NEW Necron Codex: First Look!!!
November 7, 2011 by warzan
Video Sponsors: Battle Foam - Wayland Games - Infinity
Warren and Darrell give their initial opinions of the brand new Necron Codex and give us an overview of just what's changed and if those changes are for the better or worse.
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really guys, only on beasts
I still can’t believe that the necron codex mentions the megalith in the battle of Uttu prime
COPYRIGHT THE MEGALITH TO STOP GW USING YOUR IDEA!!!!
Nice, brutally honest review as always guys! 🙂
Shame to see that GW are clearly down on funds, as they still recycle the same old artwork, and can’t manage to release colour books, unlike the companies with buckets of money (Privateer Press, Corvus Belli, Wyrd)
P.S. Sarcasm intended.
At last the monalith has been nerfed!
One thing is that there is some necrons that are controlled by a computer, so you can say your necrons are from that part, they are the normal silent warriors.
The death ray states “Every unit (friendly or enemy) underneath the line suffers a number of hits equal to the number of models in the unit UNDERNEATH THE LINE.” So a unit of thirty boys that has one boy under the line suffers 1 hit not thirty. The death ray is good, but not as good as you say in the vid.
ok technicality time. it doesn’t state how WIDE the line is. so a 12 foot line between the 2 points and that’ll be a lot of dead orks. ok i’m ready for people to have a go at me now 🙂
You obviously have a very poor understanding of geometry… a line has only one dimension, which is its length. A line, by definition, doesn’t have a width.
going by your logic then you wont be able to hit anything with this weapon because with no width means you wont be able to see the line in question.
I am not going by “my logic”. That’s how a line has been defined in euclidean space for the last 2500 years. When you draw a “line” you aren’t actually drawing a line so much as the closest possible visual representation that we can attribute to a line. You are right on one thing… an actual line cannot be seen. So you have you use your brain a little bit and visualize the points you are seeing that share strict incidence with their corresponding line points. The thinner the “line” is, the more accurate it is to an actual line.
or, lets say you use you tape measure to show the line, you could have a big heavy duty tape measure that is about 2″ or 3″ wide or a cheap xmas cracker one that is about 1cm wide. obviously with the bigger tape measure you will hit more men in each unit then the crap xmas cracker one.
I’ll get another look at the codex in the morning but even as you write it – I think we’re still right ;o)
Perhaps we need an FAQ already, despite the book being out for less than a week.
@warzan Oh man guys, you got the fluff from both books so horribly wrong. The Blood Angels comment made me cry a little, and then it just got worse. Why must you do this to me? What did I ever do to you?
Guys you need to sit down, calm a bit plug out internet connection.
Look at the codex again and forget about whole forum giberish talk. Clear up your mind.
You guys got accidentally biased,
New fluff is a way more interesting than the old one.
Btw Darrell in one sentence said that he hate fluff and then he said that he like old terminator fluff. Make up your mind.
Still love ya guys, but don’t be so negative and close minded.
In a nutshell Darrell hates all fluff, he couldn’t care less about this – because Necrons had basically no fluff, this suited his brain 😉
When you take his beloved mechanical killing machines (they do what he loves – looks shiny a kill stuff period) and give them something as shocking as a ‘personality’ – especially a pretty suspect one – my buddy Darrell is going to have a brain fart.
Is it justified – we’ll thats down to each player to decide.
To give this some perspective i was chatting with Darrell about his other love Space Wolves and thier fluff – we wern’t getting anywear because he kept listing rules as fluff so i said to him tell me a single story about these guys that makes you like what they are about.
He told me they have massive testicles, so massive in fact that they can’t lie down because it hurts – therefore Darrells’ space wolves never lie down… ever.
His face was gleaming with pride – at which point I realised Darrell is a very special human being indeed 😉
This has already been errata’d specifically for the Spanish version of the codex. That one actually said that every model in the unit was hit, apparently. Now it does not (Necron FAQ on Spanish GW site).
‘…number of models (in the unit) underneath the line…’
‘…number of models underneath the line in each hit unit…’
‘…number of models in the UNIT UNDERNEATH THE LINE…’
This needs a FAQ – are units treated as Warpath blobs or Warmachine individuals?
Also, Necrons have buns of steel, so about that ‘battle brothers’ idea…perhaps the guys in red like a challenge? 😀
Apparently the death ray only affects the models in the unit “under the line” so with a squad of thirty orks with only one under the line, you’re only hitting the one under the line, not the thirty orks in the squad 😛
Darn it, ninja’d 😛
Also, the fluff isn’t as terrible as you make it out to be, relax! Do you guys just hate Mat Ward?
actually, I agree with the BOW boys.
although I never played necrons, I did enjoy the nature of their old fluff.
The fact is to any of the older players, the new fluff completely contradicts the old fluff. The necrons we once knew and feared are gone. And it’s not that they hate Mat Ward, nor is it that they are saying the new fluff is terrible. But what they are saying is that the new fluff was clearly written by someone who knew nothing about the army. And that’s just insulting from a system as well developed as 40K, which really has no excuse for not using the preexisting fluff.
And if your a video game enthusiast, here is another good example.
it’s like Metroid Other M, not a bad game or poorly written on its own. But its characterization of Samus completely contradicts what was already established as who she was. So if it was the first Metroid game you ever played, You would be fine with who she was. But if you were an older fan of the series, you could become quite upset to see that the character you knew is not at all portrayed in the game.
anyway, that is just my opinion.
That’s cool, and thanks, I suppose my comment was rather facetious. Personally I don’t really have a problem with the new fluff, as it gives the Necrons a bit of flavour that they lacked before (I remember feeling that the old codex was a bit spartan on details that made me *want* to play as Necrons…. but then again, that’s my opinion)
Then again, isn’t there a tomb world that went mad and erased all the sentience of the Necrons in the new fluff? (And therefore making the Necrons from that Tomb World more like the ones from the old codex?)
But anyway… everyone is entitled to their opinion on this vexing question of fluff, so everyone is more than welcome to completely disagree with me!
Personally, I feel that the new codex is channeling the Therians a bit on this score 😛 A mixture of mindless machines and sentient overlords.
Worth a note with the Deathray, the weapon works where the models units take a number of hits equal to the number of models under the line, so unless the ork player has lined up 30 models, they’re not all taking hits (though theoretically, there could only be 18 hits on them because of the size of the bases and the max roll on 3D6 being 18″).
Also monolith can fire it’s gauss flux arcs at different targets, it’s in the rules for the weapon.rather than the vehicle.
+1
Is not so deadly… 🙁
from the codex “every uint (friendly or enemy) underneath the line suffers a number of hits equal to the number of models in the unit underneath the line.”
Nice introduction.
I’m sure the thought of Mephiston at the rear brings comfort to everyone.
Am I the only one who thought the Tarzan communication should be read by Leslie Phillips , thats how I imagine him speaking.
I’m interested in Necrons, the new models and the fact you can experiment with colous a bit more now attract me, I think you could make a very very nice looking army out of this range.
someone please drive a tank over matt ward…the guy cant write diddly squat.
deathmarks with squad of scarab
will cause chaos, Scarabs to remove
the armor save and deathmarks
to finish the enemy off.
Nice long epic discussion as always 😉
…and the Death Ray!!!
Man the necrons on the cover are rather dynamic compared to the old cover. I wonder now that the necron can talk what will they say?
I personaly think they should give up taking over the universe and aim on taking over the stage! Yes that’s right, a musical!!
“Why oh why do you run from me? Is it because my evil glare makes you pee? The truth is that I love you and give these flowers a token of my affection! Now stand still as I blast you with my guass rifle my looooove!!!!” Thank you, thank you.
Uh using Tesla for the new weapons is following the pattern of using Gauss.
http://en.wikipedia.org/wiki/Gauss
my reaction to seeing the fluff
http://www.youtuberepeat.com/watch/?v=ZtBnUo9D1h8
You guys hit the nail with your comments about the fluff. Great to see other people t liked the machines of doom, and don’t prefer the ‘Earl Grey tea for me please’-tomb king pussies in space… Conclusion: never say ‘They need more character’ to Matt Ward.
Seriously, you got it absolutely right
RP: ‘if the unit makes a fall back move remove any counters from it’ So if you make a necron unit fall back they don’t get reanimation protocols either. So getting necrons in assault is the best way to beat them perhaps.
Also I don’t think they need to write in the rules that the monolith weapons cannot target different units since all vehicles normally go by that rule – it specifically stated in the last book that the monolith could do it, as does power of the machine spirit.
The rules are good not too much cheese but I agree about the combinations of some units being powerful. In a way this is perfect rules making. I agree about the doom scythe.
The fluff does have some bad moments but despite playing the previous necron book I actually quite like it, especially given Ward’s other fluff its alright.
oh and thanks a lot for doing a necron week been looking forward to it!
Gw want’s codex that parents could understand -.-. That’s shitty and if they do it to Tyranids i would simple never buy or play anything gw except for Mordheim or the old untouched stuff ( and using mantic figs by the way, GO WARPATH! ).
Necrons use to hate so much life that they even kill bacteria!!! Pluto would have more life than any planet recently conquered by Necrons!! It was Necrons > Death !!!
Very Ingsoc things are going in GW -.-
I’m probably not alone in saying I wouldn’t quite mind it if Matt Ward wandered in to a dark, isolated forest and didn’t emerge for many decades. Not sure why he’s allowed to get within even 10 feet of a codex, but GW doesn’t really seem to care. I love a lot of the new models so much i’m really compelled to start collecting, but I wouldn’t collect unless I played… And the new codex gives me a headache. Great review guys!
I predicted the new fluff would upset the established players. GW once again rewrites established gaming fluff for 40k without paying any attention to the fanbase.
Expect the next codex to follow the trend.
I am worried that Black Templars are going to become the Salvation Army collecting charitable donations next.
Don’t say that man, they’ve got to do the dark angels as well 🙁
The new Necron fluff is the same as all fluff by Mathew Ward, CRAP.
I’m starting an cron army and you know what? they are gonna be as they should be, mindless killing machines that walk forward and beeps whenever someone shoots them.
Screw you Matt Ward.
Matt was actually considerate in this one. If you read the book, he mentions one tomb world which had all its inhabitants brains erased, so the computer of the tomb world took over all their bodies and uses them to fight for it, even fighting other Necrons. Normally, i dont like Wards fluff because the things he changes already have deep fluff that he violates, but in this case he took an army that didnt really have fluff per say and added some semi interesting stuff, while still preserving the old fluff for people who want to use it in a form.
What other codexes has Matt Ward touched in the past? Is it common for him to just rewrite the background fluff?
Blood angels who dance around the maypole with necrons, Grey knights – dreadknight looks like a babycarrier, and a special character who owns a penthouse in the warp.
it has been common for him to re-write the fluff in the past.
his written works thus far include…
-Army Book: Daemons of Chaos
-Warhammer 40,000 Rulebook, 5th Edition
-Codex: Space Marines
-Codex: Blood Angels
-Codex: Grey Knights
and more recently
-Codex: Necrons
That was awesome.
I really like the new kits from a hobbyist point, but parts of the fluff and some of the rules just sound awful. I dread to see what GW will do to the next Chaos marines book or my orks….
Could they possible make the next chaos book worse…. I hope not.
Guess I picked a good time to start playing warmahordes.
I know the fluff may suck to established player, but overall it isn’t bad as an original background story.
I think Warren does the best Tarzan
I actually like from new fluff. Thing is I never cared about “mindless killing machines”-fluff of past becouse it had same problem that Tyranids fluff has. I like that race that I am playing thinks and talks so that I can understand what motives them and get into they mind set while playing.
Great video guys. I’m with others and would say the Death Ray isn’t that good, it’s ok and will make your opponent think more about their placement, but that’s it. Personally I’d use my laser pointer to draw the line, just as an excuse to make up Death Ray sounds 🙂
I haven’t read it yet, but the new background, from what I can gather, is a travesty compared to the old. I can understand why this route was taken but it seems Mr. Ward has neglected something that was conceptually quite epic, in favour for a standardised (or rather bastardised) background. Some of the name’s are excruciating (Imotekh, Phaeron) and he’s had the nerve to reference Lovecraft – is nothing sacred? 😉
It makes no sense for the Necrons to be doing, whatever it is they do. The Necrontyr were originally tragic. They hated their own decaying bodies so much that they were consumed by jealousy, and in turn turned to the C’tan out of desperation and envy for the Old Ones and their creations. They achieved their goal, but it cost them their souls, their personalites, everything. They had become slaves to the very creatures that brought them retribution, only because they were dealt a rough hand in life and wanted something better for themselves.
The fact the C’tan were given physical forms and were corrupted by it, many becoming mad, intoxicated by mortal sensation and the sheer power they had over these pathetic races, was also a great concept. A lot of people said it didn’t seem right for the C’tan to fight on a mortal level. Why would they when they can eat suns (the very thing that gives all life) and destroy an entire planet if they chose to? The answer is because they couldn’t care less for the mortal races, they’re play things – little more, and they simply enjoyed f***ing with them.
Now the Necrons managed to destory these beings with weapons of “the living universe” saying that the C’tan were simply arrogant and didn’t notice what they were up to? The C’tan were originally fearful of the Warp, which was the only kind of substance (or the manipulation of it) that could harm them. This also means that the Silent King managed to deceive The Deceiver and other Star Gods? How? They could be arrogant, but not stupid. Now the Necrons have awakened to start on a path that led to their own physical damnation to begin with, using the fractured essence of the very Gods that they betrayed to help them achieve it?
As for the Necrons being painted differently there were many C’tan, and all went a little bit crazy from being given the material form of the Necrodermis, so if one fancied making them pink, they would have done. There’s two pages in the old book with many schemes and but a single sentence explaining this point – for me that’s all that’s needed. Now we have “Dynasties” and other human elements. The reason I liked the Necrons in the first place was because they were souless killing machines, controlled by the whim of mad Star Gods. Instead of the Nightbringer – the personification of nigh on every living races fear of death – I get Imotekh the Stormlord. He’s angry and wants to destroy all other lifeforms, disregarding his superior logic that such an act would be pointless as he’d be very bored if he ever managed it. He summons storms, how? It doesn’t matter he just prefers to fight that way?
A lot of it is plain bad writing. I wouldn’t have minded if there was some thought put into it. There is no face palm big enough to express how nerfed the background has now become.
On the flip side, I like the rules and the models – some of the individual fluff isn’t that bad and the book has a lot of combinations. I agree it isn’t straight forward to use and they gather points very quickly. I also think Deathmarks are full of win 🙂
I disagree about the Monolith. I agree it’s been nerfed, but it was pretty much indestructible and it’s really all the old Codex had going for it. It’s cheaper than a land raider and better than a land raider – what more do you want? I’m sorry Darrell but the Monolith was over-powered to begin with, if it had been kept the same, all you’d see would be armies of three of them. Remember it can Deep Strike and fire all its weapons 🙂
Looking forward to the rest of the week 🙂
Wow, I didn’t mean it to be that long. I can see why some could relate more easily to the new background, but for me, I liked the fact that the Necrons and C’tan, together with Chaos, meant that their was truly no hope for the other races – it fitted in with the whole ‘Time of Ending’ 5th Ed brought. Chaos on the warp side, C’tan on the material, was like a sandwich of innevitable extinction, which to me is what 40k is about – endless warfare with no hope of winning – not even for Charlie Sheen 🙁
Sorry guys but (I can’t believe I’m saying this about a Mat Ward book) I’ve quite enjoyed the majority of the fluff so far. I’m about 1/2 way through reading everything up to the unit entries and I have to say I like the character they’ve taken on.
The wording is a little “eccentric” at times but the overall feel is something I embrace. I enjoy Egypt, IN SPPPPAAAAAAAACCCEE!!! This being said I was never into the Necrons in their previous incarnation because they were quite frankly BORING. But alot of people liked it. But in the end “different strokes, for different folks.” Although some people might have had strokes after the way they’ve reacted to the fluff. 😛
I actually can’t feel my whole left side 😉
Egyptian god like creatures with infighting etc. Sounds like a rehash of the Stargate SG-1 TV series.
“Now you can do what you want”
You always could- The great thing about 40k is it is a HUGE galaxy with so many secrets and agents of misinformation what’s true on one gaming table could easily be false on another because they could well be lightyears, centuries and dimensions apart
The death ray is not so deadly as you explained here. Only the models under the line are scored for hit. The reference of “unit” is only to divide the hits between units under the line… 🙁
Entropic Strike is also going to wreck armies that have feel no pain, reducing FNP to your only save pretty quickly. And regardless what the rule for the death ray is supposed to be, it’s poorly written as a game rule. Leaves too much up for argument. Kinda surprised nobody noticed the named lord that keeps Nightfighting rules in effect. There’s also something about hitting every enemy unit with magical powers every turn, as long as he’s ‘in the list’, which says nothing about alive, dead, in reserves (where he’s conviently ‘forgotten’ to be rolled for to keep him there). So we’ve got fluff that alters the theme and history of the army, and a slew of badly written rules. Pretty Wardian, I’d say.
A death Ray? Realy? Realy!?
Oh snap!
Good video. Though Necrons are more interesting, its made me decide to stick with Dark Eldar for the next army.
One question though Warren… you wouldn’t by chance be growing some facial hair for Movember would you?
well , had to turn off after the regency impression , gave me no real intention of wanting to know the guys opinions about the books , very disppointing.
I had a cold, I promise to do a much better impression next time! 😉
cthulutan
Great review you did there BoW, I’m love your way of doing things.
But as some said and especially “warspawned” the fluff now is just plain boring and not what the Necrons previously were.
Not because I don’t like the new fluff, to be honest it’s sometimes really good but they aren’t Necrons anymore, now they are Tomb Kings in Space or Dark Eldar dressep-up as Terminators or like any other generic race, I’m just sick of it. They got something original and diffrent like the Tyranids and raped it into a generic, blank race without character.
I hate the new fluff because it’s the same old shit we read a thousand times already.
IMHO what many people liked about the old Necrons were the fact that they weren’t just something stolen from ancient time like most other races.
They were diffrent, they were as “warspawned” said tragic, and there jealously costed them there souls, personality and free will, now reduced to plaything for some of the most powerful beings in the galaxy.
And the C’Tan one of the most fasctinating characters in the 40k universe.
The Nightbringer being the source for the symbol of the Grim Reaper or any personification of death, now got killed by some lousy Necrons?
The Deciever who convinced all the other C’Tan to start an all-out war, got tricked by souless animated Necrons?
It’s just sad that GW discarded such a great background for something more generic.
Hey guys.. I dont mind the fluff that much.. I will say it is handy that they can talk, now atleast you can have a nice monotone emo chat with them about how all things should die 🙂
Anyway,. The Monolith. I cant see many people takeing these now. They have been hit with the nuff bat HARD!! Getting rid of 30 points.. fine.. great. But is it worth what they take away? There partical whip has gone down from S9 to S8. Also it no longer states that it is AP1 under the hole, so simple AP3 all the way around.
Also meltas, lances, chain fists and anything that roll extra dices now all work on the monolith. Ok, no worries. I’ll maybe buy that. It sucks becuase they were MENT to be the most indesructable things around, but gamewise letws say ok let them get nuffed abit.
Then they reduce the gause flux from S5, to S4.. effective defensive weapons. Now heave3 instead of d6. I prefere heavy3 personall, less randomness.On page 81 of the codex it says each flux can target a different model from the main gun AND from eachother. So everyweapon can shoot at something else. So thats cool.
The biggest nurf, if omiting the rules for deepstrike for the monolith. It’s SIGNITURE move was deepstriking onto untis and then the models moveing out the way. I HOPE this was accedently omited, and in an errata or FAQ it wil be put in. With all the nurfs it NEEDS to atlest get that back!! They should just have the same rules as DROP PODS. Move it the minium distance so it can land safly.
Personal I cant see many people taking monoliths for how much they have been gimped. Now they WILL be the first things killed on the table. And with a main weapon only ranging 24″ that dosent seem fair. ALSO note that the PARTICAL WHIP is now a PARTICAL weapon not GAUSE.. so it dosent get that rule. Also gause dosent auto wound regardless of T anymore. So yeah.. LOTS to consider
On page 81, the description of the guass flux arc says it can target individual units from the rest of the shooting, therefore the Monolith can still multi target =D
I’m an old-time necron player that happens to like the new fluff, though I play Tomb Kings in fantasy and have a history of not being all the discerning with my fluff so take that for what you will. Also, players that want the old-style ‘crons can still take them with either a destroyer list (who I imagine now talk like Daleks) or that one tomb world who’s AI possessed all of the necrons inside and is slowly conquering other tomb worlds (Empire of the Severed on page 16).
I had to post because I’m a little tired of some of the antics I see here and elsewhere being played out. Seriously? Are people really going to start belittling this work with comparisions?
The Necrons can be compared to Cybermen, Daleks, Terminators, Eygptians, Babylonians, Goa’uld, replicators, the Borg, and the reapers, and they are none of these things because each of these comparisions falls short in many ways. The list also goes on because in some ways all things are relatable. The Necrons by the fact that they are all thesee different things and not, makes them unique.
The change in the “fluff” had to happen or else the Necrons would be little more than metal Tyranids. Darrells comment that the characters have names is plainly silly, your regular warrior/Immortal/destroyer/flayedone/scarab/canoptek tomb syder/Canoptek tomb wraith/tomb blades etc.. have no name and need no name.
Warren, that excerpt you read from Trazyn’s codex entry is supposed to be in jest and to belittle the Inquisitor. If you actually read it again you’ll find that the “gift” of 5 catachan regiments is not a gift at all and the “gift” of the tessarect labyrinth he sends is a trap. A kind of “oh look, you think you are so powerful and so knowledgeable but I beat your little army and I found you and now I will trap you”. To me that is sinister and speaks volumes of Trazyn’s character.
That the codex isn’t in full colour is by now standard for 40k codexes. Why would that change now? That they reused old pictures is also pretty standard, however there are a tonne of new pictures aswell.
Sometimes I wonder if for once we could have a review that is actually objective. You know, about the layout, presentation, artwork, photography, and how the story has progressed without personnel bias. Yes there will always be a certain amount of personnel bias, but to say out right that you do not like a change or expected something new is not so much a review than an opinion piece. There is a too much opinion colouring certain subjects on BoW and other subjects that are genuinely well adressed. I’d like to see the same kind of proffessionalism applied equally to all subjects and have them rise and fall on their own merits.
anyways..that is all from me.
How about you wait for the rest of the week to see how things pan out?
You cannot have a review without opinion other wise its just stating changes.
We don’t really focus on page layouts and design a) because workshop are pretty good a those and they rarely change from book to book… and b) who the hell cares!
The thrust of our comparison is with old Necrons vs’ the shiney new and improved necrons, do you think the Irony is any less if a necron lord is ‘joking’? So he’s a collector with a sense of humour (a cool one at that!), can you not see the disconnect there?
The old book did not name necrons, this gave them a deadly appeal (similar to why nid players love nids), so the focus on names is justified.
Bottom line, its different, it will grow on people and three rules editions from now when it finally gets another refresh only a few of us will remember what they were like. Book is good though as we get deeper we do find more and more interesting stuff,
It seems I’ve done a terrible job of expressing myself. You guys at the BoW team do an amazing job. This is made more evident by the shear volume of different games and manufacturers you cover. Although sometimes opinion statements such as “I don’t like X” get repeated through no fault of your own and can turn into a mantra. Especially when it is a first look at something, remembering that alot of people had these opinions before a codex was even seen based on little more than what someone else told them of the fluff. I, for one, had some hope for the story and feel that while not everything is the same,after actually reading the fluff, I feel it has been expanded for the better.
I’m not the best at articulating myself informaly in writing (I guess it’s how I’m wired) I was trying to convey my interpretation of the Trazyn excerpt. The accents were great! I just thought you missed out on the “punchline” so to say. Granted it is a rather long excerpt. The bit with the tessarect labyrinth made me laugh. Until that point I had thought that Trayzn was being literal and was thinking “WTF?”
I get what you’re saying about the disconnect. I think we’re probably so accustomed to named characters and the un-named masses in our hobby that Necrons just become one more. My thoughts are that until now we’ve only had communication with the Necron lord class which has only minor sentience, enough to issue a threat or deal some communication but without a name. The Overlords are different things entirely and function more like flesh and blood characters. I guess because they are now your go to HQ choices that that shatters alot of what made Necrons scary. ie the nameless masses. Thematically it’s still there, it’s just overshadowed by the Overlords (perhaps too much).
I liked the old fluff, this fluff just make better sense to me…although I hear alot of old Necron players saying the same as Darrell. It’s all IMO still there (except for the C’tan as gods which I never really liked).
I guess for me, I like the codex in sofar as I finally can taylor my force to be more than a warrior phalanx. The addition of new weaponry types, like the Tesla weapons, Tachyon Arrow and Death Ray just scream Sci-fi to me! They also sound more like Mechanicum designations for their weapons than ones that the Necrons themselves would use… atleast thats the way I like the imagine it. The story behind the Triarchs appeals…they didn’t go to sleep and now act as a kind of “police force” trying to unite the dynasties. I can’t wait to see the Triarch Stalker and Tomb Blade models! (hopefully we won’t have to wait too long)
Anyways, bring on the rest of Necron Week!
I’ve not checked the whole codex yet, and I don’t read all the fluff crap, so have only been comparing the old rules of previously available models to their new rules. There are a lot of pros and cons, but more cons I think.
Ahh, the poor, poor Monolith. Obviously GW’s attempt to get people to stop using them and buy other things, just like the Carnifex for the Nidz.
The main problem I have is that nothing has been done to balance the weaknesses of the old ‘dex. I think Blood Angels, Wolves, Grey Knights and other armies that hit hard in combat will still see the Necrons off in short order. I just don’t see their new (very expensive) combat units lasting long enough to do much damage.
I was hoping for just 2 things: army-wide stubborn or fearless to stop them getting swept up so easy, and a combination of relentless with the inability to run, to portray them as an army that is very effective at just slowly grinding forward while frustrating the enemy with their resilience.
“I was hoping for just 2 things: army-wide stubborn or fearless to stop them getting swept up so easy, and a combination of relentless with the inability to run, to portray them as an army that is very effective at just slowly grinding forward while frustrating the enemy with their resilience.”
So far I don’t get that feeling from them at all. I get the feel of an almost magical army where units are appearing and disappearing all over the place, and even the very nature of the table changes. The Lords are charismatic and the troops don’t have range so appear beside you to look you in the eye while they laser your ass.
Yeah they’ve definitely taken the army in a different way to what I was hoping. I guess because they are metal I’ve always wanted them to be mindless and fearless killing machines like the terminators lol.
Somewhere on the website Ward says they’re an elite shooty army but since they don’t have relentless which would automatically make that true I think he’s been sniffing the liquid filler for the bubbles in finecast.
The concept of the fluff, that the lords have personality and ambition(even if they are weird) isn’t that bad, but then its written in the same way as most of ward’s fluff: “oh it was always like that we just never said before and anything that contradicts it is a mistake or propaganda” which just annoys me no end.
Umm…the Phaeron rule makes the unit an Overlord joins relentless. Also, deepstriking with close ranged rapidfiring weapons, coupled with the resilience of the Necron Re-annimation protocols makes them a really good hit a shoot army with the ability to then get out of trouble by phasing out and reappearing somewhere else thanks to say..and Monalith. Tesla weapons are also assault weapons.
There are also atleast a couple of combos that can make close combat armies think twice about moving. eg. C’tan power writhing worldscape coupled with a cryptek of the Harbringers of transmogrification, tremor stave. 36″ range that causes a unit hit to count open ground as difficult for their next movement phase. The C’tan power makes all difficult terrain on the board count as dangerous as well. On top of that, you fail your dangerous terrain on a 1 and 2! So…if you’re in difficult terrain and you’re assaulted…and if you use a tremor stave on a unit.
There is more and more indications that this “Necrons can’t stand up to a close combat army” is just not true.
Over all I like alot of whats in the book. compared to the “competitiveness” of the last codex in 5th with the arival of the knights and blood angles update, this seems much more competitive.
theres really only afew things that make me wounder how it will all work. The monolith nerfs still seem way to much. And im hoping against hope that they will include a note on there forums thats says..{“by the way.. monoths can deepstrike JUST like Drop Pods”.]
Apart from that.. int 2 all around for everything including combat units will be interesting… I can see them not wanting to face combat armies or units. And the two new flyers ARE awesome Great weapons on them both. But I had to do a doubble take when I say it was 11-11-11 and DOSENT have the quantem sheilding. Another mistake maybe? I hopes so! Coss for 175 11-11-11 vehicle even with a deathray..seems abit fragile to me.
The biggest thing so far that I LOVE.. Tesler. The rules for tesler is awesome. And the arcing tesler destructors might just hurt some of them hording armies. Only thing is for the points.. and the fact it only happens on 6’s mean your leaveing alot to chance. Still, im thinking of going with telsla carbines on my immortals over gause blasters now 😉
Just wanted to paint out that Gauss was also a Scientist so they have kept the naming similar to the previous edition with adding Tesla weapons.
http://en.wikipedia.org/wiki/Carl_Friedrich_Gauss
they’ve come a long way since the necrons ciaphas cain was running away from
I like the new C’tan shard rules. I was always using the old Nagash as a c’tan. Now I can customize him more.
Silly little paint scheme point. The oxidisation of copper roofs is called verdigris but that’s a different colour to that blue which is lapis lazuli, this was used a lot by the ancient Egyptians (Tomb Kings). I don’t like this over the top use of the lapis but I do like the alternative energy colours in some of the pics in WD. I did like the old version of necrons as they had the Terminator thing happening but this is kind of refreshing. Sadly I think it too soon after the Fantasy Tomb Kings release and some of the paint jobs look very close to the Dark Eldar in that it’s all black with edge highlights. I’ll be interested to see if this is indicative of 6th ed becoming more like WHFB with loads of models, loads of dice and huge swathes of casualties.
Thank you “Verdigris” is exactly the word i was looking for and you were the only one to bother yer ass to tell me lol
Have 100 Karma for being… well… awesome!
Okay I just got off the phone with Games Workshop customer service and the correct use of the Death Ray is if you go over X models in the unit you get X number of hits against the unit. So if the line goes over 2 Ork Boyz in a unit of 30 you will only get 2 hits against them not 30.
Not sure if anyone already mentioned that, but I have to coment your disliking of the name for the Tesla weapons.
The Gauss weapons are also named after a real person no Necron has ever met. That guy here:
http://en.wikipedia.org/wiki/Carl_Friedrich_Gauss
So the naming of the original weapons makes as much sense as the new Tesla ones, at least from the Necrons point of view. From our point of view the naming makes quite a lot of sense, as the name implies what the weapon actualy does:
Gauss weapons ripp stuff apart by using strong (or actualy realy strong) magnetic fields, which is kind of relatet to a coulgun, that uses the field to accelerate a piece of metal.
Necrons are just that badass, they hurt you without using the projectile
Tesla weapons: shooting lightnings around the board
You could imagine that these are the names the Imperium gave the weapons.
Except necrons speak now so we should have their names correct?
Is it me or does Warren do an excellent Ted Danson impression for three men and a little lady, when he is dressed up as the priest!
What a coincidence, I´ve been out ot the hobbie for some months, and also this is the first video I´m watching for what have almost 3 months. It´s good to be back.