Warptime Psychic Power Re-Rolls | Daily Tips
September 20, 2010 by lloyd
Darrell looks at the Chaos Warptime Psychic Power to see what dice you re-roll when using it. His conclusion is all of them and he likes it but not as much as lashing people with a prince (is it just me or does that sound weird?).
BoW Lloyd.
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This is very wrong Darrell, page 2 main rulebook “In some situations the rules allow you a ‘re-roll’ of the dice. This is exactly as it sounds – pick up the dice you wish to re-roll and roll them again.”
finish reading the paragraph…’ you must re-roll all of the dice and not just some of them, unless the rule granting you the re-roll explicitly specifies otherwise.’
Yo Coolhand try reading the whole sentance your quoting “If you re-roll a 2D6 or 3D6 roll, you must re-roll all of the dice and not just some of them, unless the rule granting you the re-roll explicitly specifies otherwise.” The important part of that sentance, the part that you declined to post is right at the begining. “If you re-roll a 2D6 or 3D6” A 2D6 roll refers to things such as a melta weapons armour pen where the roll is cumilative. Or a difficult terrain test where you select the highest, it does not refer to a models… Read more »
I see what you’re saying, and I agree having re-read it. However, personally, I would say assume to re-roll ALL dice unnless it says re-roll FAILED dice. Rather than assume I can choose which I wanted to re-roll. Fortunatley, in most cases, it specifies that you may re-roll failed X etc. so 9/10 times, there should be no argument. In this particular instance, I agree with the way Darrell has interpreted the specific rule in question, you re-roll all or none.
I tend to read the all as being distinct from abilities such as master craft, which allow you to reroll a single die. As such the passage on page two gives the chaos player to select any dice that they would like to reroll and reroll only those dice.
That said, I am a chaos player and I sure as heck wouldn’t field warptime if it was read the way that Darrell proposes.
lol one of the trees is knocked over!
DEFORESTATION!
Huh, I’ve been reading that wrong then… bummer.
Oh looks like this one is going to be a debating session between the aye’s and the no’s.
Isn’t that why you allow Darrell to make these blatantly cheesey rules-lawyering videos? To give us something to sit around argue about. It’s like the nerdy version of “if a tree falls in the woods”
hehe, nerdy bit for you all, if a tree falls in the woods, it does NOT make a noise. It makes vibrations in the air that needs a receptor to convert it to sound… i.e. an ear.
humm but dose it make a clearing if no one is there to see it 🙂
I think he is right otherwise it should have said “re-roll any FAILED..” Bummer. But its still a good power 🙂
he seemed 2 get annoyed when he was talkin about psychers nolt having leadership 10. Calm the passion lol
Yet another rule discrepancy that GW hasn’t addressed. In my opinion Darrell reads this one right, there are similar powers in the Inquisitional codex’s so I think it’s perfectly plausible that this power should work this way. When I consider (A) how easy it would have been to re-word the rule to be similar to the Eldar Guide or Doom power and (B) the fact the CSM FAQ says nothing about it. I see a power that is about as likely to hurt you as help you, hey wait that sounds like Chaos O_o
Nah man Darrel is wrong, read the section in the BRB about rerolls, it states that you can choose which dice you want to reroll.
I get where he was going but compare the two books for the right rules man
This is a stupid argument. Read the Rule for Warp time. Page 88 in the Chaos Rule book. For those who do not agree with darrell read it carefully.
“The power is used at the start of any player’s turn.
If successful, the psyker may re-roll all rolls to hit and
rolls to wound for the entirety of that player’s turn.”
It says all rolls. Not all failed rolls.
i think Darrel is wrong on this one. I don’t play chaos but reading the warptime rule when it says “may reroll ALL rolls to hit and ALL rolls to wound for the entirety of that player’s turn” i understand it as the all is refering to rolls to hit for cc and shooting. not all dice, even successful, at once.
I’m with you on that one, I think the all refers to shooting and close combat, and you might be wanting to re-roll a hit due to rending or something hence it not saying failed rolls.
Rule says “may” therefore you can re-roll all but you don’t have to. I think that word let’s you choose which dice to re-roll.
Hi, i personally think that you only re-roll the ones you choose to (the fails), and am sure of it – after all take ligtning claws for an example – you don’t have to re-roll all dice when you miss with 1. (Also if your into fluff – surely a power that makes you place blows pricisely or whatever it says, WON’T make you miss with more!!) p.s. I reckon that that tree died as a result of Darryl’s rant about not being corrected so.. as vengance I bet an ork weird boy is not Ld 10 =) (I hope… Read more »
I agree with drunkbobnopants. its the word “may” that gives the player the choice. And if it was done that u have to re-roll all the dice u rolled while using warp time, u may aswell roll each die at a time then u just have to re-roll that one die.
I am not a Chaos Player but i would let my opponent say they can choose any of the dice that failed or maybe make it to where they have to take the failed and at least one of the successful ones… make sense?
it says “re-roll all rolls to hit and rolls to wound”
if it was only the failed rolls it would have said
“re-roll all failed rolls to hit”
in the S.W codex Ulrik has Slayer’s Oath which says “Re-roll all failed rolls to hit and wound”