Morale Rules Revealed For 40k + Expansion Content For Shadow War: Armageddon
May 4, 2017 by brennon
We've not got our first look at how Morale is going to work in Warhammer 40,000 and those of you who have played Age of Sigmar are not going to be surprised about this one!
Put simply you will test the Morale of each unit that has taken casualties that turn. You roll a D6 and add the number of casualties taken to that dice roll. Any value above your units Leadership is the number of models you lose from the unit as they flee, get cut down, panic, or scream in terror.
Particular models will also throw a spanner in the works here. The examples cited included a Dark Apostle which confers his Leadership onto units around him and the Hemlock Fighter which can reduce the Leadership of units around it due to its frightening presence.
Simple and effective some would say but what do you think?
Shadow War: Armageddon Downloads
Games Workshop has also put together some Multiplayer & Solo Character Downloads for you to use with Shadow War: Armageddon. The first of these, multiplayer, allows you to play with a selection of different Kill Teams on the tabletop.
Multiplayer Rules & Scenario
This boils down to a particular scenario which would allow for all of your Kill Teams to get stuck in. It's always good to have some bad dash for resources as either the end or the beginning of a campaign on the tabletop.
In addition, the team has also put together rules for using One Man Armies on the tabletop. Yes, these are lone operatives like Sly Marbo (pictured below) who can take on entire Kill Teams by themselves.
Teams Of One Rules
Teams Of One Characters
This sounds rather fun and I do like the idea of a single soldier being able to push behind enemy lines and take down targets like a ghost. The download contains rules for Sly Marbo as well as two types of Assassin, the Vindicare and the Eversor.
What do you make of these extra goodies for Shadow War: Armageddon? Hopefully, they expand on both of these concepts over time.
Drop your thoughts below...
"Simple and effective some would say but what do you think?"
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
These morale rules are a carbon copy of the AoS Battleshock rules. When they were first announced I hated the idea but after having played AoS for a year I can honestly say that the system works so much better than the old “running away and regrouping” system.
Also… Marbo! Hell yes!
That does seem to be the general opinion of those who do give the game a proper go. Clean & simple mechanism, that shortens a game length no end.
I have seen a lot of folk complaining online that its not “fluffy” or “narrative” or whatever to just remove additional models but to me it actually provides a more open narrative with a minimum of rules. With previous morale rules, you either ran or you didn’t. Maybe you suffered daemonic instability or similar but you ran or didn’t run. This new morale rule encompasses any and all ways that extra guys may be rendered non-combat effective without being directly killed by enemy fire. Daemonic instability, hiding down a rabbit hole, running away, lying down in a gibbering state, surrender,… Read more »
I’ve been playing this type of rule with God of Battles since 2012 when I switched to it from WFB 8th ed.
It fits here better than it did in Warhammer. In a WWI or later style combat, losing a guy here or there to moral is a little more accurate, but in ancient combat (or as recently as Zulu Wars or Bonny Prince Charlie) the unit fleeing rules were more accurate.
But it also makes a game more swingy.
It will be interesting to see what they end up doing with demons based on these.
High morale value like they have in AoS I expect.
I think with with set of rules it’s easy to think of flaws etc when released in piecemeal segments like has been done with this edition. The key is now they work together as a whole and the the various segments interact with each other
100% this @torros, and why I want to give it a few games.
Rule as is in AoS to me is the first negative reveal, but other sections may compensate. Personally if it ends up as is in AoS I think the game would be better off without morale, then simplistic uninteresting rules.
Shadow war stuff is excellent, and I found my Sly Marbo in the sort out last week 🙂
It’s nice to see GW doing more content to Shadow War. I think a Lictor would work well as a one man army.
What I’d really like to see though are some plastic Eldar Rangers with their own kill team rules.
Sounds like fun, when I use to play Mario everyone use to freak out.
sounds like it could work out to be faster.
Sly Marbo? Guess I’ll have to strip down my old mini and give him a paint job I’m not ashamed of.
Now if they’d just give me rules for veteran Sergeant Namaan and I’ll be a happy man.
And how can anyone discuss a Kill Team without giving us rules for Schaffer’s last Chancers!
Check out the Rescue Team from Mad Robot Miniatures –
https://madrobotminiatures.com/index.php?main_page=product_info&cPath=9_10&products_id=100
Are those in 28mm? I have old Cadian and Catachan sprues lying around somewhere.