Mass Battle Star Wars: Legion Coming To The Tabletop From FFG
August 18, 2017 by brennon
A long time ago, in a galaxy far, far away...Fantasy Flight Games announced that they were going to fulfil a lot of dreams by bringing a battle game based around Star Wars to the tabletop. Welcome Star Wars: Legion.
The focus of the game is on skirmishes and mass battles from the Star Wars universe played out with miniatures that you build and paint yourselves. The core box is quite something and we got a hands on demo with the game earlier in the week.
Here are some of our thoughts...
The Miniatures
First off we wanted to talk with you guys about the miniatures that you get in the box. They stand at around 32mm in height, so a little taller than the ones that you get in Imperial Assault.
The miniatures themselves are similar to the ones you would have got in RuneWars. They can be slotted together/glued together and then painted yourself, but there's no reason to do that if you don't feel like it.
As you can see above the Rebels get themselves two squads as well as Luke Skywalker to lead them and a AT-RT acting as their heavier fire support on the tabletop.
The Empire get themselves a similar set up...
They get two squads of Storm Troopers at their command as well as Darth Vader and the 74-Z Speeder Bikes for a bit of mobile firepower.
The miniatures we looked at were well detailed and really looked the part. It was nice to see that there were so many different poses in the set and the Rebels had a few nice additions like female soldiers and an alien too.
As you can see some of the models have special weapons and that comes into play when you start buying upgrades for the units down the line.
You'll also get all sorts of widgets, tokens, cards and more in the box and some terrain pieces to use as cover for example.
The Game & Mechanics
The game itself is pretty fascinating and plays very quickly and simply on the tabletop. We only played through one round but it was exceptionally killy with units dying to shooting quickly if you're not careful with where you position them.
On your turn you will choose an activation card from your hand and this will dictate the number of units you can activate whenever you like, your initiative and any other special powers you choose to bring into play.
While everyone has access to a set number of basic activation cards there are also those that come from your heroes that lead your forces. In the taster we played Dawn and I used our Luke Skywalker card whilst Justin and Gianna played one that activated three units.
It's important to note that all of your units CAN activate during a turn but there difference is that the ones you choose using your card can be activated at any time. Your other units are shuffled up using tokens and you pick at random to see who you can use next - this simulates the fog of war a little on the tabletop.
Once a unit activates it can do two actions. This could be to move, attack or use a special ability for example. Typically your basic units don't have special abilities and these are tied more to your characters like Luke and Darth Vader.
Moving is done using a special set of measuring trinkets which will be familiar to those who have played Star Wars: Armada. You don't have to move everyone individually however either as you need only move your Leader for each unit and then place the rest of the models in coherency around him/her.
Shooting is also simple enough. You check the weapon profiles for each and take the corresponding dice. Much like with games like X-Wing you have hits, critical hits and then special symbols which may activate dependant on your unit and/or hero.
Hits are then blocked using coloured defence dice from the opponent and casualties are removed.
Units will then start to suffer morale as they get shot, and eventually as they take more and more they may be forced to flee the table. We didn't really follow this in too much detail during the demo but it looked like focusing fire could be very important.
Of course we had to get in a duel between Luke and Darth Vader and once again, this was pretty killy! Darth Vader is quite the monster in close combat as you'd imagine whilst Luke has a faithful blaster if he needs it.
More than anything though, the heroes felt like they were great supplementary figures for the rest of the force, allowing them to benefit from their activation cards and more.
Two of the other actions you can take are to Dodge and Aim. Aim allows you to re-roll any dice you want when shooting, whilst Dodge allows you to re-roll your defence dice - this can be critical as we found out when the poor Rebels got shot to hell by Stormtroopers!
Vehicles work slightly differently than infantry as they have arches of fire and plenty of weapon options. They actually simulated the speed of the Speeders for the Imperials quite well as they always have to move and can't stop still so with them it's very much about working out the right angles to approach at.
Upgrades & Beyond The Box
One thing you will have noticed is that all of the squads have special weapons in them. Using upgrade cards you can add these into the mix and the core box comes with a HUGE stack of cards for you to start playing around with to customise your force.
The game itself is said to scale really well, from skirmishing around with a few units to full on battles with 1000 point armies (oh yeah, that's the tournament level they're aiming for!).
It also plays out on 6' by 3' gaming spaces so they are anticipating that people are going to be expanding on their collections.
Talking of collections - yes, there is an "aggressive release schedule" for the game after its launch later this year. All of the original trilogy is going to be covered and, whilst they said that they can't specify more - we're thinking it's going to go beyond that towards the prequels and more.
Final Thoughts
From a brief look at the game this is effectively what many fans have wanted for years. Warren & Lloyd can finally play out a battle on Hoth or Endor without having to come up with the rules themselves!
We're looking forward to where this is going next and it was a joy to get in a sneaky look at this ahead of time here at Gen Con.
If you have any questions include them in the comments below and we'll try and answer them!
Are you excited for this new move from FFG?
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Oooohhhh!!!
I do like FFG, bit if the miniatures really are a bit larger than the ones in Imperial Assault then that’s a big fail on FFG’s part or else it is a rather disgraceful move.
Given that this is a licensed product perhaps Disney didn’t want them to be compatible ?
Perhaps, but both are sold by the same company. Anyway, it could be that I’m just being unfair to them. Let’s wait for it to come out and then we see what’s what
I’ve played plenty of games where the scale was inconsistent just within the range. I can’t see any issue using your IA minis with this.
Some of the the IA minis might be a little short for a Stormtrooper…
I haven’t seen any of the miniatures up close however I think that there’s a few things to be mindful of Firstly if the miniatures stand at 32mm tall they’re a similar scale to Imperial Assault. Secondly, not being compatible is only going to be an issue for anyone who already plays Imperial Assault. Thirdly, you will only be able to use miniatures for which you have unit cards that presumably come with the miniatures themselves. So to use IA miniatures you would still have to buy some of the miniatures and the make a copy of the card (for… Read more »
I don’t think it’s so much people buying IA minis to use with this, as wanting to use the ones they already have. I’ve a couple of friends with a fair amount of IA minis and for them being able to use them in Legion would get them to play it, but they’re not going to invest in many of the same minis all over again.
Yeah, I get that. Just trying to cover all angles. It’s possible, although I don’t know how likely, that FFG might release just unit cards for IA models
If it is anything like Xwing then the community will be posting copies of stat cards anyway, because they’d want to know what.troops they need to buy to expand their own armies.
And that’s going to be difficult without a codex per army.
I also have rather a lot of IA miniatures and would love to be able to use them in Legion.
It’d be more of an issue with unique characters (rather than the main line troops) where I can imagine them charging a similar cost per model.
Possibly, that’s certainly the case with Rune Wars. However I generally don’t mind paying more for characters as long as the model is decent quality. Which is something I want to see of these miniatures – some decent close ups.
Agreed, just seems a strange business move to have two competing products in the same license. When you have a limited gaming budget what do you choose?
Anyway if you need cards to field the miniatures there’s no way you could use some minis from Imperial Assault here. This game is more about units, how many “units” you got in IA?? One? two? if you conider a “unit” the group of stormtroopers or some snowtroopers… and all of them are equal… not a deal… And anyway you will not have the rest of the things that you will need to field them…
This sounds awesome! I got a couple of Stormtroopers and an AT-ST Walker from Imperial Assault just for painting purposes. With this game, I might actually go all in!
Does it have all those cards and extraneous stuff you have to use in their games?
Basic play requires the stat cards and the dice. You can then add loads of card upgrades to the units and heroes to give them more abilities.
Ah well I only ever wanted it for the models if it was a smaller scale.and all those cards and stuff would really put me off. What ever happened to writing stuff on unit rosters
I’d expect a format similar to X-wing and Runewars.
ie : you get the figures + all of the cards that they need to function.
I do love FFGs games, but the cost combined with an “aggressive release schedule” worries me! Especially if they take the same approach to upgrades as X-Wing or Armada (neutral upgrades only appearing in specific packs, meaning you have to buy both factions stuff to get everything you need for one side).
This does look great though.
Hot dayyum!!
And I only bought Team Yankee the other day…
Oh well looks like I’ll be starting another system then! 😀
If they stand at 32mm tall they’re about on a par with the latest Imperial Assault releases. Obi-Wan Kenobi and agent Blaise are both ~35mm in height from base to top of head
Should work then as long as you can get the cards for the models etc.
Wait a minute … stormtroopers that actually manage to hit anything ?
That’s just wrong 😉
Surely on a six they’ve hit something… reroll sixes and if another six you’ve hit something close to the target… reroll sixes again and on a six you’ve hit your target!
The Inaccuracy of Stormtroopers is a myth…
“And these blast points, too accurate for Sand People, only Stormtroopers are so precise”
– Obi Wan Kenobi
“they let us go, it’s the only explanation for the ease of our escape”
– Princess Leia
Dun Dun Duuuuuuuh The Stormtroopers missed because they were letting the heroes escape…
@onlyonepinman
Agreed.
I would even claim that there was no way Empire could had kept Galaxy about 20 years under they rule with fleet alone if Stormtroopers were as incompetent as people claim them to be based on movies.
Also, if they genuinely are crap at shooting then they are also, statistically speaking, implausibly unlucky. The number of shots fired from the massed ranks of Stormtroopers should have fluked at least one hit! An army that is both incompetent AND unlucky somehow managed to conquer the whole galaxy?
Also, if we need more evidence, the Stormtroopers that breached the Tantive IV at the start of A New Hope made short work of the crew. They didn’t seem particularly inaccurate…
pure numbers game. Throw enough at them and you win … its not like the higher ups loved them or anything.
Far from. These Stormtroopers were well above the average rebel or terrorist. They are hardened well trained shock troops.
We just follow the ‘heroes’ and those get plot armor.
But judging by their performance when chasing Han Solo and Luke around the Death Star, they didn’t even manage that. There was hundreds of them and somehow they all missed. They’re implausibly unlucky!
They were terrible in Rogue One. Couldn’t figure out they’d taken control of the galaxy with an army that resembled the Keystone Cops. Mooks, eh….
Now we need the terrain! Who is going to make the desert houses, bunkers, and other buildings for the universe. We might be able to use some of the infinity terrain.
This is going to be awesome!
I second that – would love to see the BoW crew do some terrain tutorials for other scatter terrain that is Star Wars specific (Tatooine and Endor, like the FFG display boards would be good).
Infinity terrain ( and suitable mat ) would make an excellent Coruscant themed table.
I’m confused about all the scale talk. Imperial Assault miniatures are already as tall or taller than Space Marines, so at least in the 32mm range. They got people on the FFG forum claiming it will be 34mm which is not an actual scale they would use and makes no sense.
It’s not as if putting a height on the minis is a hard and fast rule to begin with. It usually tends to be a rough guilde. I’ve heard that there is a noticeable difference when a IA Stormtrooper is placed next to a Legion Stormtrooper, but as long as you don’t mix them in the same unit I can’t see it being an issue.
“Miniature Scales” are often meaningless because of the different ways of measuring them and the way in which pose can affect them. Some people measure scale as base of foot to top of head, other people measure it as base of foot to eye level. And because scales aren’t really very accurate, for the sake of 1mm, I think the closest comparison would really be 35mm – so similar in scale to Wild West Exodus. It’s hard to tell from the pictures I have seen but I think they’re going to be sized somewhere between the 40k and Wild West… Read more »
As a Star Wars nut I am so looking forward to this. Just to be able to field loads of Stormtroopers against Rebel Scum is so awesome.
Sweet lord thank you!!!!
Oh my gods….All my Star Wars nerd dreams have come to life 😀 . I’m so in for this.
Take it all man just take it all…… no 40k for me this is now the rest of my life ha ha
I got Game of Thrones and Star Wars coming next year. I will not need any Sci Fi or Fantasy fixes.
Release needs to be aggressive. I think they really hurt themselves with the RuneWars schedule. Good rally goes back to something they are better equipped for (2 factions only)
Play as the Imperials, put the Imperial March on at full blast, and glory in the untrammelled nerd-itude of it all. This is the stuff geek dreams are made of.
Whelp, looks like the tubs of WOTC Star Wars minis are going to get rolled out to provide a bit of depth to the Rebels & Imperials….
Looks awesome but given that I have little interest in playing the terrorists… may be difficult to get players.
Not a problem for me. I’ll gladly take and play the Rebellion, my friends can take the Imperials all day long 😀 .
If there is a Bootcamp, save me a space that’s all I’ve got to say.
BoW should so have a Bootcamp, that would be all kinds of awesome 😀 .
Get FFG to throw in an early copy of the game in your community prize bag!
I will take a ticket to a bootcamp!
The Minis dont look good. Looks like something Mantic would do.
Leaves me cold as does Star Wars as whole when it comes to boardgames, RPGS and all things tabletop in general.
In person, the minis do look nice. They are crisp and details are nice.
Yep, my Star Wars Crazy mate just sent me an email querying whether I thought he would get this – I didn’t think so because he already has everything from the X-Wing, Imperial Assault, and Armada franchises, several star wars Cosplay outfits, custom nerf guns, and every known Star Wars memorabilia and animated / film release ever, But of course I could be wrong…
Very curious to see how the vehicles are going to work out. Seems like a 15mm “person scale” would have been nicer to be able to have a wider variety of larger vehicles. At 34mm an AT-AT is way too big to get on the tables.
Being in 28mm hasn’t stopped 40K from having it’s fair share of large vehicles.
And WOT made a perfectly acceptable AT-AT for their 28mm pre-painted Star wars miniatures game, as well as a vast swaft of smaller vehicles and monsters so they have options…
Pefectly aceptable?? hmmmm If you are a scale freak, nope. It was way too small.
As does Bolt-action …
However that doesn’t stop vehicles from feeling wrong at this scale, especially the really big ones like the AT-AT.
OTOH … the smaller vehicles like the two legged walkers in the movies would kind of fit.
People slap Titans on 40k Tables and 4 foot buildings down for Batman games – I know what you are saying 🙂 but it won’t change the fact people will buy them – maybe not me – but people – them – those people… 😀
Don’t. Care. Yeah, I know you’re right but still. It’s an AT AT!
A scale possible: http://theswca.com/images-toys/figuretoys/atat-catalog.jpg
Star Wars needs AT ATs and AT STs and every other letter combination. But yeah… makes you think 15mm might have been more sensible.
The sales of Epic compared to 40K suggest this was the right choice.
Perhaps, but the scale was not to blame in Epic 40k’s case, but rather the rules, which simply were not what people wanted, and that showed, as pretty much most people just continued playing titan legions at the time. The problem with that was that the models also got a huge price increase right after epic 40k’s launch and titan legions used larger armies. Then GW stopped supporting the game (within 6 months) and that was that
I was picking out an example, but the overwhelming evidence is that 28-32mm wargames sell much better than smaller scale wargames. If you go 20mm or below with a wargame then you’re selling to a niche (within a niche).
@rastamann – I think @redben is right in that 6mm was never as – and was never going to become as popular as – 28mm. That said, I think you’re right in that GW shot Epic in the back by releasing a set of rules that didn’t appeal (although I gather it was actually quite good) and by ramping up the prices in a quite astonishing way. (From memory it was like they changed from putting 5 sprues in a box to 1 sprue – crazy.) Epic was never likely to compete with 40K in terms of sales, but it… Read more »
15mm is why I didn’t buy into Halo Ground combat. I don’t really want to bother with all the massive vehicles, what I really wanted were 28mm Spartans and Covenant Hunters etc. Warthogs and some of the tanks would still have been achievable at 28mm.
GW never wanted Warmaster in the first place. That was Rick’s baby. And the reason they never wanted it is because they knew it was a niche product, even if they pushed it.
I think when you’re making a wargame you have to tailor the scale to the most iconic elements of the system. Star Wars’ most “iconic” element would, without doubt, be the characters so when FFG decided to go ahead with the Star Wars miniatures game chances are the approach was “how can we make the best Darth Vader”. Answer? 28mm Heroic/32mm. Especially considering that the next most iconic thing about Star Wars is probably the space ships, which have their own games already. When you make your own world up, something like Dropzone Commander, you can drive what the most… Read more »
There’s basically two reasons you go 20mm or lower. Either you want really large battles, which is why historical wargaming often goes down to the these scales, or you want really large models, which is more often why fantasy games go down this rout. As @onlyonepinman rightly says, this often means that whilst the minis are in a smaller scale, their actual size is more in line with poser’s scale. Whilst Hawk have been successful with smaller scale vehicle battles, that should be seen in the context of the size of company that Hawk are. FFG’s Star Wars games need… Read more »