New Kill Team Game Detailed By Games Workshop
July 5, 2018 by brennon
Games Workshop has detailed more about Kill Team, the skirmish spin-off to Warhammer 40,000. A big new boxed set is on the way...
The new boxed set will contain the Core Rules (which will be available separately) as well as everything you need to dive into the game yourself. The two Kill Teams listed in the box are the Skitarii and the Genstealer Cult which can be assembled as you like, or created to a specific design based on what is available in the game box.
There is a neat board and lots of terrain elements also included with the package which is nice so it gives you a landscape to immediately begin fighting through.
The game will feature the Alternative Activation of each of the members of your Kill Team who act as individual soldiers on the battlefield, the use of Tactics which are like a slimmed down version of Strategems and runs just as well with two players as it does with four players which is nice to see.
There is also a promise to hit the Illuminati style triumvirate that Games Workshop have stuck to with their games where it will work in Open, Matched and Narrative play. Narrative play is where I'm at with this as it gives you a chance to play through a series of linked missions with your group.
Kill Team Starter Sets
As well as the main box that you see above, and the chance to design your own Kill Teams from your collection, they have also been working on a pair of additional boxed sets which give you a pre-made Kill Team, themed and ready for battle.
Each of these comes with the models that you see above but also some additional terrain, rules for running them on the tabletop and some awesome Narrative Play missions to link things together. As well as the Space Wolves they also showed off their Ork set too.
This focused level of play for Warhammer 40,000 with smaller units of men and monsters battling it out through the grimdark future is where I'm at. I think this is a fantastic idea and there is plenty of scope for them to expand this going forward with its own supplements and additional White Dwarf articles.
Below you'll see the various factions which will be available for Kill Team at launch...
So, a pretty good crop, and I'm sure that you could bodge some things if you wanted to get your favourite models into the mix as well. You can also check out the full article HERE from Games Workshop as they talk about some of the Accessories, Terrain and more that you'll be able to pick up.
What do you think?
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This is the sort of game I see my self playing more often.
Looks good Mars still rebuilding From the Heresy then a tyranid infestation.
Very exciting!
What, no Squats?
Aw man!!! You just reset the clock! 😉 😉 😉
0 days squat complaining free
Do any of you know if this games card releases will be similar to what Shadespire does, as in: they release new boxes with models+cards, only some of the cards are neutral, so if you really wanted to be competitive in the game you end up having to buy boxes of models you don’t really want just in order to have all the possible cards you could use in your deck. Thanks.
The tactics cards are a slimmed down version of the stratagems system used in regular 40K. It doesn’t sound like you will be building a deck in the same way as Shadespire, scenarios seem to have specific stratagems in them too which you use your command points to activate. I’d suggest it is more likely you choose a set of tactics for each game which are always available to activate. Looks like the team boxes have only got faction specific cards. Then again I may be wrong, we haven’t actually seen the full rules yet, so I’ll be keeping an… Read more »
This looks like it could be fun.
damn it GW … I didn’t know I wanted this.
Now I need it.
😉
“Volunteering is mandatory”.. love that quote.
buying is optional too … if you want to be a traitor to the emperor 😉
This looks awesome. I read on the Warhammer Community site that the rules are being overseen by the same team behind Shadespire.
Yes! This looks excellent. GW is hitting out of the park at the moment!
That seems like it’s going to be worth the wait.
A few points from the Q&A that you can download from the Warhammer Community site: – This is a stand alone game, using a brand new bespoke ruleset, though some of the concepts may be familiar to existing 40K players – The terrain system is far more detailed compared to regular 40K – No other books needed. You won’t need to buy codexes. 16 factions are detailed in the core manual, expansions may add more factions and units – D6s and D10s used in the game – Whole range of terrain and Killzone sets coming out – Each faction will… Read more »
Also the game is not backwards compatible with Necromunda. GW states these are separate games with their own rulesets.
That’s a bit of a shame, there. Not that I’m surprised, but I always loved doing crossovers with Necromunda.
Has there been any talk of leveling up league style (like Armageddon/Necromunda)?
They specifically describe leveling up your troops, using a demolition skill as an example with two distinct skill trees, and show 4 levels of progression for the skill.
The actual rules mechanism for how skill levels are gained, however, remains shrouded in mystery.
Their justification being that the gangs of Necromunda wouldn’t stand a chance against trained and battle-hardened special operations troopers.
If a Rogue Trader faction is back in 28mm I’m in for sure. Been waiting forever for RT to be accepted back into the GW mainstream. For narrative play it offers so many possibilities with xenos interaction and small scale conflict. Exciting.
I get the feeling that RT will be just a label rather than harkening back to the 1st ed of 40k.
I think he means an actual Rogue Trader faction (as in, the merchants working independent of Imperial interests).
They based the RPG around them because they’re able to travel around and act like adventurers more than most humans.
I don’t want to give GW more of my money but this does look good. Promise me some Sisters of Battle love and I.m in for sure.
I love everything about 40k – except the gameplay. Too long, too slow, too many models that look exactly the same! This sort of game has the potential to really bring me back into playing games in the 40k universe and hence get me buying more minis. I hope it is done right ?
Yeah- I get excited about all sorts of 40k setting stuff if it isn’t actually 40k. I’d much prefer a skirmish game like this.
@darthcheese Sing it brother! Sing it !!! I am triggered , morally outraged and mentally scarred for life at the lack of Squats. SHAME GW SHAME !!!
Now I have got the 21st century reaction out of me ….. gee that looks nice 40K isn’t really my cup of tea but I could be keen on something like this …(psst GW .. Squats ??? sometime before I die (optomistically you have about 30 years) … please
OMG! non-six sided dice? Whatttt? Has the sun really gone down on the (GW) British (dice) Empire? About damn time! Great that they plan to sell the rulebook separately. It’d be better if they gave some indication about when the announced team sets are to be released. If it’s more than this time next year, that’d be way too long to hold my interest. And please don’t artificially jack up the prices by dumping already-existing, non-selling plastic terrain in each one. Give us tactics cards in each one, but also the opportunity to buy them consolidated in their own pack… Read more »
Way back in the day, Advanced Space Crusade used a D12 for everything.
Oh, my poor D12 has never seen love since.
This definitely has my interest…I wonder what the price of the main game will be?
The Kill Team sets with terrain could be a good idea, depending upon the price it could be a good almost monthly purchase, slowly building up the terrain for gaming.
The new terrain looks nice but sadly it doesn’t seem to block LoS much.
Now this is a good idea. I could never see myself building, painting and playing a 2000 point 40k army (again), but a self-contained skirmish force? That could maybe find a place.
Neat of GW to make an offer into this market.
Looks like this may be the first GW game I will have played in years if the rules are any good!
You may want to check out Blood Bowl. The rules are really good.
I played Blood Bowl when it was first released in the 80s but it doesn’t seem to have moved on much since then, I may be wrong, but I prefer Guild ball.
There were some big changes up to the 3rd edition (I think that was about ’96 or so). After that, they kept the core of the system, but they got a group of fans to help balance and expand the game with a “Living Rule Book.” This made Blood Bowl a much more balanced game than anything else I’ve ever seen from GW, and the expanded teams are pretty cool. The new edition has kept almost everything from the LRB days. I find it impressive that GW didn’t nuke the good thing they had “just ’cause.” I’ve got nothing against… Read more »
GW’s great genius at getting people who don’t even want to invest in their games to buy stuff anyway.
That’s the thing. And not just with GW. If there’s a local scene and “everyone” is giving it a go, splurging £30 or whatever on a handful of models so you can join in the fun is a no-brainer easy thing to do. Investing £100’s on dozens and dozens of models, not so much. If its a big army game then I need to know I really really will love the game so as to justify the time and cost. If it’s a wee skirmish game, then its just worth a punt on the off chance. Finally GW see the… Read more »
Two years ago I had all but given up on GW.
Then Shadow War Armageddon happened. Then 40k 8th edition. Now this, and later this summer Adeptus Titanicus. I will soon have to somehow justify NOT giving ALL of my hobby budget to Games Workshop.
This is exactly the kind of thing that feeds my shiny object syndrome / hobby ADD. You mean I can paint ten models and have a completely new playable force for this game?