Ifiltrator
November 24, 2011 by kidgiger
[photosmash image_id=2335 layout='single_brama_image' no_form=true]
[photosmash gallery_type=9]
November 24, 2011 by kidgiger
[photosmash image_id=2335 layout='single_brama_image' no_form=true]
[photosmash gallery_type=9]
Rules. Elite. 90 Points Composition: 5 Infiltrators. Unit type: Infantry. War gear: Gauss Flayer, Rennar Gauss. Special rules: Reanimation protocols, Organic generation. Stats: WS- 3 BS- 4 S- 4 T- 5 W- 1 I- 2 A- 2 LD- 10 SV- 3+ Options. May take extra 5 Infiltrators: 18pts per model May exchange gauss flayers for: Hyperphase swords 10+pts per model Void blades 20+pts per model Transport: May select a Night scythe as a dedicated transport (see page 91 of the Necron codex for points cost).
Rennar gauss:
The rennar gauss is a high speed, high powered weapon capable of wiping units out within seconds.
Stats:
R- 36 S- 5 AP- 4 Type- Assault 5
Rule:
Also this weapon has the rending special rule (found in the Warhammer 40,000 rule book).
Organic regeneration:
At the begging of the game you are able to declare this rule, while the regeneration is active your opponent is not able to attack you in any way, until you have eaither declared it finished or attacked your opponent. However this can only happen once in the game and must happen at the begging of the game.
sorry about the title missed out N in the title