Forcing you Opponent to Flee is a Viable Tactic
August 23, 2011 by darrell
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Darrell investigates one of his more underhanded tactics... forcing your opponents to take lots of morale tests and making them run away!
It's just not cricket!!!
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Its a good tactic, but there’s a couple of cheese counters to it, mostly in the shape of Marneus Calgar – Papa Smurf and his marines get to automatically pass morale checks so you’re never gonna be causing them or similarly cheese-buffed models to run off the table.
Should the jump pack SM take 3 dice when fleeing?
thought so too
@cazboab at the end of the day when is the last time you saw papa smurf? 😛
When I went into the box I keep him in… to get Sicarius and his command squad out…
Thou i doubt it matters, but the Particle Whip is AP 3. The Marines wouldn’t get a save correct?
Yes this is very true. Favorite thing to do is drop the pie plate on a squad of guys who just deep striked. kill entire unit before they could do anything.
is it 25% of the starting amount or 25% of how many guys where in the squad that turn. e.g if 3 marines pass a Ld test, does only 1 have to die next turn to test again?
25% of what it has at the start of the turn- in fact your 1 out of 3 example is exactly how the rulebook describes it. 🙂
so ether this proves darrel is good at shooting or horrible at armour saves 😛
Tell me about it, I never seen that many marines killed in turn. But about Papa smurf I use him with the honor guard squads their better than most elite troops to me.