Meet The New Lineages Of Cubicle 7’s Victoriana 5E RPG
November 29, 2021 by brennon
Cubicle 7 has been showing off some of the artwork for the different Lineages that you'll get to play as in their upcoming 5th Edition version of Victoriana.
Victoriana Player's Guide // Cubicle 7
At the core of Victoriana is a world similar to our own but with new and fascinating advances in magic and technology from a time of Victorian ingenuity. Matched to that, Victoriana introduces Lineages instead of the traditional Races that you'd be familiar with in Dungeons & Dragons.
Victoriana's lore and background explore the idea that these Lineages were part of one humanity that has subdivided over time. But, there is still plenty of room to explore that in-game!
Elderen Animist // Victoriana
Here is how the different Lineages break down in Victoriana according to Cubicle 7...
- Daoines - Daoine comprises the most common Lineage and are pretty much plain old humans. It’s worth noting that building a Duine is slightly different than creating a Human in other 5e games due to the relationship between the Daoine and other Lineages. Victoriana has a long history of Celtic and Irish influences, with Duine meaning person (Daoine is the plural) in both ancient languages.
- Elderen - The ‘elves’ of the setting, except that they are even more alien and aethereal. They are the longest-lived of the Lineages and their bodies don’t seem to be entirely attached to the world — they’re more innately connected to the magic of Victoriana, with the blue energy of Quintessence glowing through their veins and connecting any marks on their skin like glowing constellations. This, unfortunately, leaves them open to psychic attack, and Elderen bodies, while remaining youthful in appearance, fossilise over time.
- Gruagaches - Once Victoriana’s ‘ogres’, they have gone through several changes over the editions. In this new edition, they are tall, powerful, and brutally honest. This latter trait makes it difficult for them to lie or even to simply give compliments that aren’t really deserved, which can be a bit troublesome in the conservative society of Victorian London! However, this means they’re often known for being scandalously entertaining at parties, and particularly favoured for positions in the legal system.
- Khaldi - An amalgamation of the dwarfs, gnomes, and halflings of previous editions. Their hardy bodies enable them to push forward while others get exhausted, and their industrious nature fosters proficiency in practical pursuits. As industry marches on and Khaldi have risen up to middle-class positions, many have left mining behind to pursue an innate talent for clocks (and clockwork robots), fabulous rococo landscaping, and the most flamboyant hairstyling in London.
- Púca - Commonly called Pucks, are a Lineage depicted as anthropomorphic animals in previous editions. In the new edition, they resemble Daoine or Khaldi with a wide variety of animalistic features — some may have rabbit ears, while others might have the head of a fox! These animal traits afford all sorts of supernatural gifts and lead to particularly inventive Victorian tailoring to get around their prehensile tails.
- Muirlochs - Roughly analogous to orcs in other fantasy worlds, this Lineage has gone through significant changes in the world of Victoriana. Only recently considered a separate Lineage from the Púca, Muirlochs have some animal traits but are consistent in that they seem perfectly ‘evolved’ for an industrial world, with a nocturnal nature and a keen affinity for engineering.
I really like what the folks at Cubicle 7 have been doing to create familiar-yet-new takes on the classic Fantasy Races. It feels distinctly Victoriana and looks to bring together both older editions and a new understanding of how these kinds of themes should be explored in roleplaying games.
Gruagach Confidante // Victoriana
The artwork also looks, once again, spot on and I think it is a good blend of new and interesting ideas whilst also matching up well with the Steampunk feel of Victoriana. I would bet that these are going to be the cast of characters you'll find in the Starter Set or important characters you'll meet along the way.
Muirloch Sleuth // Victoriana
Puck Gadgeteer // Victoriana
I am intrigued to see what they do with Victoriana and how they tweak and twist things for the new edition of the game. We have talked with the designers before (see the video HERE) and I think it is going to be incredibly fun doing a bit of sleuthing!
Which of the Lineages are you most intrigued by?
"Which of the Lineages are you most intrigued by?"
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I will assume this is aimed at the furry community.
Looks Like a new twist on the penny dreadfull world.
I’m curious to know if anyone has put the concept of guttersnipe, quack theosophist or alchemical pharmacist (with the aim of creating business in mind expanding elixirs) to good use yet. I think China Mièville’s works Perdido Street Station, Iron Council and The Scar would be wonderful reads before running a game. It might be good to peruse the old GURPS book for Goblins