High Ranking Putrifiers Join The Echelons Of The Death Guard This Week
October 7, 2017 by brennon
The forces of the Death Guard in Warhammer 40,000 find themselves with some more support as additional characters are thrown into the mix for their army of the putrid. See what you think of the Games Workshop releases for this week...
First up we have the Biologus Putrifier who are able to refine and perfect the formula that allows your Death Guard forces to bring more noxious and dangerous concoctions to the tabletop. The nod to Nurgle is evident in the style of his helmet and the three eyepieces and I like the selection of potions and strange ethers he has at his disposal.
Next up we have the Plague Marine Champion and the Plague Marine Icon Bearer who are key components of your force going forward with alternative models to use when building your squads.
Both of the models have taken the look and feel of a lot of their standard Plague Marines and added a few tweaks and here to give them some more character on the tabletop. I particularly like the little daemon on the Champion's base who has stolen his patron's helmet.
While these might not be essential models as you could probably kitbash your own I think they are great for those who maybe don't have an extensive collection of bitz to draw on when it comes to the tabletop and their new army for Warhammer 40,000.
Last but not least we have the backbone of your force with a new set of actual Plague Marines for you to pick up.
With a range of close combat and ranged weapons at their disposal as well as some options for special weapons this selection gives you some alternative to throw into the mix and maybe bolster some of the squads you had as part of the main set you bought to get you going.
What do you make of these new infested releases?
"I particularly like the little daemon on the Champion's base who has stolen his patron's helmet..."
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Those are really good but I am not fan of those current helmetless heads so i hope there is enough helmeted ones on sprues of those Plague Marines to make full squad with helmets.
If not check Kromlech’s Morbid Legionary heads, should fit perfectly 🙂
The lone champion model comes with an alternate cyclops eye helmet.
I’m disappointed and surprised there are no burst bellies with guts spilling out across the range of Plague Marines. Instead there are fangs, tongues and tentacles, which have never really been a thing with Plague Marines before.
I’ve been planning how I’m going to paint intestines when I get my hands on the new stuff, but, aside from a couple of the Dark Imperium characters, they’re not actually there…
Even the 2 new Terminator kits don’t have it.
At least they’re not members of the industry wide brown-black-grey palette club. I like to see models on a gaming table, no matter how well painted they are.
I like the shot pits on the first one. Makes him look like he can take the punishment.
I want to get this Devil’s Advocate style question out there before someone says this and then interprets my comment as a criticism of their opinion. (They are entitled to it ….It is wonderful that we are all different). Ar times I will will read that a model (GW ones inparticular) are “too busy” and sometimes I agree with the sentiment but THIS IS CHAOS (to be read in your best 300 voice) for the love of Nurgle I really don’t think they should be plain, ordered or clean the should be erratic, strange and well, chaotic…….. I am not… Read more »
It’a an aesthetic descision, I think your right in it working for these chaps. However I can definately see other minis where it is an issue, indeed when I saw first Mortarion pics that was gut feeling. In the hard plastic less so. I think the more static posing helps, on dynamic poses the detail obscures the lines of the mini.
nice in a festering chaos way.
I am a huge fan of thecrange and these are no exceptions, I do find it interesting that despite what other have said about poseability being a big selling point gw are moving to more single/limited pose options.
Plague marine kit is stunning for the range of options it offers.
On the one hand I do quite like them, but on the other I find that the paint jobs that GW gives them really draws attention to how CAD designed they seem to be. To me they even look like renders when they’re not.
Anyone in the know about GWs current processes for producing minis? Are they completely CAD or a mixture with traditional sculpting?
I don’t know about the main studio @solar but forgeworld I think it is down to the sculptor. I do agree on the paint jobs although I actually think a lot of the issue is photography as much as painting style.
Yes I agree about the photography also @dagsI know this might sound ridiculous but they are almost too perfect. I prefer the grittier style that you see on FW minis, but that is my own personal preference. I do still like these minis though and I think they could look outstanding with the right paintjob
@dags
I am long past my 40k days, but I absolutely love the little nurgling wearing a helmet on the champion model.