Warpath – Beta Playtest
July 4, 2011 by dignity
Video Sponsors: Battle Foam - Wayland Games
Well guys its finally here, and for the first video of warpath week we have Ronnie, Alessio and Andy sitting down to talk about about the Beta Rules and what feedback Mantic are hoping to get from you.
But the big question has to be... is everything better in space?
Get the Rules here:
Beta Discussion Groups here:
Also if your a Backstage Pass holder you can download a set of Unofficial Markers & Templates we created.
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Now i have the rules i shall have to start testing…at some point…actually might as well start now
Hey guys the game is much better. i can definitely tell you have listened to use feedback and improved on it. I havent had a chance to playtest. Going to get my buddy over here in a couple days and have a go at it with my warhammer dwarfs vs tau again.
Are the Two Ronnies playable characters in the rulebook? Could you use four candles instead of a measuring tape? Or would fork handles in different lengths be more effective?
what ? o..O
Haha, sorry, mate… Bit of comedy history:
http://www.youtube.com/watch?v=Cz2-ukrd2VQ
Couldn’t resist making a silly joke, you see?
ah ok makes much more sense ^^
So far I have read half of the rules, I will continue later on. For now the stats are cool, they seem fine and have no problem with that, however I am sick and tired of the same miniature war gaming games, Mantic could introduce some new stuff to “spice” up the game. As it is in the future you could introduce a new stat involving technoligy, lets say if units have high technoligy numbers they have more access to good weapons, equipment? Or able to operate the same to dropped stuff (from dead soldiers)-that’s an idea. It seems this… Read more »
Your going way outside what Mantic wants to do with Warpath, they want to keep it simple, fast and fun to play. adding Technology points is just another way to over complicate the game unnecessarily, their skills with weapons are already taken into account for with the weapons they already carry, their ‘To Hit’ stat and you could also argue the range can be influence by skill. If you incorporate the idea of picking up enemies weapons, you would then have to consider how would you represent the dead unit? Do you have move over the dead unit to pick… Read more »
This is how every single company should be ! Great work, but …. Wil it Blend ?
http://www.youtube.com/watch?v=lAl28d6tbko
As much as I hate Apple but seriously ….WHY D: ….no one should treat technology that way ( even not if its an IPad )
You need to see the torso because an arm or a head sticking out just isn’t enough, in real life if a bunch of guys are hiding behind a chest high wall the sergeant wont be sticking his sword/fist/claw/rifle/cricket bat/stick of celery up in the air giving a battle cry, he’d be hunkered down with the rest of them. Most of what’s showed up “wrong” so far has been typos EG on the movement or balance issues between the list it says “The other models in the unit are rearranged no further than 5″ from the Leader and at least… Read more »
Hey would you look at that a typo while I’m pointing out a typo….
Battle Bots and Iron Ancestors dont count as vehicles, they have the Hero/Monster Unit Type, so use the non vehicle Nerve chart, and dont suffer from the Piercing special rule either… too tough for regular shooting to damage, but not really heavily armoured enough to count as vehicles
I know few would agree but ‘nerve’ just doesn’t work in a sci-fi game.
Sure it works, it doesnt matter how far into the future it is, or how technologically advanced a race may be, all living things in the universe will have basic fear as a survival instinct. And you have to remember Nerve is not just all about fear, it represents the unit running out of ammo, getting butchered completely, tactical retreat, maybe even surrendering
that’s not what i meant. I mean, it’s just clunk having to pile on tokens, when I could have just taken models out of the squad. In Kings of War it’s ok as they are on movement trays. But with sci-fi games, it seems to me a bad idea. If a man in the squad is taken out, then that’s one less gun to shoot. I don’t see why nerve has to be introduced. All the things you mention can be represented by better rules. There is something satisfying about seeing the size of your enemy’s unit shrink. With the… Read more »
Don’t just have to use tokens, you can add to the visual appeal of the with little blast markers (plumes of smoke, little craters, a severed arm) for single points and maybe a bigger base size marker (big explosion) for 5 damage. Like battle fleet gothic or epic. Then you would have all your painted guys on the table, keep the mechanic, which I like, plus you get to see which units you’ve battered instantly by the destruction around them. Just move the markers about so they don’t block movement or LOS, after all an explosion would only be there… Read more »
What was missing from KOW is big machines, we all love the big stuff to build now and then, Warpath should have some though :), hope they make some for KOW, mind you Mantic need to sort out there warehouse guys and deliverys first!
I agree with both points 🙂 I would love to see trebuchets firing corpses for my undead, and some huge cannon for the dwarfs etc…
I bought one of those £150 undead armies and it took well over a month to get the whole lot, came in two parts and was still missing some revenants after that, but got it sorted 🙂 still loving Mantic and what they do, just need some improvements here and there thats all
I’m interested to see where this Game takes us to be honest. I am not sure the world needs another Sci-Fi Minis game system right now..but I like to keep an open mind.