Unleash the Beasts of Iron Kingdoms from the Monsternomicon!
June 13, 2014 by dracs
It is time to venture further into the lands of the Iron Kingdoms RPG as Privateer Press give us our first look at an upcoming supplement; the Monsternomicon!
The world of Warmachine and Hordes is home to all manner of monstrous creatures that adventurers must face, ranging from horrific undead, such as the Hollowed, to aquatic terror of the Dracodile.
The Monsternomicon serves as a bestiary for all these fantastic creatures, providing you with their background knowledge, stats, where they can be found, and an idea of their temperament and how they will act in the game itself.
There are even templates to allow you to convert monsters, letting you build the perfect monster for whatever specific situation your adventuring party might come up against. This opens up options for even more monsters, and will help you to make your own adventures feel unique.
The Monsternomicon will be seeing a release in September and is fully compatible with both the Iron Kingdoms RPG and the Unleashed RPG.
It provides gamers with a real wealth of knowledge to draw upon, all backed up with some fantastic artwork. I don't play Iron Kingdoms, but I really want to get my hands on this simply because a lot of these monsters sound really interesting to read about, let alone include in a game.
Do you plan on picking up Privateer Press' Monsternomicon?
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Very much looking forward to this, since many of the things, like templates, and certain monsters were either in NQ, or online, but to see that they are all in one book, with loads more, will be great.
I hope I can get my hands on this at GenCon.
I like the look of this. Makes running an Iron Kingdoms Campaign more viable.
Well it makes running IKRPG more viable if you are aiming for more monster killing. IKRPG as it stands works rather well for more narrative games, with a main focus on human, and humanoid antagonists. Which is good, as it helps make it distinct from DnD dungeon crawling, something and IKRPG I don’t feel lends itself well too.
It will make having different stories centre around different themes easier though e.g. investigating a town and to discover the influence of the blight, or more undead for Thamarities to raise etc etc.
Interesting point as I haven’t tried IK yet. I am more familiar with stereotypical D&D style combat fests. I guess for that style of play, the Monsternomicon lends itself well.
I’m still waiting for adventure modules. Every other RPG appears to have them in spades.
Not really into RPGs but I would get this book for the artwork and stories alone. It looks great and I’d say it gives a few hints as to what is coming out for Warmachine and Hoards.
Yep. This is the sort of reason I miss not having the time or opportunity to RPG again.