Start The Sanctus Reach Warhammer 40,000 Campaign Soon
July 5, 2014 by brennon
Games Workshop are delaying the coming of a new army with a quiet week where instead they unleash a campaign book on us all, Sanctus Reach: The Red Waaagh!, alongside Evil Sun Rising which is a novel setting the scene for the events that unfold. You can even collect them together in Sanctus Reach Volume I...
The Red Waaagh! brings you...
A 112-page hardback book introducing the Sanctus Reach campaign. Inside you will find: Waaagh! Grukk, which is the story of the Red Waagh! and its attack upon Alaric Prime. There are twelve scenarios that allow you to refight the battles of the Red Waaagh! and five datasheets that provide detailed rules for famous formations that fought in the war for Alaric Prime.
While Evil Sun Rising by Guy Haley covers the narrative...
As the Red Waargh! Engulfs the Sanctus Reach, orks flock to Warlord Grukk’s banner, Big Mek Uggrim and his Red sunz amongst them. But even with plenty of humans to kill, the orks can’t help fighting amongst themselves, encouraged by the psychotically unstable Grukk. The Red Sunz soon find themselves having to contend with the the attentions of Mogrok, another Big Mek who covets Uggrim’s creations. Beset by conflict with the Imperium, their rivals and each other the Red Sunz prepare for the fight of their lives.
So you'll be getting a bit of narrative and a bit of gameplay too from this combined set which can be collected together into Volume I as mentioned above.
This then appears to be the beginning of a longer running campaign set which charts the fortunes of all factions caught in the conflict. It will be interesting to see this kind of thing cover different factions and different worlds and maybe even head into the world of Warhammer Fantasy too. I'd love a book AND a campaign to play out, much like Sigmar's Blood.
Within the book you have loads of datasheets and also fully updated rules for Planetstrike and Planetfall missions.
Do you think you'll pick this up?
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If it was halft the price, then there was a chance. Now, no way in hell.
How much is it?
Special edition is £50, normal is £30, novel is £12.
HAHAHAHAHHAHAHAHAHAHAHHAHAHA
No.
The page count isn’t a concern to me as that’s not where the value is. Saga retails for £25, Chain of Command for £22, both of them have fewer pages, lower print quality, and are softback. They’re worth the money because a lot of work went into to making them into good games. Over a year in each case IIRC. If GW have put the work into make this a quality narrative campaign then £30 is a bargain. If it’s been banged out in a month or two with little playtesting then it’s not worth it.
Call it a crazy idea but I heard from a podcaster that 40K rules makes a lot of sense if you think of it as an RPG instead of a miniture war game. If that’s the case, this is the beginning of ‘sourcebooks’ material akin to RPGs where the narrative is preforged for you.
It’s not a crazy idea at all. Rogue Trader had a lot of RP elements. So did first edition WHFB. In fact I remember White Dwarf once printing rules for thieves in Warhammer including rules for picking locks, detecting traps etc, just like in D&D.
We roleplayed Rogue Trader a lot back in the day. At the time it was company policy to try and market their games as rpgs as much as possible as that was still where the boom was. That’s why Dark Future says it’s an rpg on the box cover even though it’s nothing of the sort. I don’t think the current version of 40K is anything like as suitable for rp-ing as RT was. I also don’t think GW would want to take 40K down that route. They got out of it in the first place because it wasn’t selling… Read more »