Become a Garou In Mind’s Eye Theatre Werewolf: The Apocalypse
October 31, 2016 by dracs
By Night Studios have released their new set of rules for LARPing in the World of Darkness. It's time to fight for Gaia as a Garou in Mind's Eye Theatre Werewolf: The Apocalypse.
In Werewolf: The Apocalypse, players take on the role of beings neither entirely human nor entirely beast, caught between a deep spiritual regard for the world and their own bestial rage.
Built from the ground up for the Live Action Roleplaying environment, Mind’s Eye Theatre: Werewolf The Apocalypse reinvents the classic game for the modern gamer. MET: WTA will bring Garou players new rules, new setting material, and new art unlike any LARP product previously released for the game line.
- By Night Studios
The Mind's Eye Theatre LARP system has proven very popular in its approach to Vampire: The Masquerade, and indeed the new Werewolf rules are fully compatible with those for Vampire, allowing for easy crossovers.
However, I am interested to know exactly how this system approaches the changes that a werewolf must undergo. It's a role playing challenge that could either be very absorbing or comically distracting.
How would you approach such transformations from a rules stand point?
"MET: WTA will bring Garou players new rules, new setting material, and new art unlike any LARP product previously released for the game line..."
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Played this game, literally, for decades. From the original 1992 1st Edition white wolf release until we finally set down the last chronicle in 2011. One chronicle had run for 14 years, needless to say our characters were pretty OP by that point (all rank 5 elders or above, with our own caerns / septs, etc).
Still tied for my favorite Gothic Punk / World of Darkness game ever produced (tied with Mage: the Ascension).
Played A LOT of UKM Vampire back in the day, and played a bit of werewolf plus saw some werewolf played at Vampire Larp games and it never seemed to work as well for me, maybe it was the shape changing that did it. Be interesting to see how it’s changed