Unleash More Orcs & Goblins In Warhammer Fantasy Role-Play!
January 29, 2024 by brennon
Cubicle 7 has released a new supplement for Warhammer Fantasy Role-Play that allows you to unleash additional Orcs, Goblins and more into your campaigns. Rampage across The Old World with some impressive Tribes And Tribulations.
Tribes And Tribulations // Warhammer Fantasy Role-Play
Tribes And Tribulations introduces new rules for Goblins, Orcs, Black Orcs, Hobgoblins, Snotlings, Ogres and Trolls. Each of the tribes that you'll find within the book gets their own chapter which helps to explore the variety of warbands that are all warring for supremacy.
Tribes And Tribulations Interior // Warhammer Fantasy Role-Play
That means that inside you'll find...
- The Cluster-Eye Tribe: The Terrors of the Drakwald, a band of Forest Goblins hungry for captives
- The Broken Nose Tribe: Notorious breakers of several Dwarf Holds and incorrigible looters of artillery
- The Black Mountain Boyz: A vicious band of Orcs accomplished in the arts of banditry and extortion
- The Stone Snakes: Savage Orcs engaged in an ongoing campaign against the depredations of Chaos Dwarfs
- The Wolfboyz of Oglah Khan: A band of Hobgoblin scouts for hire, with a pronounced reputation for treachery
- Matthogg’s Payswords: A brutal group of mercenary Ogres currently located in the wilds of Ostermark
- Trolls in Various Forms: The various forms taken by these ferocious monsters and insights into their behaviour
- Waaagh! Magic: The shamanic practices of Orc and Goblin magic users and the spells they employ
- Orc and Goblin Nemeses: A guide to mighty Orc and Goblin foes, notorious Warlords, and monsters
...so wherever your campaign is set, you should be able to find some foes to throw at your players. I like the idea of exploring perhaps a bit of sneaky and underhand planning where you need to try and turn two of these tribes against each other, turning a devastating invasion into infighting and animosity that saves a corner of The Empire.
Tribes And Tribulations Interior // Warhammer Fantasy Role-Play
It's good to see some space given over to the Ogres and the Hobgoblins as well who often get overlooked in favour of their rampaging cousins. Maybe this could even end up being the start of a new campaign for your group as you use one of these tribes as the hook that begins a new story.
Will you be diving in and picking up Tribes And Tribulations?
"It's good to see some space given over to the Ogres and the Hobgoblins as well who often get overlooked..."
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