Chimera Process
June 18, 2011 by beerogre
INFINITY GOES BIZARRE
DESIGN PROCESS OF THE BAKUNIN ÜBERFALLKOMMANDO
An article by Gutier Lusquiños
ENTER THE ÜBERFALLKOMMANDO
The Überfallkommando is the Bakunin Moderator Corps unit dedicated to pursuing clandestine Aristeia! combats and all the illicit body modifications these involve. However, it is also employed by the Nomad Military Force in strike operations and riot suppression.
To be able to infiltrate the illegal Aristeia! circuits, these undercover agents undergo radically aggressive body alterations, becoming a Chimera, a human bizarrely modified to enhance combat effectiveness. They are usually accompanied by a group of Pupniks, illegal human-animal hybrids, genetically created for fighting and sex.
The Überfallkommando shows the dark side of the Nomads’ Bakunin society, where the most depraved passions for money, sex and adrenaline dominate the illegal Aristeia! Underground fighting circuit.
GOING BIZARRE
The Überfallkommando was a double challenge for the Infinity concept design team. With this unit they have to create the design for both the Chimera and the Pupniks, both troops without precedents in the Infinity range.
As background creator, I was asked for some guidelines to start this design. "You have complete freedom with this unit. The Black Laboratories have developed different types of Pupniks, with their animal origin as their only common feature. And, every Chimera is unique, so just remember they personify the concept of “weird”, a Chimera never goes unnoticed in a crowd.”
And then, the brainstorming started. Our graphic designer Carlos Llauger (a.k.a. Bostria) was in charge to kick-off with the Chimera, creating the first concept designs you can see in the Concept File-1. His first proposal (Number 1) was a masked woman, playing with the idea of an implanted gasmask on her face, claw hands and dressed with long clothes. However, the staff preferred an unmasked design.
Then, Bostria took the bio-technological way (Number 2) providing her with reptile-esque skin, clawed feet, bladed forearms and a horned head. This design, being really different, was radically split from the rest of the Nomad/ Bakunin designs, breaking the homogeneity of the army, so it was not taken. The horned head was a successful concept for a while, so Bostria designed different horned head versions, as you can see in A,B,C and D. In his search for the bizarre, Bostria even added some bondage features as you can see in A, but this idea was finally discarded.
At that point, the concept design team learned from Bostria’s designs that a female appearance was required and dressed with clothes/ uniform that linked her to the Nomad/ Bakunin forces. Then, concept design manager Carlos Torres took command of the Chimera design.
After few attempts, Carlos Torres made an animalistic design, an option used before in some Nomad female troops, as the Daktari, but now it was boosted to the extreme. Those previous designs have human faces with just some animal features such as ears and tail. Now, the challenge was to design a human-animal face that keeps the characteristic attractiveness of the Infinity girls. This ended up as the “Winter Vixen” the version you can see in Concept File-2. Its name comes from the main inspiration for this design, which was the arctic fox.
As the Chimera belongs to the Moderator Corps, she was dressed with some clothes common to these Bakunin units, such as the Moderator girls’ tight leggings and boots. Even her vest is a short variant of the female Moderator’s one, mixed with similarities to the long vest of the Morlocks. All of this, as well as the color pattern, will keep a stylistic link with other Bakunin troops.
Our other concept designer, Alberto Abal, was in charge of the Chimera’s Viral CC weapon. With this, we want to delve into the idea of an urban fighter, going beyond typical close combat weapons such as knives, swords or axes. We needed a weapon that fitted the “weird” concept of the Chimera, but would also help find a sexy pose for her. So, the final proposal was not a mere sword, but a high-tech bladed chain you can see in the Concept File-2.
The directives with the Pupniks were clearer: human-animal hybrids created for combat and sex. However, they provided a new challenge. Carlos Torres made the first design you can see in Concept File-3. The number 1 has a caprine superhero body, very suitable for combat, and probably for sex also, but, being so tall and straight, it was too human. So Carlos Torres made a new body design (2), shorter, with the head in a low position and bigger forearms and feet. These changes helped to dehumanize the creature, but it was still not enough…
As three different Pupniks were needed, other head designs were made. On the Concept File-2 some of them are shown. The “Predatoresque Alien” version (A) was rejected as it didn’t fit in the Pupnik’s human-animal hybrid concept. As the “Demoniac Billygoat” version (B) provided too much of fantasy look, we decided to discard it. The Warthog head (D) needed a voluminous torso to fit correctly, which could have made the Pupnik go out of scale, so it was also rejected. Finally, everyone liked the “Bad Ram” version, but it required bigger horns, not so streamlined, so, after a re-styling, it became the “Evil Ram” version you can see in Concept File-3.
Carlos Torres made a new design for the body, starting now from the “combat puppy” idea. As seen in the Concept File-3, this new torso was not muscled, shoulders were narrower and arms also became thinner with exaggerated forearms. This design was made for the Pupnik’s Evil Ram version. For the other two, the so-called Mad Fox and Wild Cheetah versions, these proposals were kept, designing a common body with different heads and arms.
The final step was just to dress them up with tight futuristic suits, taking and modernizing some ideas from the original caprine design for the Evil Ram version, and just paint them with the Bakunin color scheme. Finally, Nomads have their own fighting and not-so-funny animals!
All placed together in Concept File-4 and the Bakunin Überfallkommando is ready to be sent to the sculptor, Pedro Fernández, to turn the dossiers into reality.
The pose for the Chimera was suggested to the sculptor by the concept designers, as they know the style of the sexy Infinity girls. However, for the Pupniks, Pedro was totally free to decide which pose to give them, as we all know he has a special talent to sculpt beast men.
Once the first master copies of the Überfallkommando figures were cast, our painter, Ángel Giráldez made his magic with the brushes, the final result of which you can admire in the pictures. The superb painting skills of Ángel applied to these figures would require a complete article for them alone.
That was how the Überfallkommando was created, ready for conflict, but in the most bizarre way, real Bakunin style!
And don’t forget, if you want to know more, to keep connected to www.infinitythegame.com!
pretty cool concept, not the best end result i think
I really like these models. I hadn’t given Infinity much thought before but these look like being cool to paint for fun. Nice to see something better than a 40k clone.
I have a weird connection to infinity… Some models, especially the robot-ish ones and ones with cool helmets, look amazing and are tempting me heavily. Most of the times when their models have actually got their faces visible… I usually find them “meh!” at best. That’s what’s been keeping me from starting the game. There isn’t a single one faction I like more than about 60% of the models for it. Nomads come the closest, especially with their Tomcats and little exploding puppets, but this pack is definitely “meh!” for me. But I am sure if I wanted to play… Read more »
In most cases you can make a list with just the models you like and it will be functional. In Infinity its not what you bring on the table, but how you use it. I don’t know why you do not like normal in-scale human heads, but I will not argue with aesthetics, in any case as I said there are no must ave units or any need to have a unit you do not like I am sure quite a few lists can be made just with the models you like give it a chance you might love the… Read more »
Furries? I’m not sure what to think about this kind of stuff. 😛
Oh for a return to the old days before “furries.”
Back when it was perfectly safe to like anthropomorphic characters just because they were cool or well created characters, be they Swat Kats, Discworld’s Death, Splicers, Thundercats, or Street Sharks…
*fades off into nostalgia dreams*
Really nice figures to paint up, furry fans will love. Infinity has some weird stuff for sure.
I like my PanO for its shiney mass effect style…or should that be the other way round 😉
I agree with most people, Infinity produces the BEST sci-fi models ans sci-fi concepts I have ever seen. Just awesome work.
Once again (like the Karakuri article) excelent progression from concept to actual miniatures. If I was playing the Nomad-faction, these would defenately be on my list. In my mind the body alteration extremes is what define the Nomads as a faction.
This kind of thing is an idea I am a huge fan of, one of my favourite examples being the Splicers from the Batman Beyond cartoon. It is a very difficult thing to get right in a miniature though I’ve found, of course a big part of that is just down to personal taste on my part I’m sure. For me sometimes even though it is a fictional being (so doesn’t have any real base for realism) the proportions just seem to not quite mesh right and sadly the Überfallkommando seem to fall into that category a bit. I don’t… Read more »
What I still don’t get, maybe due to ignorance of fluff, why are the ugly ones bread for sex??
Bred* that is… I am hungry.
Because ugly ones need love too… But they gotta pay!
Bread for sex
Was going to make a quip about bagettes and cobs but thought better of it! 😛
Touché! 😀
i love infinity as much as the next guy, but unfortunately all i can think about seeing models and stuff like this is ‘furry’. -_-
I don’t care if these are called ‘fury’ they have a fantastic concept that has a ligitimate grounding and rational in the infinity universe and fluff. Besides the Winer Vixen is one of the best models CB has produced thus far.
I always enjoy looking over the infinity concept art as its cool to get a look at the design process behind infinity.
Agree totally Frozen
The explaination of thinking behind the process, the drawings and painted minis is fascinating imho.
Personally I love these Chimera and Pupniks
Would think of getting this set even though I don’t play Infinity.
Call it whatever you like anthropomorphic animals are present in human traditions and fantasies for quite a few thousand years long before Internet and its memes showed its face, Humans always looked at the animals to take some of their aspects as their own, strength, bravery, agility and why not sex performance. Even at present this behaviour is considered normal when you take into account how often ladies emulate cat found to make themselves look cute or appealing and connections with lions for bravery or bulls for strength and body muscle build are made, in some not so extreme cases… Read more »
excellent points, couldn’t agree more.
ps. I think i’ve seen that post spmewhere before 😉
A good post is like a good cast… it’s worth repeating !
BoW Romain
Love the step by step design process description, and at one point I’ll probably get the models just to paint them…they fit just perfectly into the whole Dirty Nomad Freaks style Bakunin has.
But:
>Bostria even added some bondage features as you can see in A, but this idea was finally discarded.
Reading this I can’t help but think the rest of the team went “Stop the madman before he adds an arm-binder!” 😛
I think you’re right!!! lol. I like the Chimera model as I think she’s fantastic. Also like the ram Pupnik but the other two… yuk!!! I have the boxed set and was really disappointed to see they both use the same body, so aren’t individual sculpts really like the rest of the Infinity range from Corvus Belli. So its a mixed bag for me, I really like the Chimera and Pupnik Ram but dislike quite a bit the other two Pupniks.
Thanks for the inside look into your world of model making. It takes more work than first thought. Good job on the final models 🙂
“human-animal hybrids, genetically created for fighting and sex.”
SHUT UP AND TAKE MY MONEY!
psychoticstorm has is totally correct about how you can take just about anything you want based on how it looks and still do well. I’ve heard of guys taking a buttload of HMG’s and still getting it handed to them. As far as I’m concerned they are fantastic figs and a great concept. The great thing about Infinity forces is the variety of looks, cultures, and tactics. You can not say Yu Jing looks even close to PanOceana. Or Nomads and Ariandna. It’s not like the whole game is made up of furries. They are a small part, of a… Read more »
I really love these concepts, shame that the end result didn’t look nearly as clean.. but they are still nice. I’m interested in some of those power armor wearing goat girls in the second picture. I saw them and ideas for Slaanesh marines popped into my head.
This is an unforgettable model, and the design process was interesting. The models keep sparking debate even years after their debut.