Titansgrave Season One Comes To A Close
August 14, 2015 by brennon
Titansgrave Season One from Geek & Sundry has come to a close. The final episode (above) features the gang taking on the Prophet in a final showdown. However, first they must fight their way inside the temple before they can face her.
While the last episode left a little to be desired this one is back to the way Titansgrave has worked in the past. It's nice to see the characters getting to wrap up one particular story arch and yes, Season Two is coming.
What I would like to see them do next season is expand the 'role-playing' and choice aspects of the medium. Hopefully we'll see more player agency and maybe even a twist in the way the show is produced.
They couldn't of course do big four or five hour sessions like Critical Role do every week but maybe they could look at doing a few pre-recorded episodes with some bigger live sessions in-between so they maintain the flow in the regular episodes but show a bit more of the 'turn to turn' role-playing too.
What do you think?
"Hopefully we'll see more player agency and maybe even a twist in the way the show is produced..."
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
What I’m wondering, is when I can get my hands on the rules set for the game.
Strange that you felt that the penultimate episode was lacking something, yet you want more role-playing in the next season. I thought that episode, although dragging a little from the individuality of the choices (which we might never discover or be given to know what effect(s) they had), was ALL role playing, just very little roll playing.
http://www.drivethrurpg.com/product/153066/Fantasy-AGE-Basic-Rulebook
http://www.drivethrurpg.com/product/153950/Titansgrave-The-Ashes-of-Valkana
You can also follow the link on those pages to preorder printed versions.
Due to the nature of the show it has to be very ‘rail roaded’ which is I guess what I’m looking at when I mention changes. They get role-playing choices but not much agency to effect those changes of force those changes because Wil has to guide them through a tight scripted experience. I guess it’s just because I like the idea of co-operative storytelling where the players come up with as much of the world and the choices as the DM/GM/Storyteller – who continues to weave their story but with the help of the players, not forcing situations. Laura… Read more »
I actually considered them to have very little role playing in the last couple of episodes, actually. It was more of Wheaton just droning on and on with description. Let’s face it, unless he’s portraying one of the NPCs, he simply drones at length. And then many of the choices offered always go back to the rails. I’m cool with rails, but they shouldn’t be so blatant. Wil isn’t very good at hiding them. While the show should do some good to expose folks to the hobby and maybe bring them in, I don’t think I’d point to it as… Read more »
A nice conclusion… Voss should not have been trusted.. the sod.