Grey Knights HQ Choices Part One
January 19, 2012 by dignity
The guys move on to the HQ choices from the Grey Knights section of the Codex and discuss some of their favourite entries.
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You know, scouts held in reserve can flank.
Space Marine captains on bikes make larger units of bikes troops, and he doesn’t need to roll a d3 for it. Its nowhere near as good as a scoring dreadknight but its a lot more reliable and you don’t need the extra two basic troops to get the minimum in the list.
Also I can’t find any reference to fearless units being immune to the Psychotroke grenades, although the reduced LD result just won’t affect them.
Dreadnight + personal teleporter + spear of light = 30inch scout moving monstorous creature, nough said
That is unless you actually read the codex….
then its 12″ scout move Jump Infantry.
i would almost keep the force sword to give the grand master a 3+ inv sv with the iron halo because int 5 odds are your already going first unless its against nids or a good HQ squad
ok.. i have a cheese based question, didnt know where to put it.. so here it goes. Im hopeing this might be a huge serving of cheese if it works, personally though i think both these rules over-ride eachother so i dont know what would happen. If if have 6 or so servo-skuls all over the place, they say that ALL blast weapons from my guy landing in this area “ROLL ONE LESS DICE FOR SCATTER”. However.. I direct your attention to orbital re-lay. COULD i be seeing abit of cheese here guys. It says the bombardments from an orbital… Read more »