Andy and Vishal discuss one of the key points of playing Warmachine, boosting your dice rolls and the pro's and con's of boosting your attack rolls over your damage rolls.
With the Butcher I can’t resist booting damage rolls on his feat turn, just beacuse rolling a fistful of d6 is what he’s made for. Nothing like dropping a Heavy warjack in 2 attacks and have focus left over to cast/boost arm, not many casters, if any at all, can do that as reliably as Butcher.
In general, I tend to spend more focus on buying attacks, or for high def targets, boosting attack. Butcher being a mat 9 weapon master means I always buy more attacks rather than boost attack or damage.
That said, as Havok meantioned, rolling 5d6 on a charge on his Feat turn is really fun. 🙂
Hmmm, it’s nice to see a video on this subject, but I don’t believe you’ve given the Warmachine player good guidance on the decision making process. Here are a couple of rules to follow: 1) Boost the attack roll if you need ~6 or more to hit. Three dice to get a 6 is pretty good odds. Two dice to get a 5 or less is pretty good odds under most circumstances. 2) Boost the damage roll if your P+S is ~6 or more less than your target’s arm. Boosting at this point gives you a good likelyhood of at… Read more »
You’re not far off, but as you say, it’s terribly situational, and I’ve never met a plan that dice couldn’t ruin 🙂 There was a post on the PP forums about this topic last month, and I happened to sticky it. One poster (a forum mod named Not_Dice) made a handy chart, describing a Khador Kodiak heavy jack trying to hit a Cygnar Lancer light jack. I dunno what BoW’s policy is on linking to other forums, so I’ll just copy/paste the relavant post here: “Really, you just have to math out each situation. It’ll vary depending on how much… Read more »
Average roll: 2 dices: 7 3 dices: 10 4 dices: 14 So if you are at -7 you would score on average 3 damage on the Ironclad, with 4 dice this bumps up to 7. With 4 focus you can do: charge attack+buy 1, boost damage+buy 1 boost damage. So this makes on average (assuming you hit every time, shouldn’t be hard with butcher) 7+7+7=21 damage compare to 7+3+3+3+3=19 if you buy extra attacks. Difference is not that great but honestly I wouldn’t have given 2 focus to the destroyer if Striker feated, P+S 14 is not going to hurt.… Read more »
hmmm. i used to play Cygnar and Khador alot a couple of years back. though if i were in this sticky situation as Butch, and wanted to take a leap and risk. i would load up two Focus on the Juggy and Destro and have them slam the Ironclad and the Lancer to try and knock down Stryker and boost the attack rolls. No damage would be done obviously. this is all bread and butter if the Khador heavies were closer. though it seems that are not. best thing to do is “burn out” Strykers Feat and move away with… Read more »
With the Butcher I can’t resist booting damage rolls on his feat turn, just beacuse rolling a fistful of d6 is what he’s made for. Nothing like dropping a Heavy warjack in 2 attacks and have focus left over to cast/boost arm, not many casters, if any at all, can do that as reliably as Butcher.
Im not a fan of him i’d rather take Kommandant Irusk or his epic version 🙂
BoW Justin
Yea odds on most of the time I’d go with eVlad myself, but I love the big guy regardless, he’s probably the best wrecking ball in the game
In general, I tend to spend more focus on buying attacks, or for high def targets, boosting attack. Butcher being a mat 9 weapon master means I always buy more attacks rather than boost attack or damage.
That said, as Havok meantioned, rolling 5d6 on a charge on his Feat turn is really fun. 🙂
Hmmm, it’s nice to see a video on this subject, but I don’t believe you’ve given the Warmachine player good guidance on the decision making process. Here are a couple of rules to follow: 1) Boost the attack roll if you need ~6 or more to hit. Three dice to get a 6 is pretty good odds. Two dice to get a 5 or less is pretty good odds under most circumstances. 2) Boost the damage roll if your P+S is ~6 or more less than your target’s arm. Boosting at this point gives you a good likelyhood of at… Read more »
You’re not far off, but as you say, it’s terribly situational, and I’ve never met a plan that dice couldn’t ruin 🙂 There was a post on the PP forums about this topic last month, and I happened to sticky it. One poster (a forum mod named Not_Dice) made a handy chart, describing a Khador Kodiak heavy jack trying to hit a Cygnar Lancer light jack. I dunno what BoW’s policy is on linking to other forums, so I’ll just copy/paste the relavant post here: “Really, you just have to math out each situation. It’ll vary depending on how much… Read more »
Average roll: 2 dices: 7 3 dices: 10 4 dices: 14 So if you are at -7 you would score on average 3 damage on the Ironclad, with 4 dice this bumps up to 7. With 4 focus you can do: charge attack+buy 1, boost damage+buy 1 boost damage. So this makes on average (assuming you hit every time, shouldn’t be hard with butcher) 7+7+7=21 damage compare to 7+3+3+3+3=19 if you buy extra attacks. Difference is not that great but honestly I wouldn’t have given 2 focus to the destroyer if Striker feated, P+S 14 is not going to hurt.… Read more »
hmmm. i used to play Cygnar and Khador alot a couple of years back. though if i were in this sticky situation as Butch, and wanted to take a leap and risk. i would load up two Focus on the Juggy and Destro and have them slam the Ironclad and the Lancer to try and knock down Stryker and boost the attack rolls. No damage would be done obviously. this is all bread and butter if the Khador heavies were closer. though it seems that are not. best thing to do is “burn out” Strykers Feat and move away with… Read more »