Kill Team Commanders Expansion Coming Soon From Games Workshop
October 9, 2018 by brennon
Games Workshop continues to build on the success of Kill Team with a new expansion for the game called Commanders. If you hadn't worked it out by the name, this introduces more powerful characters into your force.
Each of the factions that are represented in Kill Team will get access to a number of different Commanders. As well as producing rules for them all Games Workshop are also putting together a series of smaller boxed sets which include ready-made Commanders for you to upgrade and tweak to your heart's content.
Each of these sets comes with the Commander model as well as a series of upgrade options for them, turning your Commander into the deadly leader that you need them to be. This means that even if you and a friend are both using Primaris Space Marine Commanders one of them might develop entirely differently from another.
Commanders in Kill Team don't level up in the same way as regular members of your squad. Instead, you'll be able to buy levels for them based on the number of points you've accrued during your games.
One of the recent Blog Posts from Games Workshop looks in more detail at the Imperial Commander Expansions that have been shown off in the larger preview above.
They do all seem rather awesome and I can see why they've introduced this into Kill Team. It allows them to focus in on a particularly powerful character for each faction and allow you to build more of a story around them, perhaps developing this into something more when you start collecting enough to play Warhammer 40,000.
Personally, however, I actually preferred the fact that you were playing as some of the unsung heroes of your army. It's all good throwing characters into the mix but I liked the idea of developing those regular grunts in your force into those characters rather than someone extra special like this.
What do you think about this upcoming expansions? Are you in the same boat as me, preferring the play as the grunts, or can you not wait to throw in a Commander or two and see what happens?
Drop your thoughts below...
"Are you in the same boat as me, preferring the play as the grunts, or can you not wait to throw in a Commander or two and see what happens?"
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
This is a nice way to encourage people to grow their Kill Teams for larger 40K games.
I was originally disappointed that there weren’t any new sculpts but then I realised this is probably directed at new players so everything is a new sculpt to them.
I agree that the unsung heroes is the attraction for me but 40k is about those larger than life super heroes so it makes sense to put them in here too.
Wish they would stop using that commissar model, its got to be one of the worst commissar sculpts they have brought out IMO.
Ooh some great looking figure’s to command.
I think this will all depend on the missions. If it’s only “play bigger KT games with characters” then I’m not thrilled. However, if it’s more unique missions….like one character trying to survive an assasination team, or a broodlord against a whole KT alien style, then things might get interesting.
This seems interesting. I do wonder what kind of own Commanders we are able to make based on this expansion.
What I really want to see from this game is some sort of AI mode/rules.
The idea didn’t cross my mind before but now that you mention it: That would be great!!!
Me and a couple of friends want to run a squad each conducting spec ops against an invasion force, but run it against an AI rather than force people to play against us
Or a ‘horde mode’ (1 kill team vs a big army of orkses).
Think space hulk … with a more special ops feel.
This!!!!!!!
Very nice minis! Looking forward to other personalities…
I can see your point but having read books like Gaunts Ghosts and Sharpe, those small elite bunches of men (i.e. the Kill Teams) usually have a charismatic leader and it’s usually an officer. I’m all for this 🙂
No Eldar commander ?
IF there’s one faction that hasn’t gotten a lot of love it’s the fluffin’ space elves.
— edit —
Looks like they’ve got rules, but no unique box to sell them :
https://www.warhammer-community.com/2018/10/10/10th-oct-kill-team-xenos-commandersgw-homepage-post-1/
Commanders looks lie something from warzone universe not 40k
Having some unique characters is a nice bit of depth to add to the fluff of the game. Much of the fluff depends on playing campaigns, which I don’t see happening much. Part of the draw to the game is the quick and easy set-up and play. Campaigns require more of a dedication to a play routine, which to me is counter intuitive to the concept of the game.