VLOG: 40K Campaign – Deep Ocean Platform WIP
August 21, 2014 by warzan
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Why not just use the older 40K rules with to hit modifiers for cover -1 soft cover -2 hard cover?
Modified saves do to cover.. yep. Makes it easier and allows your hard built terrain to play its part.
I was thinking same thing as soon as Warren said it
2nd edition always had the best rules with the modifier’s, so I second that!
Space Marines don’t even need the Power Armour. They can breathe underwater due to their implants.
And survive in the vacuum of space without helmets as well for a limited time.
not game related but what camera is Loyd holding ?
Oh, this is a guard players dream, the IG chimera is the only amphibious vehicle in the game! it’ll be a challenge for troops without jump packs and I dare you to deep strike onto it! On the hitting the terrain first, are you going to make gantries destroyable? 40k with a Bolt Action activation mechanic would be great, going to give that a go. Excellent terrain set, it’s going to look great once it’s all weathered up. I’m definitely going to have to check them out. Good find on the hair rollers, I’m nicking that one. Talking about projects,… Read more »
The eldar tanks would all love it too! JETBIKES FTW
Great terrain can make most games epic. Seeing the gaming possibilities tables like this throw up always makes you review your own set up.
@warzan a while back you did consider bringing us some 7TV on here. I have never played the game but I can certainly picture this rig as a great setting for a Hero to tackle the minions of an evil Mastermind.
I’m wondering how you are going to base your minis to fit in with the board. Also that terrain from wargames tournaments reminds me of the old card necromunda terrain, it looks awsome.
An awesome map! It definitely reminds me of an oil rig or similar platform at sea. One question, though. You mentioned living quarters, a power station, and the elevator tubes (Relentless cans 🙂 ) going down. Is this the “purpose” of the platform? Does it lead to an undersea colony or mine of some sort, and provide access to the surface? I know you don’t want to give away too much of your campaign yet, but I notice in a lot of terrain . . . that things are just built “because it would make a cool battle.” Maybe some… Read more »
Looking good!
@warzan – if you need any hints/tips with your Minotaurs, gimme a shout, I have a bit of experience with them 😉
You’re not the only one lol
i remember in one of the early horus books a whole war had been fought underwater they fought on the seabed
How about shortening range distance? Or a mechanic like in Warmachine where units who stand still have a better chance of shooting their target. You can have it where units running and gunning will only snap fire.
Fog of war would work well for shortening range, hell, use counters/markers for units until they come into sight range. We’ve done that for kill team and it worked great.
@TheTerrainTutor , is sight range weapon range?
Looks great though!
The base could be a research facility like in deep blue sea? With the Ork’s out to take the advanced technologies for their selves.
I don’t think spacemarine’s can use their weapons underwater they will only be able to use hand to hand combat in water because energy weapons will just turn the water to steam with the bolters bullets & the like just disintegrating when they hit the water leaving the gun’s.
Deep Blue Sea? Only if you include special rules for random shark attacks in the water. I’d hate to see the size of the sharks on this planet, based on how large those shells would be. If the mollusks are that big in this ecosystem, the sharks will be able to swallow Land Raiders! 😀
Megashark they will need a battlebarge with a tractor beam to lift it. LOL
Orks go grenade fishing:
“I got one, boss! I got one! Help us lift it out of da water, da whole horde be eatin’ good tonight!”
Well it’s quick and you don’t get bored, wet & cold.
P.S. love the table.
I would possibly suggest some of the following options… One make it a variant of the night fighting rules giving things the stealth or shrouded special rule? (This just a vary basic option) Two give the platforms a variant of the atomantic shielding, Call it something like ‘Meteorolistic Shielding’ specific to the platforms edges along the walk ways acting as a dampener on adverse weather systems on the ocean. Something like models get a 5+ invulnerable save against shooting and explosions if the shot has passed through the sides of a platform. This doesn’t resolve the ‘use your best save’… Read more »
Great vlog, for shooting, apply your proposed house rule for first time shooting at the target, but for the second and subsequent shoots, standard rules apply, as accuracy will increase if the target does not move. Also it will stop figures holding up in a good place all game!
I know cons are that you have to keep track of first shots but a simple maker should do
Oops, too many “oo” in shot!
@warzan @lloyd in the 30k novel Fulgrim, the Emperors’ Children legion cleanse the underwater cities on the planet of Laeran, home world of the Laer, its also mentioned in the fluff that land raiders can drive along seabeds…
That looks so cool. I like the idea of an ‘effective fire’ rule, though maybe put it after your ordinary rolling to fire, and maybe make it ranged based in bands. No roll under 6inches, 2+ 6-12inches and 3+ for 12inches and over. This way you may replicate the chances of hitting odd bits of twisted/broken metal and debris that aren’t maybe shown on the terrain.
I dunno if someone else talked about the drop pods. If you make the ocean parts impassable terrain the drop pods internal guidance system would force it to land on the platforms. So basically your tactical marines wouldn’t have to swim or get their water wings out. Keeps it simple and doesn’t change much of anything. As for turn structure in 40k I have been toying with the idea of using the Epic Armageddon turn order. Basically this still allows it to feel very 40k which was the main goal but takes out the long grind of rolling saves and… Read more »
@warzan @lloyd Forgot to tag you to the novel I wrote above 😛
Looking good… however, didn’t we just have talk about allowing anything in a game?
While I don’t play in tournaments, I sometimes help setting up tables for them. I’ve thought about setting up something interesting like this, but I haven’t because it would inevitably lead to whining from players because there’s no room for their Baneblade or whatever…
Looks awesome, I am looking forward to this.
Me want one
LOVE IT LOVE IT LOVE IT!! This is going to be epic. I desperately want to play on this, I can see Dust working really well, even with the tactics rules.
My two cents on the drop pods I think the idea of making them seaworthy is brilliant and also makes more sense fluff wise. The image of drop pods crashing into the sea then popping up again and floating around is perfect. You could make some tidal rules or something to get them on.
very excited for this one!
Hàd you considered putting so lights on the terrain? Would make the darker areas look more sinister. Also agree with some of the previous comments regarding cover modifiers as per the old second ed rules. Great table!