy as you want.
I’ve been using it for my hyper-crunchy Twilight:2000 games. Extremely lethal, as it should be.
Twilight 2000! Yes! Great setting, but the system was a little hyper-detailed and not terribly smooth. Great idea using GURPS to run it, I’ve played lots of Twilight 2000 and GURPS back in the late 80s / early 90s, but never thought of combining the two.
In addition, GURPS books like High Tech and Tactical Shooting really helps you smell the cordite and have your ears ringing. But at that point you’ve turned the crunch level up to 11, which is where I like to live. ?
Savage Worlds is an amazingly well done Generic RPG system that does Sci-Fi and Fantasy. It also works well for Pulp, Horror, Steampunk and Superheroes.
GURPS worked well for modern/sci-fi games.In my opinion it was pretty awful for anything fantasy based
We played some GURPS in a fantasy setting, and we found it fairly decent. We had mostly played AD&D 2nd ed before that, and we found the freedom the system offered a lot better than the constricted ruleset of AD&D. At the very least, we had fun, which is the most important thing.
It was the 1 second turns that didn’t seem to work to well in a pre gunpowder setting. But of course your right the main thing is to have fun
I need to have a look into GURPS – it seems like a good fall back system for a lot of people and has a flexible set of mechanics.
The math is a little annoying – not during gameplay, but during character creation, upgrades, increasing skills, etc. But that’s a small gripe in an otherwise great system.
GURPS has gotten some flak for being math heavy, but people seemingly don’t realise it is only during character creation, like Jim said. Creating a character is usually an evening, but after that, everything is readily available on the character sheet.
If anyone’s interested in trying it, there is a GURPS Lite ruleset available for download for free. It will give you the basics and a feel for the game.
Indeed. I also worked up an MS Excel template that worked up the math for you. Like @harpoon71 says, it’s mostly in character creation, but also when you want to apply earned XP for new skills, upgraded skills, enhanced attributes, etc. The spreadsheet’s biggest feature was a back page that pre-calculated costs for the seven brackets of Skills (Mental Easy, Mental Medium, Mental Hard, Physical Easy, Physical Medium, Physical Hard, and Physical Very Hard, if memory serves). It would read the base off your assigned attribute value, apply your XP / character creation investment, and return an updated skill value.… Read more »
I just also want to mention that Steve Jackson Games have an official character builder that deals with all the math for you.
http://www.sjgames.com/gurps/characterbuilder/
I prefer Savage Worlds for all my RPG playing. It is a very elegant system that at first looks overly simple until you have played several sessions. With minimal “setting rules” it can, and has, covered most every genre out there.
Happy Sunday everybody 🙂 and don’t forget vote Justin for your galactic overlord
Afternoon from South Korea one n all 🙂
bout ye biglad
Oh here that reminds me. I did a microartstudios weekend on m’streams this weekend as they are one of my sponsors. They gave me a discount code for their webstore for my viewers to use all weekend. Code is MASWEEKEND and will get you 15% off everything.
by Grabthar’s Hammer, what a savings
^^^ Best … comment … ever. 😀
Hi can we have the download link for the audio please thanks
Straight into a @justin Mind Melter…..It must be XLBS…Happy Sunday folks 😀 .
I think my mind may melt before @justin does…For the love of Gods, STOP NOW…..
Morning folks 🙂 @warzan, I’ve seen a few methods of “shooting” a star as a projectile in SF, and most tend to resolve around using wormholes. Those range from opening one terminus point on or near a planetary body, the other within some portion of the star itself & ejecting a chunk of solar plasma with predicttableresults (go see Farscape for that one…) to actually creating a portal large enough to move the entire star into the same physical space as another star.. Peter F. Hamilton and Alistair Reynolds are particularly noteworthy for running with some of these stellar engineering… Read more »
47:30…….one of the reasons why i love this hobby and i am glad to be a backstager!! 🙂
16 minutes in and I am painfully bored by this mind melting. Thanks to Sam for valiantly trying to keep it relevant.
I suppose it’s easy enough to tell but I would go with the flexibility side of things. To quantify this a little I would add when I started gaming there wasn’t any other way. Full glossy rules with photos of models hadn’t been really explored or had the idea of self contained games like GW and some others would later produce.Companies making models would come and go like the seasons so the only constant was the rules set. For figures you sent off your 10p postal order to get a hand typed catalogue listing the figures and occasionally a line… Read more »
Happy Sunday… Okie 25 mins in and talking bollocks has been taken to championship level… This is why I love BoW it’s just so random at times…?
What Model To Use?
I come down on the side of the model over system. I have actually not bought games (with rules & miniatures) as I just couldn’t see myself using the models.
On the flip side I have bought games (with rules & miniatures) just for the models alone and discarded the rules themselves.
Exactly the same. Many many times!!!
i think using alternate models for historical games is alot easier but when it comes to fantasy and scifi you can have problems some games just don’t lend themselves to easy replacement aesthetically, i have to go with buying from the maker at first to get feel of what their aiming for
@warzan one flaw in your analogy with computing and the function of the universes is best described as ‘chicken and egg’. By that I mean that computing is a human creation. This begs the question is computing similar to the function of reality because humans created a tool that reflects their understanding of how reality works. If this is the case it is no surprise that the similarities you propose exist.
I require miniatures to be more widely usable in terms of scales. I does put me off a miniatures range if it does not fit with anything else in my collection size wise. For games systems with miniatures, it really depends on what I already have in that genre and whether I would consider it to be a stand alone game for me – still, following a certain size convention like 6mm, 10mm, heroic 28mm makes any game more future proof and therefore is definitely a bonus. That does not apply to styles, I do want to see companies being… Read more »
I have to disagree that if you have a fantastic project that it will get funded. You need more than just a good project. It will also depend on how well you are known, how much you need and how many people know about your project and the combination will lead to your project being funded. And that is not taking in to account that there aren’t other good projects running at the same moment. I do agree with Warren about the store if KS goes the way of pre-order systems then stores are being cut out.
I choose designer scale over reusability. That said this feels like a bit of a false choice as it is only really the case that limited scale, specific setting games tend to require specialist minis and those from others rarely fit in. Whilst I love these types of game they certainly aren’t my only interest in the hobby. Mass combat wargames usually don’t use specialist scales unless a manufacturer like GW is trying to move to a unique place in the market but smaller companies can catch up quite quickly so it isn’t unique for long. I’m glad every game… Read more »
Happy Sunday guys, What model to use, this seems like another episode of hobby and gaming fundamentals and what are the communities views (or at least those who post) and it is great to be a part of and interact with such discussions. Last weekend had all sorts of elements, Quality v Quantity and the lines that are beginning to blur as companies now meet both expectations and any number of other sub topics. This week feels like Uniformity v Diversity and how do we interact the two based on the type/genre of game we wish to play. Warren wants… Read more »
@warzan that is a hard question.
I am going to make a distinction between historical and non-historical games.
Historical: I don’t care which model are used. But mostly I buy from the producer anyway as it easier to get as I order them directly because the local store don’t sell historical models.
Non-historical: I go for the producer as those are the ones I was drawn to in the first place.
While I have no real opinion on the kickstarter thing, like Warren I do think that more customers benefit everyone, there are some points i have about the situation. First, the product is, I understand, made and ready to ship, and they are going to to restrict kickstarter sales to the amount they have in stock. Therefore, this is not being used a pre-order system. Its a web store. Essentialy, kickstarter in this instance is their retail sales channel. Nothing wrong with that, but I do wonder if some of kickstarter’s T&Cs, that are written as an investor platform, are… Read more »