How to Save Fleeing Troops
July 8, 2011 by dignity
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Darrell has some Blood Angel Terminators running from a pack of Genestealers.... but how is he going to save his team this time?
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I’m not convinced. The rally is done at the start of the turn isn’t it? So the termies would need to wait till their next go to rally. But by then of course, the stealers could have moved and fleeted closer again. Or maybe I’ve misunderstood
actually the book says “the unit falling back can attempt to regroup by taking a regroup test in the movement phase just before they move” it never says that has to be before other movement.
Mega Cheese. Poor nids.
What? As a nid player I would be furious at this. Hence Mega Cheese.
As a nid player I sympathise with the situation. Hence Poor nids.
Who? and Why? is all I’ll ask.
P46 done in the movement phase just before that unit moves
hmm… how about the nid player moveing his guys TOWARDS the termies after getting tank shocked? 🙂
he cant decide were to position them as he always has to take to shortest possible way out of line of the tank so if you tank shock them in the right angle and just touch their side that is towards the termies ( in this case ) he has to move them away from the termies
Yep at the start of the turn you make a LD test to see if they rally, if they cant by any means they continue fleeing.
my mate gets so angery when I get board and tank shock with my monolith
love this tactics series even though im a nid player and so lack vehicles.
tempted to go space marines/ imperial guard or necrons/ tau when their new codexs are out, after i’ve made a 1000pt nid list
DO NOT DO NECRONS just yet they are going to get updated soon and are a bitch to play, GO IG
I don’t consider this cheesy at all to be honest (not that I’m a fan of calling anything cheese, it’s a game after all)
Any way, this is simply a normal tactic using the normal rules and in no way cheese.
Nice vid 🙂
Rhino is cheap but Terminator Squad is expensive so thats very good use for Rhino.
No No NO! Page 46, regrouping, 5th paragraph: “Once a unit has regrouped it cannot otherwise move during that Movement phase,but otherwise it behaves as normal.” Thus you only get 3″ movement not 9″, Darrel you donut! P.S. Daemons player knows this and you play marines and you do’n’t? Turn it in! You’ve been trying it on again haven’t you? Stretching those cheese-strings!