Get Ready for Daggerdale!
May 28, 2011 by beerogre
Dungeons & Dragons is making the leap to a PC and Xbox near you!
Traditionally, D&D computer games hav been very hit and miss. However, this looks like it might be pretty cool.
What do you guys think?
BoW Andy
Here's a pretty comprehensive review from BoW member @brennon:
Gameplay
Gameplay is pretty straight forwards. If you played Baldur’s Gate: Dark Alliance on the Xbox, D&D: Heroes or indeed Gauntlet Legacy on the Download from Live then its the same sort of deal. The up close and personal combat is pretty hack n’ slash with the occasional flurry of holding down L-Trigger and dealing out a special attack – the same goes for ranged from the mage and the rogue. It can, at times be rather button mashy but that’s something you should really expect from a dungeon crawler – they never professed to be the next Witcher or Dragon Age after all.
Enemies are pretty easy to handle as long as you have your wits about you. Controllers and Artillery enemies need to be dealt with first by either the rogue or the fighter while the cleric tanks it out with the minions and soldiers with the mage for support. You will rarely, if at all die in this game – and the closest I came to dying was with a particular sequence in an Arena where all my weapons were taken off me and I was forced to map all my powers back to the controller mid-fight.
Overall fighting in this game is pretty much a breeze and it can occasionally feel tiresome, but that is mainly by yourself – with a full co-op group it can be pretty awesome decided what to do next.
Story
The story in Daggerdale is fairly standard Dungeon fodder. You are sent by a mystical woman to deal with Rezlus as he tries to take dominion over the lands of Daggerdale. Characters are occasionally humorous but offer little in terms of conversation – they grunt as the text of their conversation is put across the screen – but overall its nothing you haven’t seen before in a dungeon crawler.
The story is not really the main focus of the game after all and you will find yourself occasionally not really caring what or who your saving. The ending again is pretty standard, with a twist at the end which does come completely out of the blue. There is a nice teaser at the end however for Bedlam’s next game and if you know about WotC (Wizards of the Coast) and their line of ‘alternative’ d20 games then you will smirk at the prospect of the zany game to come.
Graphics
Graphically the game is nothing special. The dungeons feel just dark and dank enough to sit with the setting and have the odd splashes of colour around to break up the monotony but they feel as if they are part of a £10 game. Nothing wrong with that in the slightest but you shouldn’t expect anything massively brilliant in terms of what your eyes are seeing.
One pretty interesting thing I did like was that every time you change your weapon, armour, shield etc it appears on your character. This can lead to some over the top gaudiness in places with your bright red armour clashing with your glowing green helmet but it was a nice touch, especially considering you can’t ‘craft’ your own hero from the beginning.
Enemies look interesting and follow the artwork from the Monster Manuals pretty decently. Fighting goblins, ghouls, Zhentarim, Dragonborn, Tieflings, Rock Monsters and Dragons as well as lizardmen is pretty cool and each looks interesting and easy to define which is which as you fight – which can be important considering you HAVE to find those controllers raising up their allies!
The cutscenes are actually pretty nice and while some have said they are god awful for not being motion cutscenes I think they are good. The artwork is brilliant and the motion comic feel of it adds to the D&D nostalgia trip.
Occasionally you do have some glitches and slow loading of the textures but its nothing that you can’t brush off, or reset by going through another gate. At one time I have the name of a NPC sprawled across the middle of my screen, but after I patiently went into another area the name dissipated and it was back to normal. Same when completing a quest – occasionally the name of the NPC will hang for a minute or two where they last were standing, but it goes away after a short time – a forgiveable bug.
The Bad?
The game is not long. Some have said already that this is a massive drawback, but I think that its a good thing. Yes, you can complete the 10 levels in around 4/5 hours at the console but that also means that when your playing with your buddies you can actually complete the dungeons in ONE sitting. That actually works with how you would be doing it with your buddies in the living room, pen and paper style. Considering as well that this is meant to be a modular game where you do Heroic (to Level 10) Paragon (to level 21) and Epic (to level 30) its a pretty good deal.
Glitches. Yes, there are glitches. Sometimes your powers unmap from the controller and you have to redo them. Sometimes you get stuck on geometry and have to wiggle your way free. Sometimes you find an NPC stuck behind a rock and have to force him out, and sometimes enemies will hang in the air standing like statues when you killed them – but these are few and far between. The key word is sometimes here. Yes they do happen, but they never spoil the overall feeling of enjoyment from this game. For every minute of glitch there is another 40mins of uninterrupted gameplay where nothing goes wrong at all.
The end boss. The ending boss is far too easy and the sequence after feels a little cheap BUT its kinda cool watching it. You don’t overly challenged by the ending encounter and it can feel like a slog through the mud – but again I repeat, with friends it will not be.
Overall
No, the game is not perfect. There are glitches and some annoying things with the mapping interface but they are forgiveable. Yes, the length is an issue and the hack n’ slash slogfest can get boring by yourself – but with friends it is a worthwhile and pretty fun dungeon crawling experience. If you liked Baldur’s Gate: Dark Alliance, Gauntlet or D&D: Heroes and you have patience with a game that they are already working out the issues with then this is a pretty nice dungeon crawler for only £10.
6/10
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
The verdict on this one is distinctly “meh” :/
Will attach my review here of the game that I did on another forum since I think it has been very poorly reviewed and I don’t think half the people who did review it bothered playing it for more than the demo…here is my 2 pence.
— Edit — Your review is now at the top of the page… thanks @brennon… have +10 Karma!
BoW Andy
Downloaded the xbox demo, played it for half hour, uninstalled it.
A very, very crap game.
Also drop this link too…
http://www.bedlamgames.com/news/2011/5/27/patch-in-progress.html
The Dev’s are aware of the problems present in peoples games and are doing something to fix it. A lot of big budget games out there come with problems more severe than the ones in this game – so have to let them have a bit of leeway.
Watched the yogscast play it looks awfull :S rather play witcher 2 :p
yeah looks pretty sub par to me, at least space marine might be an alright game.
As a former games tester MY OPINIONS based sorely on the demo alone are:
WTF did they even QA this – at all?
Graphical glitches all over the place
Camera Glitches – in rescuing some dwarves the camera stayed focussed on one despite where/what my character was/doing, wouldn’t of been so bad if he was moving…
Terribad.
Enjoyed the demo – will be getting the full game at some point – main irritation is the price $15.00 vs near £12 – possibly down to VAT I suppose but even at £12 I don’t think you can complain especially when you get a free playable demo to try out first …
I know this is probably a bit sad to say but when a colleague rubbished roleplaying over online games I countered with – well, at least you’re actually playing in a world where you can do anything instead of just following someone else’s pre-written formulaic story in LoTRO. Where in this game can my Elf stripper wizard stun a group of Jermelain into submission with a routine, or leap down a hole, jaming her staff against the edges to slow her fall? Where could Boris, the ED-209 esque war machine with a knitting fetish buy wool for his fevered jumper… Read more »
The main thing that I think is key here is that this was never meant to be a contender or replacement for sitting at the table or indeed playing a game with depth like Dragon Age, or Witcher. It was always going to be a dungeon crawling experience and the logical step for Wizards of the Coast. Of late D&D has supported its major ‘roleplaying’ centric game with other ways to get your ‘D&D’ fix through its boardgames, cardgames and of course the wargame Conquest of Nerath coming out next month. This is simply another way for you to get… Read more »
You sir, really know how to play !
I salute you…
BoW Romain
If I want D&D on my computer I think I’ll stick to Baldur’s Gate … or maybe Eye of the Beholder.
I played the trial and I didn’t finsh it not due to any level of hardness or anything like that I was playing it with my brother and we were simply so underwhelmed that we decided not to play.
This is a waste of 1200 MS points.
I think the problem consists of several different Areas that surround Dungeons and Dragons. Then maybe a few that dwell within. When Icewind dale and Baldur’s gate hit, along with there part 2’s. It was as a whole under the 2.5 rule set and you played the whole party of four or five character’s . Along with that came a more balanced level of customization due to the limitations of a PC program rather than the paper and pencil. But it was ok for the majority of us out here who were raising families and grew up with D&D and… Read more »
To sum it up and present a shorter version…
The war that is raging within the RPG Industry.
Is the birth of the fast food Gamer who was spawned from World of Warcraft gameplay.
And the Old School Dungeons and Dragons table top player who demands more control over the development of there character…
These two camps will always be at odds with each other in my opinion.
I think you’re right… I don’t think it’s really a war, but there’s been a clear schism. In my opinion, although D&D4th edition is a good game, it’s no longer what i’d call a role-playing game. It’s overpowered tactical miniatures combat with XP thrown in. Is it a “back to the roots” thing, as teh first Chainmail was little more than a combat system ? It’s certainly reaching out to the computer gamers out there, that’s for sure… Either way, I largely prefer real role-playing games… Pathfinder, in that genre, but also Call of Cthulhu, Nobilis (a diceless, almost rule-less… Read more »
Right, However the term war is in reference to the different types of games competing for the chance of there game system being the definition for “Role Playing Game”. As opposed to the players that are torn from different play styles. Sorry for the disconnect my friend. You are dead right in your analogy of what D&D has become. Its no longer a RPG, However it has no problem masquerading as one to generate business. Thus my term war was used maybe in a strained manner. I have heard the name pathfinder but never played it. I left Role playing… Read more »
I think its certainly a more ‘crawling’ based system, but I take that as a good thing meaning that everyone has the ability to do something at all times – I hated playing the wizard and running out of spells and being reduced to hitting things with my staff while other people were still carving their way through monsters. With the new powers system everyone always feels like they have a job. I have had some really good roleplaying moments with D&D 4th Edition, as well as some good crawling times too – pretty much equalled out imo. If you… Read more »
Oh for a proper Warhammer Fantasy Role Play computer RPG (that is to say one with exploring, puzzles, and character development rather than just hack’n’slash) … of course that ship has long sailed now we have WFRP 3rd edition, I’m sure it’s an okay game but not the same style as 1st or 2nd edition.
Better yet a Don’t Rest Your Head game, though there’s no way you could build the full limitless potential of DRYH into a computer game.
The newest edition of WFRP is pretty awesome – basically an entire roleplay in one box with no real need to get anything else. You can even play it token-less with the Players book that they released which goes back to the older way of playing from 2nd Edition.
We had such an amazing Warhammer Roleplay going on in 2nd Edition – was probably our longest running one as well, so awesome.
@tigernexus I think to try and take any real RPG game and turn it into a PC game is the problem itself to a certain degree. Let me explain briefly, OK -when your in a table top game you have to imagine that chair over there in the corner and something shining beneath it. In the computer world the chair is right there that shining thing is right there before you as well. the biggest part of the game has been torn away and thus its no longer the same game… But to try and say that it is and… Read more »
Very true, the imagination part is always going to take a knock. I think that is one thing older games, the text adventures, ASCII graphics and other early things had going for them, you still had to use your imagination. Then you have freedom of choice, while games can tell a brilliant story it is pretty much impossible for them to give you true freedom within that world. It would mean creating hundreds, maybe thousands, of story paths all built in and even then someone would try to do something that wasn’t there. A good Games Master/Story Teller on the… Read more »
I think you just totally nailed it right there – Kudos 🙂
This is true and you can take it as seriously – or not – as you like.
Most of the pen and paper RPGs that i’ve played have been tongue in cheek and some of the things we ended up doing were just bonkers. But bloody good fun.
I think people forget that this is a Xbox live arcade game, which you download able title, not a full fledge game, you at least get 20 hours out of it, + more if you go for the achievements, so you get well more bang for your buck.
Are you kidding…?
It’s 1200 points, that’s almost £12.
For that price I can go out and buy a fully fledged retail game. Now I admit it would be an older fully fledged retail game but it would be miles better.
I’m about half way through the game and enjoying my self. The more I play the more I feel that they really nailed 4th Ed. To each his own, for the price it’s great fun, solo, couch co-op or over Live.