Is this the Ultimate Necron Cheese?
December 19, 2012 by darrell
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Can 6th Edition Necrons really do this? Darrell reveals a pretty substantial "loophole" for Necron players during the Relic mission in new 6th Edition 40K.
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This almost sums up why I find the missions in the 40k rulebook to be silly. It’s fragile and can’t be moved quickly, but can be dropped at any given time? What’s so fragile about it that it can’t be placed in a flyer and why would it automatically crash? Did no one bring their battlefoam lined lead carry case? Also the flier moves at great speed – but there’s no straps inside to secure it? No this isn’t cheese, this is just Darrell exploiting the flawed logic between the background of a thing, the rules of it and the… Read more »
I have used s similar tactic, but i just disembark the squad from my stationary transport monolith on my side of the table instead. As they count as disembarking from the the monolith as long as you don’t move more the 6″ out of the door you’re fine.
love it cant Waite to use it in a slimier way just hope a new FAQ dose not spoil it.
My response to someone having a go at this would be:
If a model is forced to move more than 6″ the Relic is instantly dropped. Entering reserves would be without doubt more than 6″ unless you crashed within 5″ of the board edge from which you will re-enter the game.
An alternative is that the Necron player can NEVER embark upon the Nightscythe due to the unit that holds the Relic not actually being on the Transport but somewhere else unknown but definately more than 6″ away. So again the Relic would instantly be dropped.
Dimensional Corridor won’t work either. Regardless of how it does so, grabbing a unit from across the other side of the board to a Monolith Portal is certainly moving more than 6″.
Grey Knights can do the same thing.
Interceptors made into troops shunt move on Turn 1 and claim the Relic. Librarian uses “The Summoning” Turn 2. Come get me suckers !
that’s the thing, technically they’re not. they’re disembarking from the monolith so start their movement at it’s door.
I feel that the rule that states that “a zooming flyer can never voluntarily move less than 18 inches” should stop this cheese, as putting the relic on the flyer is effectively volunteering a move of 6 inches.
@bloohunter No way at all mate. If you are any more than 6″ away from the Monolith then all of a sudden you are waltzing out one of it’s access points you have moved more than 6″ no matter which way you try to spin it.
Read up on Dimensional Corridor “the move is treated exactly as disembarking from a vehicle that has moved at combat speed.” this means your squad starts it’s movement by disembarking from the monolith.
I completely agree it’s cheesy and horrible, but RAW i can get away with it.
Read up on how to measure a distance.
If a unit is 48″ away from the Monolith and then suddenly is right next to it there is no way at all to suggest it has done anything other than move 48″.
That’s irrelevant when they are DISEMBARKING FROM A TRANSPORT. Their turn starts by disembarking from the monolith.
Surely you realise that you’re proving your own argument wrong fella… In order to DISEMBARK as you keep insisting that you are doing, you had to move (by whatever feckin means) to EMBARK IN THE FIRST PLACE…
You really should think before you type…
you are TREATED exactly as if disembarking, if you haven’t noticed you can’t actually EMBARK in a monolith.
At the start of any phase draw a circle of radius 6″ around the bearer of the Relic.
If at the end of the phase he is outside of this circle the Relic is dropped, regardless of how he got there.
What you’re saying would allow a unit to be inside any transport that moves any distance so long as they only move 6″ when they get out, which is specifically forbidden by the rules.
Also add to that if the vehicle is treated as having moved at combat speed you have already moved your 6″ so if you disembark anymore than 0″ then you drop the relic, therefore you can’t disembark, so therefore the unit is forced to move more than 6″ so it would drop the Relic before it disappears.
It can never move more than 6″ in any phase, when their turns starts is irrelevant. If they are in one location and then are in another more than 6″ away they must drop the relic.
Pavane of Slaansh anyone ?
combat speed is defined as UP TO 6″, not the full 6″. so if i count as having moved at combat speed i could count as moving 1″, leaving me room to disembark. Nothing states it counts as moving the full 6″.
So a flyer will crash the next time it zooms across the board once you’ve placed the relic inside…? So what if I used a squad of fellas to transport it onto my Stormraven, which would have to be in “hovering” mode to embark/disembark (unless Skies of Blood disembarking, whatever you call it)… Why don’t I just keep moving it in “hover” mode, as opposed to zooming? Unless I’m reading the rules wrong. I can move up to its desired Combat Speed and it moves like a Fast Skimmer if in “hover” mode, if I so choose to… Yes? So… Read more »
you’re still ignoring the DISEMBARKING FROM A TRANSPORT part, at the start of the movement phase they are disembarking from a transport.
@bloodhunter, I could equally claim that there is nothing to say you have not moved the full 6″. Best of luck convincing any opponent that teleporting a unit across the board and then disembarking 6″ is playing by any sort of rule set. No way can you find anything that justifies that rule.
@dreamzkape yes you can move the Stormraven at 6″ if you want there is no problem there.
hehe! Now, although my Stormraven would become a prime target… Would it be such a great idea??? haha! Considering this, should it move 6″, my squad couldn’t disembark and 6″ (not that I would…) with the Relic, as it’d drop. Might have to try this and ensure full support for my Stormraven…
Just as your entire argument is based on the relic moving across the board instead of disembarking from a transport (which it is disembarking from a transport).
Also i have convinced most of my gaming group (as there isn’t a solid argument against it yet). They make my warriors/monolith priority targets or use fast units to move up and grab it first, if someone else gets there first i have a tough time getting it back especially against a drop pod player who just lands on it turn 1.
Should I be able to get it on board my Stormraven, which could take 2 turns depending on how the game started, I wouldn’t disembark the unit that carried it on. Once it’s on board, I’d need to wait the next turn to move away… But I wouldn’t disembark the unit whatsoever. Keep moving the Stormraven a naff 6″, whilst getting shot at. lol Stormraven would hopefully arrive on Turn 2 and ZOOM straight up to the Relic, by which time I hope to have a unit to grab it. Turn 3 it’s in hover mode, moves close enough for… Read more »
@magpie as much as i wish i could agree with you the wording of dimensional corridor does seem to allow for it… i wouldn’t agree with Darrell’s guys in the nightscythe tactic… not sure what argument yet but there’s a few ideas in the back of my head as to why you can’t… however a method I’ve got with Eldar that can’t be argued with in terms of legality is to turbo-boost guardian jetbikes onto relic then use my assault phase jumpy move to go back towards my lines then move jump for a while 😀 @bloodhunter the dimensional corridor… Read more »
@bloodhunter. You’re not playing it right. If the unit holding the relic is moved from one place to another more than 6″, regardless of how it does so it drops the Relic. The unit using it’s on movement or not has nothing to do with it, it is the displacement of the object in 3d space that is important. That’s why I mention Pavane of Slaanesh as it is a way to force your opponent to drop the relic if you roll right.
@dreamzskape. Go for Interceptors mate. Use your GM Grand Strategy to make them troops. Shunt move them to grab the relic then have them bug out. Being Jump Infantry they can move a little quicker than other units by jumping over difficult terrain etc. Use the ‘raven to shoot up the enemy. If you want you can land and embark the unit but it isn’t really worth the bother. You’d be better off with another unit of Intereceptors in it so they can Shadow Skies in to get in the way of pursuers. Unless of course Bloodhunter talks you into… Read more »
Alas, my friend, I’m using Blood Angels. Well, the BA Codex. Sternguard are my fave unit. So I’d most likely have enough DPs to drop 2 in the 1st Turn. Drop the killer unit behind enemy lines to cause problems, and then drop the 2nd with a Troop between the enemy and the Relic. Would be my plan. Problem is the SR arriving on time and give the drop units support until it DOES arrive… Not a concrete plan, however… But a player needs one… lol No point disembarking, which like you said, I could not do, once the Relic… Read more »
Yeh Sternguard are the business.
Indeed. And I hate spamming, but I would field a Sternguard army with Pedro. I just love Sternguard. My favourite unit. Wolf Guard come 2nd because they are crazy and can be equipped somewhat better in a mad-but-loving way. lmao
just to ponder on a thought lets say Obyron gets to the relic picks it up and uses a “lantern” to teleport to Nemesor Zahndrekh at you end of the table what would happen then to the relic?
Depends… Can you teleport “anywhere on the board” or, say, within 24″? If anywhere, I’d say the Relic stays with the model. If within 24″ (an example), you’d only be able to teleport 6″ else risk dropping the Relic. I reckon anyhow.
IMO the rules says the relic is IMMEDIATELY dropped if it is forced to move over 6″, not dropped after the 6″. So if it was put on a flyer and that flyer had to zoom the relic would be dropped at the point of pickup. So Darrels cheese IMO wouldn’t work cause the Unit would imbark on the Flyer and the relic would drop out at that point and then the flyer would move.
I take Immediately to mean be for the movement is made.
@obyron, if Zahndrekh is any more than 6″ away from Obyron then the Relic is dropped. “never move more than 6′ in any phase” means you can never be more than 6″ from where you started the phase at anytime, regardless of how you get there. If you’re going to claim a flyer crashes because it it “forced” to move only 6″ then everything else has to be “forced” to move only 6″ as well. @dreamzkape soemthing I thought of overnight is that there is a huge advantage to putting your guys in a ‘raven (or any other vehicle) and… Read more »
Ah! Spot on @magpie. I was actually wondering during work how I could further the movement. Daymn! I forgot about moving Flat Out. Thanks 😉 🙂 It’s a lot of work to get the tactic to work, but if it wins the game for me… Can’t complain.
lol Bryan….you never win so I wouldn’t bother with tactics of any kind my dear brother!! Concentrate on my birthday coming up and my jimmy choos you need to be saving… wurh wurh wurh!!! P.S best tell rob to log out before I get to the PC.
I would call this legit @magpie – given movement is a clearly defined action within the game it is the act of movement that would cause the model to be dropped. When the unit enters reserve it is removed from play – 0 movement the unit doesn’t move over 6″ as they are not on the flyer hence the entering reserve rule. Which is why veiling a relic away would work as you redeploy not move to clearly defined but different terms. When it deploys from reserve if it doen’t move more than 6″ the relic isn’t dropped – I… Read more »
It really doesn’t bother me either way, I can take just as much advantage of the rule as the next guy but it simply isn’t correct. If the unit is in Reserve it isn’t on the table when once it was therefore it has move more than 6″.
Movement in terms of the Relic is the general case of displacing from one place to another, it is not limited to the actual act of movement as determined by a unit’s movement allowance, as the rule says 6″ in any phase.
Were does it state it is the displacement and not movement? The distance between where the model starts and finishes is irrelvant – its the distanced moved as far as I recall.
To be fair this is such a minor rules gaffe by GW standards. I remember when Jervis came out with the no more FAQs its rules as written – that lasted about a week as people pointed out thing like terminators didn’t have terminator armour in the marine codex at the time.
Because it says “in any phase” so it isn’t confined to “movement” in the Movement Phase sense.
right seen as there sent to reserve who is to say were that is apart from off the table given Necrons ability to use different dimensions can not the reserve point be 6″ from the table but in a different dimension were its the game table that moves not the reserves (like the world rotating and a space craft reentering at a point to land in a specific country) there for keeping the relic in reserve and not moving 6″ so it will not get dropped.. all in my mind perfectly what you think magpie? LOL
That sounds great mate. Sorry what page is that on again?
another problem is @obyron is that when the alternate dimension swings back around to release the unit from the reserve “witchspace” it would still have to displace the relativistic >6″ to be able to correlate back to the same plane of our existence.