Grey Knights Elite Choices Part One
October 3, 2011 by warzan
Warren and Darrell have a look at the elites section of the Grey Knights codex and let you know just whats good for the Knights. Stay tuned for Part Two.
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The servo skulls boost your blast templates the same way the boost deep strike so he’s the best shooting in the book. The Servo Skulls Might not work with the orbital strike relay, since it says it always scatters the full 2d6 but they defiantly work with the conversion beamer.
Did I read the same grey knights codex as you did?
Well what else is there in the codex lets you fire a strength 10 blast that will only scatter 2″?, The c-beamer with a servo skull within 12″ of the target is pretty much guaranteed a direct hit on anything the size of a rhino, if the servo skulls work with the strike relay as well then he might just be one of the best shooting units for his cost in the whole game…
I said that becouse i thought i saw some rules else in the codex as they said here, not becouse you said the shooting of the techmarine is good (i think it also is the best ranged option). I mean, i thought that purifiers didnt use a flame template, i thought their power hit everybody in the combat and wound them on a 4+ before any close combat attacks were made. Or the brain mines, i thought they were on a chart, not on a leadership test like darrell said.
Yeah, non-orbital blast weapons are reduced to D6” scatter if placed within 6” of a servo-skull. Techmarines with Strike Relays and/or Conversion Beamers, Coteaz, Karamazov & some dirt cheap sacrificial Warrior henchmen (they are mere henchmen after all) could potentially be devastating to any ‘Death Star’ units & pretty much anything. Add a Vindicare and that’s some serious psychological and physical firepower as well as a fun list. Techmarines are fantastic. Purifiers are great, although they walk all over the Strike squads. 1 extra A and LD, cheaper weapon options, an awesome psychic power & all for 4 pts more?… Read more »
Yes your right Viespeuk about the cleansing flame, and the brain mines are done on an initiative test, Darrell may have a 40k realm memorized in his head but hes not very good at telling everybody the correct rules.
That’s what happens when you get older, you forget rules
Thank you at 06:14, finally looking up some rules when you are already holding the tablet, good move, Warren. So many a flawed argument or remark could potentially have been saved by a simple flick of the page, since one person is talking, and the other is just being the lovely assistant. Please guys, keep it correct, and when in doubt, make a pass at the tablet. Kewl video’s, keep it up.Thanks in advance.
PS The thing that Darrel is talking about souns like the heavy incinerator on the Dreadknight, so that might be the origin of the mispronounciation.
Some fails in this video.
Mastercrafted = Reroll 1 failed roll to hit. Not reroll all 1:s
Digital weapon = Reroll 1 failed roll to wound. Not reroll 1:s
Cleansing Fire is if u use the psychic power every model in the unit/units that assaulted the purifiers get a wound on a 4+. This counts later into combat results.
Haha, 60 flamers, gratz on the math. Anyway i enjoy your vids, tho there is some rules you got wrong
yeah…of course, 30 purifiers and they get to hold an incinerator in each hand, didnt you know this rule? it’s called “from a future codex edition” hehe
I’ve seen one purifier against 9 bloodletters, he used cleansing flame and killed 6 before he even got to use his normal attacks but saddly killed no more. He died but still won combat massively
They can be very very good
Damn You Tube for loosing Part 2!!!!
@warzan
Warren, any chance that you and Darrell can do a mini recap of the gray knight Purifiers.
The psychic power Cleansing flame is slightly better than a template that darrell describes it as 🙂
Surely, taken with the hq that makes them troops, there a very good troop choice, maybe the best in some senario’s.
you two have obviously never played black templars much close combat techmarines can be pretty bamf makes for a good guy to turn a normal strike squad to death star killers. grenades and a halberd makes him attack both first and last and with psykostroke the possibility of making them attack themselves makes for a bloody mess