Upgrading Your Orks Army to 40K 6th Edition
November 8, 2012 by beerogre
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We've been sent an old Ork list with a request for advice on updating to 6th edition.
Download the Orks army list here!!!
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Boyz are very vulnerable but they are also very cheap. Shoota boys are pretty nasty due to sheer volume of fire.
I think poor Orks are struggling alot now against other armies out there and are in real need for a new codex.
Being the main xeno race in 40k its a crime if they dont get their nice new hardback codex soon
Orks need their “!!!” back in their “Waaghhh”
The Waagh has been nerf’d big time. It was the centre style of the race, move-run-assault. They either need a new codex to add this back or FAQ it. As for the list how do you get the defkoptas firing 10 shots ? With twin linked rocket launchers they can only fire 5 shots (with rerolls) and being orks they do tend to miss a lot. The big shootas at least give 3 shots each so that’s 15 with rerolls. Killa-kans with skorchas are a good choice I feel and for the boss I’d always take Ghazkul other than being… Read more »
theres 2 units of 5 deffkoptas in the list 🙂
One thing you got wrong; deffkoptas only get a total of five twin-linked rockets;-P But one thing that might be quite effective is putting 20 shoota boyz with 2xbig shootas, a nob with a powerklaw+bosspole+’eavy armour (just in case) in a battlewagon with 4x big shootas, a boarding plank and a deffrolla (pluss whatever other gubbins you have the points for). That’s 18 big shoota shots, 34 shoota shots (and a sluggaXD). What might work is spammin three of these, deffrollas cracking any transports, pour lead into what comes out, and if the oposing player was stupid enough to put… Read more »
The guys idea of 20 Mega Armoured Nobs would cost 300 pounds which doesn’t make it a variable option for most people. It would be great to see GW release a plastic box set of 5 of them – but I guess we’ll have to wait at least 2 years when the next codex is due. I think smaller units are the way to go as Fredde suggests, which is a real shame as nothing says orks more than 30 boyz charging across the board. Taking casualties from the front and all this terrain malarkey has sadly ended that. Have… Read more »
If its GW plastic in 2 years given current prices rises 300 will seem like a steal 😛
I recently went to the Open War Tournament in October with my Orks which designed in the 5th Ed. They did OK, you have to play them aggressive but carefully. One thing that’s been really over looked as a Troop choice are the Nob bikers, Believe me they work. 5 with Waaagh! Banner, Painboy and 2 Power Klaws scare people.
I’m an Ork player and I’d have to agree Lootas are a must. I have 8 in my force (plus a Mek) and if you get them into good cover and let them rip they can do a lot of damage. I did find that the night fighting rule can hinder them though. Especially as they may not be able to see any enemy units. Least you can move and shoot them now and with Orks BS skill ithe snap fire rules don’t hinder them too much (compared to other troops with higher BS values). I also tend to use… Read more »
not by me, i usually ran them with wazdakka and 2 more squads of warbikers as troops, all backed up by defkopts and loootas (never take a mek.. punk always gets hot and dies)this has still been effective for me in 6th ed. if i added anything else would be shootaboyz in a truck to get them to objectives fast or grots with agis defence lines /& big guns to hold a position or 2 and provide more fire to finish rounding out my points.
My 6th ed Ork army (2000pts)
HQ
Wazdakka
Warboss w/ warbike squig powerclaw and bosspole
Elites
Nobs x3 w/ warbike and stikkbombs plus painboy with bike, grot and stikkbombs
Nobs x3 w/ warbike and stikkbombs plus painboy with bike, grot and stikkbombs
Troops
Warbikers x5 inc Nob
Warbikers x5 inc Nob
Warbikers x5 inc Nob
Warbikers x5 inc Nob
Fast attack
Deffkoptas x 5 w/ TL Rokkit launchas
Deffkoptas x 5 w/ TL Rokkit launchas
Deffkoptas x 5 w/ TL Rokkit launchas
And thats the lot comments, suggestions?
That is just like the 2nd ed Ork army that beat my genestealer cult at the 2nd 40k tourney (cept they were all carrying flamers I believe) 🙂
Its fairly cheap to buy too. And cheaper to convert!!!
The ork pile box is a good start yo set up the hammer and anvil type of attacks. you have a big mech with KFF 15 lootas 3 of the mech boys then mount them in a battle wagon behind a aegis defines line with a grot unit as bobble rap to keep the assault from getting to the battle wagon and to note you can not see the grots behind the aegis defense you are on top of it. i run two of the units then i fill in with ork shoota boys to move in the bored. so… Read more »
Overall the book is not in terrible shape, it just needs a boost as pretty much everything got slightly worse except for dethkoptas and bikes – all due to core rule changes. If anything against non-marines the army suffers slighty more than it does against marines – the no I boost on the charge hurts.
Sorry that list is trash no wonder you are losing I still play my orks often and i do fairly well I feel that 6th ed wasnt to bad for orks Overwatch and snap shots , no retreats are gone, nob bikers are way better now cause strength 8 wont instant death them But in all seriosusness that 1850 point list is comical squads of deffkoptas are silly – they are to small to benifit from mob rule so they will get shot and then run only 30 boys!!!! u play orks!!! u need to drop 90 boys on the… Read more »
I have to agree with everything you said. After recording this I faced a well built 6th edition Orc army. Time is the only thing that saved me. Two units of longfangs lived to tell the tale, only because we ran out of time. 90 boys 30 lootas is where a good Orc army should start. Then add what ever else you want.
Yea with orks u gotta rely on numbers
I have even gone the full extreme and played 6 squads of thirty
180 models!!!
and that is only 1500 points – and that include a klaw and three rokkits for each squad
But 180 boys will have problems with tanks
But its fun to see ur opponents face when ever ince of ur deployment zone is covered lol :-p
Yeah see that face a lot when I play my Nids in Swarm-Mode. But back to orks: Can’t you take a Trukk to go with one of your boyz-squad? If you move flat-out and take red paint that’s 19″ right there in the first turn, so even if the trukk is then blown up by your enemy, the surviving boyz are almost guaranteed to reach their enemies in turn 2. Then you let them multi-assault and tarpit a lot of enemies, giving the rest of your boyz time to catch up. Meanwhile the Lootas fire away from your deployment zone… Read more »
I play orks and still have good results with them, even against necrons flyer spam. The backbone of the army should be, as stated by rabidsnail12, lots of boys! I’d also note that orks should always be kept cheap to achieve this. Here’s my personal guide to Orks: – Ghazghkull is great but in smaller games I’d save points by taking a mini-Ghaz (Ork Warboss, Mega-Armour, Cybork, Attack Squig). There’s your warlord and he can be accompanied by a squad of TROOP mega-nobs; they all move 6 inches in 6th edition so are more reliable, they have that valuable 2+… Read more »
my self i find rockets in my 30 boys are great for when you are not in rang for a charge but you are still in range for that pesky vehicle