New 1850pt Chaos Space Marines List for Warhammer 40K
November 2, 2012 by darrell
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Andy and Darrell have been sent another list for Chaos Space Marines... but will it set there world on fire?
Download the Chaos Space Marines army list here!!!
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Well the lord can’t have lightning claws and a burning brand for a start- he must replace a weapon with the brand, and he only starts with two meaning he can only take one claw. (Compare that to the 5th ed lord that could take a plasma pistol a pair of claws AND a combi weapon…) Cultists are fine if you want a massive unit to run up to an objective or a minimum unit to hold one that has no LOS to anywhere. but these guys dont have enough of them to take an objective with eweight of numbers,… Read more »
Hey Guys,
What is everyone’s view on using Kharn the Betrayer with the new Codex? Is he still an effective killing machine or a waste of points in a 1750 point army?
He’s good enough in his self, if you get him into close combat hes practically won any challenge being S7 ap2 I5 for the first round with 5/6 attacks that all hit on a 2+, but pair him with bile and the enhanced Mok/IoW unit and there’s almost nothing that can beat them, his only downside is the army wide stupidity of the champions of chaos rule.
why only 1850 point lists? there’s other tournament standards. Also people just starting off 40k, or even starting of this edition would be doing well to get through a 1850 point battle in an afternoon
Well the new chaos codex give’s more options but compared to the old one its a turd. back to your army I’m strugeling to find with this list… what are the tactics? Sending your assault troops to the butcher just 3 units is to few against gunline players your in real trouble also mechanic lists will just have a field day if your going to go for jump troops give them the punch. HQ 2 chaos lords with a jump pack one with the lightning claws 1 with a deamon weapon nothing else heavy take 3 vindicators there cheap can… Read more »
Well it looks like I am going to have to buy a load of raptors. I have about a hundred marines and a hundres cultists (Mutants from the old Lost and damned codex) The cultists seem to be a bit of a novelty unless you are going for a hoard army and there may be better hoard armies out there (Orks). 2 units of raptors and a full unit of spawns as the core of the army would be good in my opinion. Lots of rhinos and small units of troops. What this army also lacked was AP2 weapons. Maybe… Read more »
Raptors are not that good! they have issue’s on paper they look great but against space marines they lack the punch! take 10 thats 3 attacks thats 30 dice take 15 off to hit take 50% off to wound… thats 7 dice for armor save thats 2 wounds you would do against normal marines. if you get charged your only doing 1 wound. this chaos codex looks great but is bad. you are seriously left thinking why become a chaos marine . Space marines have all the cool power unit and options. they made all chaos space marines more expensive… Read more »
Ichor is pronounced Ikkur. (rhymes with liquor) it’s “peenful” to hear it otherwise, CHEERS 🙂
…But seriously folks, The lord with jump packs would be my favorite man if he made talons/raptors troops. even if it was a mandatory Jump pack Lord it would be awesome. My question is this, is 4 Rhinos toting 40 Marines around harassing with the havoc launcher and creating diversions enough to have for just about any mission type? I say that because my buddy has Marines and he camps objectives as well with some puny troops and he hates seeing the havoc launcher start to rotate and elevate (all with sound effects included of course) because he knows there… Read more »