The Wreck Age Rule Book Covers Up
May 29, 2013 by dracs
Hyacinth Games are gearing up to release the rulebook for their new game of post-apocalyptic survival Wreck Age and have just released a picture of the cover to show the world.
I am something of a fluff fanatic, eagerly delving through rulebooks of games I don't even play in order to get to the juicy stories (that's pretty much how I met BoW, I just sat in the corner of the office reading through their library) and seeing this cover art has got me itching to get my hands on it.
The artwork itself is very good. It captures the style of the world Wreck Age is built around and gives people an idea of what to expect in terms of the game's atmosphere.
On their forum post Hyacinth have also published a quick contents list so we know what we will be finding in the book itself:
What is a Wreck Age, and a RPG and table top skirmish game? (in editing)
8 pages
Terminology
2 pages
3: How Year Zero came to be (in editing)
A: Current Day
B: The Big Push
C: Exodus
D: Collapse/Darkness
16 pages
4: The Resurgence (in editing)
4 pages
5: The People Left Behind (Alphabetical) (all major factions in editing)
A: Hy Plains Drifters
B: Reclaimers
C: Stakers
D: Stitchmen
E: Church of Fun
F: The Arhk
G: The Vale
H: Unicephalon
I: Other Factions
70 pages
6: Building A Community
A: Rebuilding after collapse
B: Example (and floating) communities
C: Combat vs Compromise
4 pages
Community and Character Creation 8 pages (revisions)
A: Stats and Skills 12 pages (in editing)
B: Unique and example characters 6 pages
C: Assets (mercenaries) (for table top) 2 pages
Community and Character Advancement (revisions)
16 pages
Flora and Fauna (in editing)
24 Pages
Game Mechanics (in playtesting/editing)
60 pages
7: Technology/Scavenging
A: Goods necessary for community survival or growth
B: Weaponry of Year Zero
8 pages
Gear (in editing)
A: Weapons (by type)
B: Survival Gear
C: Misc
12 pages
Hobby Section
16 Pages
Game Information
A: Disasters for a community (both natural and otherwise) 4 pages
B: GM Tools (For RPG) 10 pages
C: Misc 8 pages
The Spider’s Lair (revisions/playtesting)
30 pages
Tables
A: Combat mechanics 3 pages
B: Skill Tests 2 pages
C: Character and Community Sheets 2 pages
Closing Comments
A: References and inspiration
B: Creative commons
C: Web info/products sheet
6 pages
All that lovely fluff!
Anyone fancy exploring Wreck Age?
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
I met the guys behind Wreck Age at Adepticon. Not only is the game an exciting blend of RPG and miniature games, but the guys at Hyacinth are really cool. They have a real vision for what they want their game to be and are sticking to it.
This seems to cover a lot in just one book. I might pick it up even for the fluff.
Ever since playing Mordheim (well, Heroheim) I’ve got the itch for a really great rpg/skirmish game that is fully supported, new and deep. I’ve looked at a lot of games/rule sets, but many of them seem to be just copies of Mordheim or very shallow when it comes to character/community growth.
Wreck Age looks amazing. The fluff and genre are my fav (post apoc) and I love that this miniatures game uses action points (like fallout/x-com/etc) instead of the normal move and shoot phase.
This might be THE skirmish game to beat!