Savage Worlds RPG Sees Mass Of New Releases This Month
September 10, 2019 by brennon
Pinnacle Entertainment has been releasing a bunch of new content for Savage Worlds, a fast-paced roleplaying game, onto their webstore throughout this month allowing you to dive into their game even easier than before. The first core release is for the new Savage World Adventure Edition Core Rules.
This new book features the latest and up-to-date rules for Savage Worlds. The real strength of this game system is that it flows really easily and has mechanics which you'll pick up after a few rolls. Added to that you have the sandbox nature of its creation allowing you to set your games in realms of Fantasy, Sci-Fi, Steampunk or something in between. There is no limit to where you can take the rules for Savage Worlds.
That might seem like it's going to be a headache to work with but I've found the rules really easy to read through and it's simply a case of bookmarking specific areas of the rules that you want to use, a bit like bolting on modules to fit your preferred playstyle.
Go Further!
While this version of the rules comes with enough in there to keep Games Masters going for a while there's also a supplement potentially worth adding into the mix. This is the World Builder & Game Master's Guide.
This book helps those who want to create their own worlds to roleplay in and includes lots of helpful tips for your standard weekly or monthly games but also ways to run Savage Worlds for all ages (younger gamers), building up a core group to meet up with at conventions and also ways to publish your own worlds through the Savage Worlds Adventurer’s Guild.
All-In-One
Finally, we have a rather cool boxed set that you buy which contains everything you would pretty much ever need to play Savage Worlds. The Essentials Boxed Set is a mighty tome...
In it, you'll find...
- World Builder and Game Master’s Guide
- Trifold landscape GM’s Screen + Mini Settings
- Adventure Deck
- Powers Cards
- Status Cards
- Oversize Action Deck
- Dice Set + 4x custom Wild Dice
- 25x Bennies
- Transparent Cone and Blast Templates
- Combat & Chase Maneuvers Quick Reference Chart
- Status Tokens
- Power and Ammo Tracker dials (set of five)
- “Red in the Rain” poster
- Bookmarks
Now that is pretty cool. It does come with a heftier price tag but you're never going to want for anything after this. One thing that should be noted is that Savage Worlds works really well with miniatures so if you're a wargamer looking to take the leap into roleplaying games then this might be a good jumping-off point for you!
Many of the cool elements included in the Essentials Boxed Set are also available separately too over on their webstore like the Power, Status, Adventure and Action Decks.
I also have to commend Pinnacle Entertainment on the artwork for the different book covers. I love that they've managed to work in the same character across a range of genres and tie in the fact that the rules cross the genres!
Are you going to be leaping into Savage Worlds?
"There is no limit to where you can take the rules for Savage Worlds..."
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I have Explorers edition somewhere, by never used it.
Have concerns with dice pool systems that I’ll spend too much time explaining which dice to roll to my players… some are easily confused.
I don’t think it’s too tough. I played this with folks who have never RP’d before and they grasped it pretty much immediately.
This was also very handy https://www.uptofourplayers.com/savage-worlds-rules/
That really is dumbing it down. Not sure if my players would thank me for that, or be annoyed I was treating them like imbeciles 🙂
The Essentials Box does have a lot of non-essentials… rules are an essential (unless you have them already) and GM screen (in my experience) is seldom as good as the one you make yourself. The rest of the contents are pretty much superfluous and $150 is a lot of money (I googled and found it for just over £100 in UK).
Here is a list of the parts of the box that are important for running the game. This is based on the fact I have been running/playing Savage Worlds for over 20 years. World Builder and Game Master’s Guide [Very helpful when designing your own settings. Not sure it is Essential] Trifold landscape GM’s Screen + Mini Settings [Savage World GM Screens in the past have all been very well thought out and this one is no different. The settings are Very cool and I have lots of adventure Ideas based on them] Adventure Deck [Not essential, but adds some… Read more »
To me the settings guides are irrelevant as I make my own settings… if you create it all… you know it all without needing to refer to setting book.
Ditto to GM screen… easy to make and I tend to play without a screen… open dice rolls by GM are how I play.
After nearly 40 years of gaming I have more than enough dice, tokens and decks of cards.
I think it’s a great intro piece to get the gist of the mechanics. Enough to make characters and basic decisions. I don’t believe in throwing all of the mechanics at a player first off. Learn as you go. My group were all veteran RPGers and found it really useful and they picked the rest of the rules up right away. The big deluxe set is probably for those who are Savage World fans already and msyne have used the core book but not had the cards and things for additional physical aids. Not a major purchase by any means… Read more »
Yeah, Savage Worlds is my go to system for more one shot games [Cons] and it is super easy to figure out. The Dice Pool is only ever 2 dice and you only keep which ever one rolls highest.
looks a Lara fun game
I’m a long-time fan of Savage Worlds and I’m really happy to see this new edition. I play lots of other RPGs, but when I use SW, my GM prep time is cut to a quarter of what other games require. The system is easy enough that I run games at conventions and teach it as we go. A nice thing about Savage Worlds is that it’s original mechanics are from a miniatures game called Deadlands Great Rail Wars. It morphed into the Deadlands RPG and then became it’s own system. A miniatures ruleset called Showdown is downloadable for free… Read more »
Classic Deadlands came first and I still love the system. Great Rail Wars was a simplified version of the original Deadlands rules and then they paired both sets together to create the 1st Savage Worlds set. I have played all of these and love SW very much. I am even a playtester on this current version.
‘Savage Worlds’ has always produced quality stuff!
One of my favorite books is ‘MARS:Savage Worlds Edition’.
I’ve been a longtime John Carter of Mars fan, (from the books that gave us Space Opera long before Star Wars or other such stories).
I’m also a fan of the Space 1889 series which has a Savage Worlds book as well! (Called ‘Space 1889: Red Sands’)
Yes, MARS is a great book, as is the SW 1889 Red Sands setting. Love the settings that people come up with. I have been known to run the BPRD in SW as well as a few of the published settings.