Mutant Year Zero: Mechatron Tells The Origin Story Of Robots
April 26, 2018 by brennon
Modiphius has added another expansion book to their repertoire for Free League's Mutant Year: Zero. here we have Mechatron, which tells the story of how Robots came to be within their world and offers up you new role-playing opportunities.
"In a huge facility hidden underneath the ocean, an army of robots continues to carry out the final orders of humanity. Waiting for the humans to return, the work tirelessly in decaying factories. But now, decades after the humans left, something has changed. Some robots have started to express their own free will. Will these self-aware robots save the Collective - or lead it to its final downfall?"
This sounds awesome and gives you an entirely new style of adventure to approach when you're getting stuck into Mutant: Year Zero. The idea of playing Robots exercising their own free will and understanding their role in the world is one that I really like exploring.
You see some of this in how Warforged are portrayed in Dungeons & Dragons and I love playing those kinds of characters. Here's a bit more of what's in the book...
- New rules for creating and playing robots. A unique system lets you build your machine character part by part. The book includes all the rules you need to play!
- A detailed description of Mechatron-7, the huge underground robot hive, including a beautiful full-colour map.
- The complete campaign Ghost in the Machine, putting the player characters in the middle of a conflict threatening the future of the entire robot hive.
- An overview of how the robots can adapt to life in the Zone, and join the human mutants of Mutant: Year Zero.
The artwork for this game also is incredibly evocative and at once offers you a comic book look at their world, but also offers up endless possibilities for character customisation and design.
I can't think of anything cooler than sitting down to make a neat robot where you build him/her up part by part as they've stated above.
You could have people playing robots sympathetic to the return of human-kind and others who are vehemently against them and mutant-kind, wanting to establish themselves in their own right as part of the city and the wider world.
What do you think?
"You could have people playing robots sympathetic to the return of human-kind and others who are vehemently against them and mutant-kind..."
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Would be interesting if you can take control of a robot marking machine sending army’s against your threats.
Seems interesting considering that least in old Mutant Chronicles lore tide of Darkness took over machines and tuned them against humans.
I am familiar with the base game. The gameworld/setting comes to live through rules and systems, so If you are one for rather crunchy RPGs it might be for you.