Star Wars Legion – Space Station interior table // Part 1
April 17, 2018 by johnlyons
On to a new project today! I am starting to put together an awesome space station interior or use in Star Wars Legion. This build uses the amazing range of terrain products from Battle Systems which all clips together to really give me some freedom in the layout and design of the interior.
As you can see I have modified and somewhat "completed" the basic layout and beginning to add some height in some areas.
I love the idea of the clean "facade" that turns into darker, more gritty interior the further into the station you go. It really plays to the hidden rebel outpost narrative we are aiming or.
My favorite part so far has to be the three launch bays. I am hoping to have more Xwings hidden away here to really give a reason for the rebels to have forces here. Perhaps they are guarding them? Or are they out of range of a fleet and staying here until a friendly ship comes close? Maybe they are a raiding party who attack Imperial cargo shuttles!
Click here to watch the entire Project
Let me know in the comments what you think of the narrative and the table layout so far. We have tons more we want to do so please get your ideas and suggestions down below!
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this table needs a rectangular chasm without safety railings randomly separating to areas. like on all star wars space stations. Kotor was more chasm then platform most of the time.
The problem with doing a space station is a sense of scale – you are taking something like a small town and scrunching it up into a giant floating ball (or torus, or.. whatever). In most sci fi settings you dont see a mix of styles (the old and the new) on the same level but instead have whole floors that are shiny and well maintained while other, less reputable floors are often located as far from authority as you could possibly get. Thus to have everything on the same level is a bit jarring, visually. More than that, the… Read more »
I reckon the second option makes a lot of sense.
Two Sherman tanks photo bomb the Star Wars set. Them little buggers get everywhere in the BOW studio.
I like the idea of this vblog, and to take a look at the Battle Systems terrain is cool too.
What about putting some kind of Maglev or land transport between the cool stuff and the gritty one? Maybe not only to separate them even more and have something interesting to play with but to make two different spaces where the players travel to? Something like the monorail at the start of half life, for example.
Great minds think alike.. 😀
Looking forward to this one! Good luck John 🙂 In terms of separation @siy.gess is right they’d be as far apart as they could although for the purpose of this game I can understand wanting them closer by. To seperate them as a class system would maybe you could have the clean kit running down on side into a clean hanger where the higher ups would land and the lower class (rebels and bounty hunters etc) could be on the left hand side running into dirty hangers. Just to clarify the top down view would be the same as where… Read more »
Depending on if you have enough Battle Systems bits, could you do multiple levels, with a nice shiny upper level and a lower level for the rebels?
Thinking about it a mezzanine level maybe a way to go so that you can film underneath.
Love this idea. I agree with the basic layout with the grotty bit and the rebel hangers at the back and the Imperial bit at the other end. Ideal for cinematic gaming. Really looking forward to seeing everything punched out to see what the options could be.
I like the 2nd option, are you just having 1 level or planning on building vertically in areas as well.
I’ve got some of this terrain myself so will be watching with interest as I’m a bit daunted myself with where to start.
Star Wars: X-wing is a ten-book series of Star Wars novels by Michael A. Stackpole and Aaron Allston. Stackpole’s cover the adventures of a new Rogue Squadron formed by Wedge Antilles, while Allston’s focus on Wraith Squadron, another creation of Antilles’. In the 10 book series the rebels have secret bases throughout the galaxy in strategic jump locations to intercept cargo destined for the Empire. Several of these bases are compromised because of a spy that is not found out until later books. The first book, X-Wing: Rogue Squadron has one such episode and it is the first clues that… Read more »
So my battery died on my phone, then the 5 minute sketchbook image turned into a 35 minute mock up in Photoshop instead! Excuse the perspective! Also, since we would be focusing on a more “zoomed in” area, the curvature of the ‘ring’ would not need to be apparent. http://www.freewillstation.net/station.jpg You have to figure that if the Imperials know there are rebels here.. and more importantly that they have fighters, that the Empire would move to cut them off from their most obvious escape route. So in this case the shuttle would land in the main hangar area, more or… Read more »
I think the small bays should be facing the large bay as they will all exit from the one bay door to space john?
Instead of having a 1/3 (rebels left side) 1/3 (rooms middle) 1/3 (imperial right) layout that can look a little bit boring (because everything looks neatly sorted), you could try to put another room section in the imperial section so that only for example two third would be the landing area. Making the rooms basically a L-shape kinda deal. Another thing could be reducing the rebel hanger bases by a tile to add a corridor between two of them to add more variability to the section. Also another way as other pointed out, to separate the two section further you… Read more »
John, I the second layout might work nice for filming, but the first layout is more dynamic. Forces having to spread out, find ways to support each other, and focus on the mission card. 1. Turn the small ships bays around. Make the center of the map a ‘fly through’ where large ships can land. 2. Make the center area a trading zone. You can litter the sides with crates, barrels, shops, and everything. 3. The Clean area could be treated as the control room/command center or where high end clients go. 4. Make it an objective game, here are… Read more »
I know that Battle systems made an observation port that angled out over the arrival bay. Maybe there should only be 1 or 2 rebel bays with some tunnel like sections that connect to the imperial base.
May I enquire where the X wing comes from?
Your second choice is your better choice. Much more playable.
It has begun!