Competitive Legacy Game Rise Of Queensdale Details Appear
February 14, 2018 by brennon
Ravensburger will be bringing The Rise Of Queensdale, a competitive legacy board game, to Germany in March of this year with an English release hitting at Gen Con. Alongside this news, we also got to learn more about the game by duo Inka & Marcus Brand.
Each player in the game will represent a family. The Queen is dying and you are trying to show tribute to her by building a magnificent tower. The other families are all trying to do the same and so this becomes a competition to see who can show her the most honour.
The game board has two layers to it and that's why you need the plunger (pictured on the left) to remove certain tiles from the game board to reveal what's underneath. The first game you play will see you trying to reach ten points. After that, you will gain benefits and upgrades (most of which come through the use of stickers for dice and more) and then move on to play the second game and so on.
Each time you play, the previous winner will have to attain a new score target (for example 16) whilst the other players are just shooting for the lower one. This means that after each game the winner will have built a strong foundation, but will still have to compete and push in order to win quickly.
According to what we've heard so far, the game also features individual tasks and objectives for each game as well as the overall focus of finishing that tower.
This sounds rather cool, bringing forth a new angle to the legacy theme. I'm very interested to learn more about this one.
What do you think?
"The Queen is dying and you are trying to show tribute to her by building a magnificent tower..."
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Intriguing. The thing that makes me wonder is that this sounds more like a Euro game than one with a lot of theme and story-telling. I hadn’t considered it before now, but I would have thought that theme and story telling were essential parts of a legacy game. So it’ll be interesting to see whether there’s either enough ‘fluff’ to this game to make the legacy campaign of interest or whether an evolving game will itself be interesting enough to hook people.
Interesting. I will put it on my watch list.
An interesting take on Legacy,…
… although if it’s relying on the same players isn’t it more of a campaign?
I guess the stickers etc are defining the world as you play, does this vary or do the stickers have somewhere specific to go? Once all the tiles have been removed is it still replayable? Again, these are factors that differ legacy from campaign.
The box art made me think it was a hex based tile laying game… like Carcassonne but with an extra side. Nown im disappointed
There may be an English version being released at Gencon, but according to Ravensburger UK this will not be released in the UK.