Infinity: Campaign Paradiso Tabletop Nation Event – Part 2
October 27, 2012 by brennon
With everything set up, army lists had been hastily assembled and the various factions were ready to go to war. With a mission entitled 'Data Recovery' a lot of Engineers and Hackers were drafted in to try and upload the alien data while also stopping their opponents...
Everyone was trying their best to scope out the best route to the various Alien Techno-Devices while avoiding getting fired upon by the enemy. Of course you can't have a game of Infinity without some beautiful looking models, and there were some really nice paint jobs out there as you'll see below...
The real focus of this scenario was to get a hold of the data. You could wipe your enemy from the table but it wasn't going to give you much in the way of victory points. Some games were tight struggles for the data, with multiple hack and encoding attempts going on at the same time. In other cases the games were over fairly quickly with one side or another having to retreat under heavy losses.
This in particular was one of my favourite games to watch. The Engineer had tried transmitting the data twice, only to be stopped. In return that rather large hulking monstrosity was blown up, and his opponent managed to upload the data shortly afterwards. It was certainly a cinematic experience.
More to come folks!
How are the scenarios? How is it to play with 300p lists? It seems to be nice to play on this impressive terrain…
The event went smoothly and the scenarios played seemed detailed and well balanced. The terrain was pretty great with lots of the new Micro-Art buildings, crash coffins and other cool stuff in use. Those who had pre-ordered (or were lucky enough to grab the limited stock on the day) were able to get their books signed by Carlos and he was good enough to include an illustration in each. Really great interaction from the Corvus guys and the language barrier was easily overcome with loads of great handouts and a huge amount of effort from the Spanish staff. Excellent stuff.… Read more »
Actually thought the games themselves were probably the least important part of the day – you can play anytime hey and I’m sure we can all have our fill of Paradiso soon – the coolest thing was talking to the developers, hearing about all the steps and reasoning of making the books, and seeing some of the art and official models as painted by Angel Giraldez (which are even more stunning in person!) And of course seeing some of the armies painted by others, many of which were stunning! It was great to see that most of the players had… Read more »