Wizards Lay Out The Future Of D&D With One D&D Playtesting
August 19, 2022 by brennon
Wizards Of The Coast yesterday dropped the big new roadmap for what's coming to Dungeons & Dragons over the next few years. 2024 will signal the release of new core books for D&D but they were quick to say that this isn't a new edition in the traditional sense. Instead, we have One D&D which will be the future of the game going forward.
One D&D // Wizards Of The Coast
Playtest One D&D
As you'll see in the trailer down below, One D&D is their move to get rid of the idea of editions (although I feel they'll be hard pressed to convince others to stop naming them so!) in favour of a set of iterating rules that use the basis of 5th Edition as what drives them.
One D&D - World Reveal Trailer
What does that mean? Well, everything that is coming over the next few years when it comes to playtesting and eventually in the new books will be compatible with all of the books that have been released so far for 5th Edition. Yes, there will be changes (which we'll go into later) but at its heart, this is more of a 5.5 than anything radical. It feels a little bit like the shift from 3rd Edition to 3.5 Edition rather than the HUGE changes made in 4th.
However, similarly to how the 5th Edition came to life, One D&D is going to be a collaborative process that involves the players of the game as much as it does the designers. They have already begun offering up playtesting material for One D&D that you can use in your campaigns right now. Feeding back to the designers will then help them shape what One D&D eventually turns into when the new books arrive.
Playtesting One D&D - New Rules, Classes, Races & More
As I mentioned above, yes, there are changes. You can find them over at D&D Beyond in the first of their Unearthed Arcana Playtest documents but I'll summarise them here as well. You can also watch them talking about it in the video below!
Unearthed Arcana: Character Origins | One D&D
So, what's new? Well, for starters the traditional racial bonuses for Dwarves, Elves, Humans and the like are no longer tied to their lineage. Instead, the bonuses to your statistics that you get during character creation are intertwined with the new way Backgrounds work in D&D.
Backgrounds
This, when you think about it, makes more sense. What you did before you became an adventurer informs what you're good and bad at far more than what the race that you happened to be born into. This builds on changes that had already been introduced as options in previous 5th Edition books but now makes it the standard rather than an option. Don't worry, you can still make your wise and tough Dwarf, you just have the option to go down a different route.
Backgrounds are also, as standard, custom. So you are allowed to put your pluses and such wherever you like and tailor your characters to fit your vision. Backgrounds will also give you a 1st Level Feat (which is a big bonus!) and the Skills that they used to offer in 5th Edition.
Feats
Talking of Feats, they have now been updated to have levels. This means that when you're starting out you won't have to pour over an exhaustive list but instead just hone in on particular levels that apply to your character in the moment. Feats have also been given a boost so that they just do more. They have also been tailored so that they work well for particular Classes but could also be taken by anyone should they wish. The examples they used were Alert being better for Rogues now and Musician working well for Bards.
Races
So, what does your Race give you now? Well, for the majority of Races nothing much changes. However, some have been updated. As they explained in the video, they want the mechanics you benefit from when choosing a Race to make you "the Dwarfiest Dwarf" or "the Elfiest Elf". To that end, things like Dwarf Stonecunning have been updated to give more tangible and useful mechanical in-game benefits.
There is also a new Race, the Ardlings! Ardlings are linked to Divine beings and will have access to spiritual wings that will offer them short periods of flight. They can also be tied to a particular Legacy which offers up interesting aesthetic options. Ardlings, like many divine beings within our own myth and legend, often take on the shape and form of animals in some way. So, you might have the visage of a pig, cat, crocodile, bear or whatever takes your fancy. Kinda funky!
Mechanical Changes
There are a few more elements of One D&D to drill down into but I'll leave that for you to explore. It should be noted however that there are some changes to the way the base mechanics of the game work. We start with Inspiration.
Inspiration was an often overlooked element of gameplay (a pocket "Advantage" roll that you could save in your back pocket). Inspiration can now be gained whenever you roll a natural twenty on a test! Pretty cool that you now get an extra bonus for doing well.
Talking of the natural twenty, this now applies to every roll. It used to be that a Critical would only trigger in combat but it now applies to all rolls in the game. Critical Hits in combat have also been changed so that they now only apply to weapons and unarmed strikes in combat.
As an interesting change, Monsters can now also no longer Crit. This was changed to match the use of static damage by a lot of Dungeon Masters and to make the Recharge abilities of larger creatures now far more of a focus. The Dungeon Master now controls when the damage lands rather than the dice. An interesting change!
These are just some of the changes that you'll be able to playtest in your D&D games. There are many, many more coming.
What do you think so far?
"These are just some of the changes that you'll be able to playtest in your D&D games. There are many, many more coming..."
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Some interesting changes. Will need to playtest to see how these balance out. We are going to see a lot more of these through to the end of 2023 ready for the new edition in 2024. No idea why they are calling it One D&D when the obvious name is going to be D&D 50.
Yeah I think One D&D is going to vanish fairly quickly within general discussion as a name haha
One D&D to rule them all
and in darkness bind them …
It is so that people in the future can talk about how they started playing with “that one edition.”
I mean, isn’t this the seventh edition of D&D?
Yay it’s starting at the fun fair.?
This sounds really good but I’ve still not got any 5th edition rule book’s.
Same ditto. If you look at the version history, new versions have been released at a “faster” rate compared to the D&D and AD&D days. IIRC, Wizards said that the core books were their best sellers so, cynically, I think their focus is to make new core books. I can’t blame Wizards too much, since Hasbro was considering *dropping* D&D from WotC at one time. Nowadays, I’d speculate that the D&D “branding” seems to be what’s keeping D&D from being sold off, not that all the D&D attempts have been successful. Anyway, I’m just buying the starter sets, since I… Read more »
I don’t play as much as I did so don’t think it’s worth the time/effort to learn how they have changed the rules.
It will be interesting to see how D&D content makers like Critical Role respond to these changes. I would think that the most popular makers will have been brought on board before this was made public.
I’d guess that any current campaigns would end before the rules are published, and new ones started to show off the changes.
and *that* right there is why D&D sucks.
Design by committee … *blergh*
Orks no longer being evil by default, but creatures created by a god.
Not sure when that happened, but it it’s in the new playtest materials.
There has been a gradual move away from Alignment. I doubt it will survive in to 6th Edition.
I assume these are only for characters? In D&D (white box, even), I’ve met players who always have wanted to be super-special by playing good-aligned characters of conventionally evil races — and, iirc, a certain Drow Ranger had an entire series of books and a boardgame that way. I thought orcs were created by evil gods, or maybe I’m remember Tolkein’s corrupted elves or some GW Morka Gorka stuff. 😛 Anyway, looks like the codification of what I remember how players behaved even in the AD&D days.
Oh, and alignment sucks. 😀
I have never been really into DnD as it seems to me that it stays popular mainly on brand alone while Pathfinder does better what DnD does and DnD settings mostly seem to me like generic high fantasy. That said I am some what interested to see how these new rules turn out and what will DnD players think about those rules changes.
Pathfinder only does better in the it isn’t dnd but I still want it crowd.
Their starter set was horrible
They aren’t calling it a new edition, making it sound like an errata more than anything. So essentially a bug fix in the same way that D&D 3.5 was to D&D 3. They said that it will be backwards compatible with all existing 5e material, but if they said otherwise… sales of 5e stuff would plummet for two years. The pdf so far is only 21 pages and although I was comparing it from memory rather than getting out the 5e rules, I didn’t notice any major changes… except that feats have levels now and you get a freebie at… Read more »
It will be the book equivalent of a life service.
You can see it in their lack of versioning (and starting at v1) and in there emphasis on it being an online platform using their engine.
A rebranding of d&d beyond to ease the pain and make people forget
The real future of DnD…. micro transactions.
It is a (Jim Sterling voice) Live service …
You will own nothing and be happy.
No word on house rules, but an emphasis on “official” and “balanced” to scare people into buying their products.
It had to happen because so much of rpg relies on imagination that technically you only need the core rules…
There is no need for people to buy more unless you make them think they need it to use the service…
Finally, some grappling rules that are simple and make sense. I’m in. 😛
I am cautiously skeptical! I believe I’m seeing a money grab. Changes are being made for people that don’t have an inkling of what this game is about. My advice still stands as it has been for decades, “By the core rules of the edition you like the best. Stop buying anything else. RPGs, especially fantasy, are about imagination. It is creativity given life. If you have no creativity your not going to do well in this game, as a player and especially as a DM. If you need everything created for you then your missing the point of the… Read more »
Am I th eonly one who thinks that defined racial characteristic changes are daft, and they set the entire point of species differentiation aside? When I play a strong Halfling, it’s hard. That’s the point. They’re small and weak, quick and nimble, yet when my chap wanted to wear heavy armour and carry a tower shield, it was difficult for him. It SHOULD be. He was stubborn, doughty, tough minded and dedicated. My Goliath Stargazing astrologer was also difficult to play because it wasn’t a stereotype. He was an aesthetic intellectual. The point of role playing is to play a… Read more »
I’ve mixed feelings about this. 5th edition is stable and easy to play, and that is largely because it was so well play tested and WoC seemed to actually take player feedback seriously. But I have bad memories of playing “DnD Next”. Granted that was largely due to playing with a very bad DM who couldn’t really cope with rules changing every few weeks and sucked all the fun out of the game as he took it out on his players every time he got a rule wrong, But rules swinging from one extreme to the other on a weekly… Read more »