Space Marine Command Squad | Daily Tips
December 16, 2010 by dignity
Today Darrell chats about the Space Marine Command Squad and the upgrades you can take for them.
BoW Justin
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darrell does space wolves have an apothacarie ? if so were does he fit in ?
No Space Wolves don’t have apothecaries. In the fluff Wolf Priests act as our apothecaries, but in game terms they don’t have an apothecary like effect.
Intresting, great tip, i’ll tell my brother about that he play Space Marines. Here is a question of my own if you’d be kind enough to find out for me please, I’m still pretty new to playing Warhammer 40k and i’ve gone with a Tau army, its gone pretty well so far but something about the codex is confusing me, i’ve noticed in the army examples in the back of the codex show a XV8 Battlesuit team with three different support system upgrades on each suit, being the Target-lock, Multi-tracker and Shield generator, my question is does having one system… Read more »
Ah. For support systems, it only affects the individual it’s placed on, unless it says it affects the whole squad.
So for your target lock, only the guy with the target lock can shoot at a different target. So for 3 suits, you would need 2 of them to have them for all 3 to shoot differently. (One shoots as normal, the other two declare different targets). For muti-trackers and shields, same thing, it only applies to the model it’s on.
That help?
I use a command squad and their usually very good! I take a banner, a champion, 2 lighning claws and a powerfist. I have the powerfist on the banner guy so that I can take off the lightning claw guys first if they die. My captain has a relic blade and storm bolter, usualy with hellfire rounds so if I take a plasma pistol or 2 they become nice and shooty. Ideally I’d put them in a razorback with tl ass cannon but I dont have one yet so its rhino or footslogging at the moment! When they die its… Read more »
sorry to burst your bubble there but a captain can’t take hellfire rounds with a storm bolter. it’s boltgun only with special ammo
Wouldn’t you get a feel no pain save on the plasma gun exploding? I don’t know ’cause I play Eldar and we don’t have any plasma weapons.
Yes you get a FNP save from an overheating plasma gun because you get your normal armour save as well.
Plasma grenades?
Yay he answered my question I thought that was the answer just being optomistic
Hi
I was just wondering what is the miniature, with the large scythe, on the top of the shelving unit on the left of the screen, above the gargant is?