Intoximancy Unleashes A Drunk & Messy Wizard On D&D 5E!
September 5, 2022 by fcostin
Does your wizard have a sight slur when reading incantations? Is the walking stick now a necessity? Wizardry is an art in itself, however, if your magic caster seems to be having a hard time keeping off the bottle, or even never leaving off for an adventure without knocking back some flammable liquid - he may be interested to give Intoximancy a go!
Available via digital PDF download and as a zine on Kickstarter, players are being invited to add the magical infused alcohol-loving wizard to 5E. Introducing the Intoximacer, a "boozy" wizard subclass ready to be relinquished from the tavern and into an upcoming adventure fuelled with bitterness without a cheeky tipple.
Inside the booklet or digital download, players will be invited to start the Intoximancer wizard from scratch. All of this whilst referencing the special 'Flagon', which acts as a special container that stays with the adventurer til the bitter end. This Flagon will be levelling up alongside the Wizard throughout their adventures, with the ability to store new powers alongside some spicy fantastical juices!
Intoximancy // Zine Preview
If your wizard is not much of a drinker, there is a 'pipeweed' alternative available for those magic casters who prefer to inhale rather than ingest.
Alongside the information on the unstable and whimsical wizard, the book will also come with new additions to spells and items to keep the messy and chaotic theme alive through each uneducated action. For example, there are the likes of the Beard of Holding - which I am hoping holds a copious amount of beer nuts and bar snacks, and the Capulancer's Great Staff. New spells are sure to cause a scene, with Cheers! and Blackout Drunk somehow helping the driver of the wizard's adventure, plus the chance to run into some new creatures too.
32mm Model Preview Intoximancy Kickstarter
The campaign has three days left on the clock and is already funded with several different pledges available including a 32mm heroic drunken wizard and stretch goals to bolster the pledge.
Before engaging in some Intoximancy, be cautious of the use of fire magic! There's one sure way to ensure that your wizard is flammable on a bad roll!
"If your wizard is not much of a drinker, there is a 'pipeweed' alternative available for those magic casters who prefer to inhale rather than ingest..."
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May I recommend this as a starter 😉
https://www.drivethrurpg.com/product/223013/RPGPundit-Presents-1-DungeonChef
And a visit to Highbay :
https://www.drivethrurpg.com/product/254490/RPGPundit-Presents-49-Highbay-City-of-Stoners
for a few bits and pieces :
https://www.drivethrurpg.com/product/256923/RPGPundit-Presents-51-Highbays-Magical-Drug-Pharmacopoeia
Lol.