MERCS – CCC – Faction Tips
March 18, 2013 by dignity
Video Sponsors: Battle Foam - Warmachine
With the MERCS Global Event not far off we thought it a wise idea to take you though some of the finer points for each faction. Today Lucas has joined Justin in the studio to talk about the tips and tricks the CCC can employ during a firefight.
So Guys if you want to learn more about the CCC or just get in contact with the community feel free to pop over to the Mercs forum's.
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Yup, that would work! Also nice when the enemy forces your Heavy Assault to overwatch through your Assault Leader’s back arc.
cool video guys, but when do we get the other factions covered?
Here, here.
You are allowed to make a snap to cover once during your activation, either before or after moving, or shooting… it does not count as a movement. This is the same rule that allows you to fire and then snap behind cover, or start behind cover, snap out and fire…. Your snap can be toward an object(cover) or a team-mate! IE: You can snap the incinerator one base length, toward your leader, slightly forward so that he will not be hit by your incinerator shot…. Since your incinerator does not need to set (unlike your heavy assault, which s2c will… Read more »
Also; pretty sure the armor repair is “every other” turn… IE: every two turns meaning, on the second turn… so, armor breaks, next turn, still broken, following turn fixed. The point being that you can choose to try to repair on the turn after the break, or wait for your corp ability to kick in the following turn… Depending on the situation, it may behoove you to repair asap. I was at the PAXEast Conference in Boston, MA (March ’13) and got to sit down and play it with the guys at the booth – that was how they ran… Read more »
I am wrong on the repair portion; If you just have load, then it is every other turn (markers clear at the end of the turn) IE: Model with Load rule only: Turn 1 Fires, Turn 2 Loads (marker clears at end) , Turn 3 Can Fire…. Model with Load & Aim rules (CCC Sniper) or any “every two turns” rule; Turn 1 Fires, Turn 2 Loads, Turn 3 Aims, Turn 4 Can Fire.
When are you guys going to do more factions?