Into Infinity & Beyond: The First Battle Commences!
December 13, 2013 by crew
Ideally you would want a veteran to explain the rules to you and help you through your first few games of Infinity, but not everyone has that opportunity. The sad fact is that Infinity is still a smaller (but vibrant) community and there’s a decent chance that outside of you and your mates no one in your area is around to teach you how to play. I just finished my first game of Infinity “in a vacuum” and it went surprisingly well! I’m going to take you through a quick battle report and include some tips to help your first game of Infinity go smoother too.
The Setup
The Players: Tohaa versus Corregidor
Point value: One Hundred-Fifty Points, Three SW Points
Mission: Annihilation
Turns: Five
Casey’s Tip #1: Give yourself two-three objectives to fight/hack/retrieve.
Annihilation was perhaps the easiest game we could play but it was the wrong way to go. Without objectives to play for the game quickly necked down to just a small area of the board. We didn’t have much motivation to spread ourselves out. We also ignored specialist for the most part. The game we played was fun, but objectives would have made it more varied and required us to plan more. If you aren’t feeling creative try using a pared down version of one of the ITS missions which can be found here.
The Lists
TOHAA
GROUP 1 (Regular: 6/Irregular: 0):
CLIPSOS Combi Rifle, Antipersonnel Mines / Pistol, Knife. (24)
ECTROS HMG, Nanopulser / Pistol, CCW. (2 | 53)
KAMAEL Spitfire / Pistol, Knife. (1 | 19)
KAMAEL Lieutenant Combi Rifle / Pistol, Knife. (12)
KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (16)
SAKIEL Viral Combi Rifle, Swarm Grenades / Pistol, Knife. (26)
3 SWC | 150 Points
ARMY CODE:
eNqzMFRVNTQ1UDVWNVczVDOsMVUzApKGUNICTAJlaozUTNQMVctMAPI4Clk=
JURISDICTIONAL COMMAND OF CORREGIDOR
GROUP 1 (Regular: 2/Irregular: 0):
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44)
HELLCAT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (28)
ALGUACIL Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 15)
2.5 SWC | 144 Points
ARMY CODE:
eNozNVJVNTQxUTXSM1U1MlKzUDOsAVKGCMpEDUjXGKuZA0lDNWM1Q9UyEwAjUQtN
Casey’s Tip #2: Keep the game small.
Keeping our forces to 150 points was a good call. Infinity plays very differently from games like Warhammer 40K or Warmachine and too many points on the board would have been overwhelming. Keeping our lists limited to just the starter boxes might have excluded a lot of interesting stuff, but it made keeping track of things much simpler.
Deployment/First Turn
I won the roll off and elected to go first. Austin decided he would deploy second to mitigate my first turn. I deployed the Ectros on a roof top to let him get the best use of his HMG and hopefully avoid any nasty flame throwers. My Lt, the Spitfire, and the Sakiel all deployed as a link team out in the open. Meanwhile my lone paramedic took up a flank all by himself. At least that’s what I would have my opponent believe! I had secretly placed my Clipsos infiltrator with TO camo nearby, waiting for an unlucky model to fall into my trap.
Austin for his part held his Hellcat in reserve waiting to combat drop her onto the board while his forces spread out. The Intruder with the HMG set himself up on my right flank with good line of sight to cover his troops advance.
Both of our first turns were spent running models into cover and getting our selves set up. I thought I had Austin pinned into a corner, however his Intruder was able to fire from camo with his HMG and managed to kill my paramedic. First blood for Austin!
Casey’s Tip #3: Cut templates and tokens the night before.
Infinity uses a lot (A LOT) of status tokens and templates. These can all be found online for free but you need to cut them out yourself. Procrastinating till game time to have your mate help you cut them out might seem like a good idea, but it sucks up tons of time. Take a few minutes the night (or nights) before and cut them out. If you’re using a pair of scissors this can take quite a while.
Bonus Tip: Try using a one inch circle cutter that you can find in most craft stores to save yourself a lot of time and hand cramps.
Turn Two
Without bait for my Calipsos I figured it was time to get her into the action. I put a token on the board and moved her around to try and flank an unsuspecting Alguacil. It was successful, but after knocking over his mini Austin realized he had an ARO on my Calipsos from his Intruder. I had TO camo and was a ways away so I said sure, go ahead and take the shot he had forgotten to call! He passed every check and killed my Clipsos. *Facepalm*
In his turn Austin smelling blood pressed his Intruder and Wildcats forward while simultaneously dropping his Hellcat in behind me. Lucky for me I had a HMG of mine not far away…
Casey’s Tip #4: Gather terrain in advance.
You’ve heard it before; Infinity uses a ton of terrain. Chances are you won’t have as much terrain as you need on hand. It’s also possible the terrain you have isn’t suitable. The easiest/best way to go is to grab a bunch of boxes and things around the house to use. It’s fast and free. But you also need the right type and size of terrain. Take a bit of time to gather six to nine shoe box sized pieces, two to three slightly smaller pieces, and five to six pieces that will only partially obscure a miniature hiding behind it. That’s a minimum of thirteen pieces of terrain you’re going to need. It’s better to carefully select what you’re using and have it standing by ready to go instead of rushing around while your mates are cutting templates out.
Turn Three
First things first, that Hellcat needs to die. My Ectros dropped off the roof and unloaded his HMG into the Hellcat before she could even turn around. Ducking in and out of terrain the Ectros moved over to get a shot off at the Intruder. But this time I was going to be smart about it. I used a coordinated order for the Ectros AND the link team. The Sakiel poked his viral rifle around the corner while the Ectros dove out from cover firing his HMG at the same time. The results were spectacular and the Intruder went down in a hail of gun fire! With my final order the Ectros sent one last burst at a Wildcat and amazingly enough he connected!
At this point Austin was down to just a pair of Wildcats. Seeing how well my coordinated order went he decided to try one himself. Using a coordinated order the two Wildcats simultaneously came around the corner at my Kamael. Unfortunately this Kamael had a Spitfire and snap fired at both wild cats. One shot went wild while the second caught its target square in the chest killing him. The Wildcats were so surprised at the burst of fire that their shots went wild and the Kamael ducked back around the corner uninjured.
Wildcats are good, in fact they are very good, but they aren’t THAT good, so Austin called the game at the end of turn three with only one model left on the board.
Casey’s Tip #5: Talk the game out.
There are a lot of secrets you get to keep from your opponent but your first game shouldn’t be this way. It’s a learning process and not helping each other only slows this process down. Before we ever looked at a list or rolled a dice we agreed that egos were checked at the door. Who was our Lieutenant? What were we keeping in reserve? What tactics and unique rules did we plan to use? By talking out the game and explaining what we were trying to do we both were able to help each other and answer questions. Had we played competitively there would have been a lot of looking things up and slowing the game down. It also helped us from feeling cheated or sucker-punched when we talked out what was happening and why.
The Final Analysis
My first game was a win! Taking the loss like a man, Austin vowed to get revenge next time. Using only the online resources available we were able to put together a game that was fast, fun, and fair. Trying to play a new game in a vacuum can be a bit tough. But with a bit of reading and youtube watching it’s entirely possible. Beyond reading the rules and watching the intro videos I recommend Beast of War’s videos on setting up a table, and how to deploy your troops; both were immensely helpful. Also if you are new to Infinity here are a couple of tips I recommend you follow for your first game:
1. Give yourself two-three objectives to fight/hack/retrieve.
2. Keep the game small.
3. Cut templates and tokens the night before.
4. Gather terrain in advance.
5. Talk the game out.
Now these are tips from a beginner to beginners. I’m curious if any of our Infinity veterans have any tips on how to make a beginners game go easier if they don’t have other veterans to show them the ropes?
If you would like to write an article for Beasts of War then please contact me at [email protected]!
"Without objectives to play for, the game quickly necked down to just a small area of the board. We didn’t have much motivation to spread ourselves out."
"By talking out the game and explaining what we were trying to do we both were able to help each other and answer questions."
Good run through. I’ve been playing Infinity for a while now as ALEPH. Keeping the game small at 150pts is a good way to learn the game, plus the game will be quick with only 4-6 orders per side, so you can talk it out afterwards and then have time to replay. 3 turns is the standard game length for tournament scenarios, so games are pretty fast even at the standard 300pt level. You do need a lot of terrain, and if you’re willing to fork out a bit more, Micro Art Studio’s Designed For Infinity range, Bandua Wargames and… Read more »
Yes, yes, and yes!
There will be a future article delving into terrain and several mdf manufacturers. We also have more bat reps coming with more units and some larger point lists. These bat reps will be more IT’S style with objectives and 3 turns.
My advice: 1. Keep the game small (just as Casey did, keeping it at 150pts). 2. Keep the game short (3 turns as shown above is long enough for a 150pt game using the starter boxes). 3. After a couple of games you may want to expand, say to 200pts. As an alternative, before doing that play a few more games at 150pts, but try creating your own force. 4. Get plenty of terrain. If you have too little, the game will be over in a few AROs. 5. No hackers for your first games. I found the hacking rules… Read more »
At 150 there isn’t a lot to hack either other than objectives. Honestly what seems to do well is a couple staunch medium or heavy trooper to do the killing and some light trips to get your specialists.
The Infinity site is full of the make-it-yourself terrain articles; though there are several great manufacturers of some excellent buildings…
I’ve built my forces slowly… adding bit by bit…. I’ve got some bulked-up armies already….
So what armies so you have?
I started with the basic Nomads, Haqqislam, and Combined starter sets bought at a convention… My primary focus was the Nomad force…. when the sectoral armies came about I went for Corregidor….. though I’ve recently added to the Bakunin force… initiated by a bargain purchase of a Lizard T.A.G. My Haqqislam force has been fairly dormant… but it is respectable I’ve dabbled into a discounted Yu-Jing force populated mostly by the older Zhanshi soldiers, with a few neat items for kicks…. My Combined Army force has been problematic for my loyal opposition…. I have the Yaogats backed up with Kurgat… Read more »
Dang. That’s a lot of armies. Do you feel a real difference in play styles, or so they pay differently because of how you built them out?
There is a little of both…. many armies have similar items; hackers, medics, engineers,and T.A.G.s… My Brother Demos for Corvus Belli, and I’ve had the good fortune to meet some of the crew at this past…. My Brother introduced me to Infinity close to its inception so I’ve had a while to build. We now have a regular group… so the investment was worthwhile, though I really haven’t spent that much, as I’m great at finding discounts and I’m a patient bidder on ebay… there was about a years time where I had done practically nothing with Infinity…. The release… Read more »
Thought I would chime in too, if that’s ok? I play Aleph, Yu Jing, Panoceania and Nomad (plus I’ve played Tohaa in the past); they’re all unique and different, though some units may appear similar when added to the rest of an army they work very differently.
So, in my experience, they all different as armies AND the list you build switches it up again. Hope that helps. 🙂
Ok so when you have all these armies do you build a list or two and build towards that or do you just collect and make it work?
I tend to buy a starter box then let it grow organically based on how I play that army as well as what I like. Example, my Aleph began with a start box, the next step was to get the Deva box so I could use the Deva LT, giving me a cheaper LT option and another sync’ed Deva to use to hide the LT. After that, I took an HMG Dakini to get the heavy weapons in place. Then I got a Rebot box to give me an ARO beast in the form of the total reaction Zayin. I… Read more »
That makes sense. I can see it helping minimizing huge painting backlog. Also let’s you feel more spontaneous in your buying.
Don’t get me wrong, I do go crazy at some points and just buy a mass but I try not to! But I can’t stress enough that, until you’ve played a unit with the rest of your troops, you run the risk of buying troops that you don’t use, so getting a core of 200pts and trying that out for a while is the best route. Case in point, I bought an O-Yoroi TAG for my Yu Jing army, then a Guijia a few weeks later… now I love my O-Yoroi, she’s one of my favourite units, but she’s never… Read more »
Doh! I mean get 200pts then try different builds at 150pts… if you see what I mean?
I’ve made quite a few purchases, just because I got a great deal on the miniatures…. A good portion of my collection are the older, sometimes discontinued, miniatures that are still valid in the game… these are opportunity purchases…. I recently broke down and started a modest Yu-Jing force with all but a few of the miniatures bought at half-price or cheaper.. it is a modest force with quite a few of the basic Zhanshi troops, an HMG, a hacker, an engineer, a medic, both with helper bots, a couple Tiger Soldiers, a couple Ninjas, a couple of the medium-sized… Read more »
The differences in the human factions are a combination of +/- 5% on individual stats, and different blends of special rules and equipment on units that share similar roles. So there’s overlap without being identical.
The sectorials (factions within the factions) are extremely unique compared to each other. They play to their strengths but lose the options.
And as for ‘how do you buy: make a list or just make it work,’ I’ve done both. My Haqqislam army was built up blister by blister, buying a cool looking model every now and then. I have pretty good flexibility in 300 point lists, though I still proxy when I want to use something I don’t have. I’m both happy and unhappy with the way I started collecting. I’m happy because I rotate all of models through different lists so nothing’s wasted. I’m unhappy because if I had known better, the model I didn’t purchase should have been a… Read more »
Some nice tips here and glad you both enjoyed your first game! I recently started myself and we kept our first game small too, 150pts is really a good starting point size and we went halfsies on some Bandua Wargames terrain to add a bit of pazaz to our infinity match. Unfortunately although we made it an objective based game I somehow managed to whittle his army down to one man and he resigned honourably. I look forward to reading more from you both and should really get around to posting something myself sometime haha!
That is the tooth thing about 150. Seems like if you kill one or two guys (or gals) is pretty tough for you intent to rally and come back.
Wow, I was shocked to see my friends laser cut terrain buildings in this report! Way to go to Shark Mounted Lasers! http://www.sharkmountedlasers.com/
Yup Dexter makes some nice stuff! Expect to see more of it!
Checked out the site… very reasonably priced….. and they look great….
They go together well too! I’m going to try and put a build thread together or a “this old shack” type article depending on where people’s interests lie.
Coordinated order: a attacked model only gets one shot to react against the aggressors with burst one.
The aggressor reduces his bursts by half.
But since the attack was against a model in a link team would they get an extra +1 to their burst?
Yup, if the Kamael was in a link then the unit would get +1B as would the rest of the link.
I found the rules videos for infinity pretty well done- some are explained by a well known beast of war voice.
Somehow this evokes the same feeling that Confontation did long ago.
A clarification is needed. Confrontation provoked various feelings depending how far ago you go back.
Great to see some more Infinity on BoW! Keep it up guys. 🙂
Our thanks to @rocketyeti for putting them together 🙂
BoW Ben
My pleasure as always Ben, I just am loving the game and want to help others enjoy it too.
I actually found out about Infinity when BoW did a playthrough of a leaked 6th edition rulebook and kept saying “Oh, just like Infinity,” or “that’s one of the things I love about Infinity,” or “we’ve been playing a lot of Infinity.” I’ve been into it for over a year, though there are no players in my direct area, so I have to travel about an hour to get in some games. So I haven’t played as much as I’d like, but I do have a few dozen games under my belt. It’s a fantastic game! I’d love to see… Read more »