DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER
Recommendations: 3619
About the Project
The year is 2512.
The powers that remain on an ecologically-devastated and plague-ravaged Earth have been forced to look to the stars for the resources, capital, and room not only to expand, but to survive. While the setbacks encountered by mankind over the past 500 years have forced him to unite in a shaky global coalition and make fantastic strides in technology, they have also caused seismic and reactionary shifts in religion, culture, and politics. A second age of imperialism has dawned, and because man would never survive another war on the fragile remains of planet Earth, he is forced to ply his oldest trade ... war ... exclusively among the stars.
Darkstar is a tactical war game postulating naval combat in a “science faction” universe set five centuries into a troubled and uncertain future. Players take command of warships serving in the new “black water” navies of reborn empires of old, struggling for control of shipping lanes, resources, and colonies. Ships maneuver and fire in fast-paced combat, with survival not only of the players’ fleets at stake, but perhaps their nation and all of humanity as well.
Related Genre: Science Fiction
This Project is Active
DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER
As some of you may be aware, there’s been talk of starting a new Darkstar campaign for a little while now. New Darkstar players in the community have been anxious to make their own additions to the “canon” and history on this setting. The first step in setting that up, of course, is to close out the existing war on the table, Duchess Annabel’s War in the Libra-Sagittarius SCS (strategic command sector).
The best way to do that quickly is to have a big enough battle so that no matter which way it turns out, enough campaign points are accrued by the winning side to give their faction a decisive edge at the inevitable UN negotiation conference.
The word was put out and we have @damon and @gladesrunner sign up to take part in this last big showdown.
So this is it, the last big battle in Duchess Annabel’s War (also: War of Annabel’s Star, or the Libra-Saggitarius War of 2518-2520).
This will also be the last post on this thread. It’s hitting 3500 recommendations, 127 entries and over 600 comments. Half the time I try to open it, my web page times out. So this thread will be retired with the nice round number of 3500 recommendations (approximately) and a new one started to continue for the fresh campaign.
So let’s get to it. This is a very large Darkstar game, usually measuring in at 150-350 points. This one was 1000 points, so none of us had any illusion that we’d be up to for the evening. 😀
>>>>>>
The new campaign is being drawn up as we speak! In broad terms, we’ll be looking at the UNITED STATES and HOLY RUSSIAN EMPIRE teaming up against the UNITED KINGDOM and the JAPANESE, with possible support factions in the form the Corporate Consortium, Indian Republic, and/or Arab League. Players will be myself, gladesrunner, damon, and rasmus for starters, but more are always welcome!
If you want in on the ground floor on this new campaign, NOW IS THE TIME!
Darkstar Campaign?
I’d love to start a Darkstar Campaign. I don’t want to speak for anyone, but I feel we could get myself, @damon, and @rasmus lined up, as well as @gladesrunner – that’s four.
I would want to close out THIS project first. It’s really big and cumbersome, takes forever to load – understandably – and I’ve noticed some of the earlier entries have dropped off.
Turns out there is a “size limit” to these projects after all.
I’d like to hit 3500 recommendations on this one, so have a clean cut-over point. So once we hit 3500, there’ll be a new Darkstar project and this one can finally be retired. 😀 Hopefully the new one might kick off with a new campaign, if anyone is interested?
Rasmus v. Damon (Japanese v. Royal Navy)
It’s time for more Darkstar, with a somewhat belated battle report for @rasmus and @damon .
As fans of the project may be aware, we’ve been puttering around with the tail end of the “Duchess Annabel’s War” campaign for a while. This has been a long-running struggle with a complex backstory, which honestly should have ended by now, but I’ve been using it as a “sandbox campaign” to bring in new Darkstar players until we build up steam for a fresh campaign with hand-picked factions.
For now, “Duchess Annabel’s War” started about two “game years” ago in 2517. The fuse lit when the Panasian Union (Chinese) and the Holy Russian Empire desperately needed new allies for the ongoing war against the frontier colonial rebels of the Khitan-Tunguska Free State (commonly called the Black Dragons – a separate but related war that’s been going on for almost eight years). As Black Dragon raiders scored more and more successes in the Libra-Sagittarius colonies, the sector destabilized and Imperial Prussian and Japanese commanders smelled blood in the water. They saw a chance to take a slice out of the faltering Panasian and Russian colonies in the area. As if the Russians and Panasian didn’t have enough woes, the New Roman Alliance (France, Spain, Italy) was soon growing aggressive as well.
Traditionally, the British really couldn’t care less about the ongoing horrors of the “Black Dragon War” – even as more traditional powers began to involve themselves. The British have only one major colony in this area, the “Annabel’s Star” colony at 41 Arae. Once bestowed as a royal wedding gift, “Duchess Annabel’s Star” has grown into a major trade bottleneck from the outer Libra-Sagittarius colonies toward Sol, which powerful British companies have leveraged for tax and tariff revenue for almost 40 years.
But the prospect of Prussian, New Roman, and Japanese aggression in the area, whether it comes with Black Dragon rebels or not, is a threat the British shipping moguls cannot abide. This is a direct threat to British shipping monopolies, and thus the bank accounts of very powerful people who control certain figures in the Privy Council and Parliament. Ergo, by 2517 the Royal Navy has found itself allied with the Holy Russian Empire and the Panasian Union against the Prussians, New Romans, Japanese, and even Black Dragons.
The British were doing very well for a while, then very badly. Things seemed to be turning around by mid-September 2519, when the newly-commissioned “Agamemnon” Cruiser Squadron met a Black Dragon carrier raiding force and despite a savage aerospace strike, the British rallied and snatched victory from the jaws of defeat at the New Bremerhaven colony (Gleise 581 – see previous entry in this project). So startling was the upset that the British actually established a small presence in this former Prussian star system, which they hoped to trade back to Berlin at the peace table in exchange for favorable terms and a treaty guaranteeing British shipping rights through the sector.
But while the Black Dragon rebels are licking their wounds and the Prussians are willing to sign a deal, the Japanese are still anxious to get their licks in. The Japanese “Kama” cruiser strike squadron just dropped out of its Darkstar wave, having completed a 30-lightyear jump from Songubado Colony (HD140901). The Japanese have been in their Darkstar Wave for over a month, they may not have even heard the war is trying to wind down. Not that it matters now, both sides are decelerating to combat speed and powering up guns and shields.
Another battle is on!
September 21, 2519 – New Bremerhaven (Gleise 581 - M3V Red Dwarf - 20 LY from Sol)
Royal Navy vs. Black Dragons
We’re back to the stars, folks, with a return to Darkstar with my friend @damon .
The last year or so of Darkstar play has been a wild ride for the British. For at least nine months, from @dignity ’s game on camera, to games with @gladesrunner , @davehawes , @damon , and @rasmus , the British just couldn’t seem to lose. My Japanese lost to them twice. My Russians barely survived. Imperial Prussian battleships were broken. The renegade Black Dragons couldn’t catch a break. My French were beaten so badly I actually lost one of my commanders … Even when things started going badly for them, the British would rally back for at least a draw if not a narrow win, as we saw with @elessar2590 against a powerful force of Prussians.
Then about three months ago, the British started losing. A lot. @rasmus scored a win with his Japanese. My French finally rallied enough to steal a draw. The Panasian battleship Honghu (Red Tiger) crushed a British cruiser force. Worst of all were the Russians, who came back against the British … hard. And not just with Damon’s British, but Gladesrunner and as well. The British were smashed over and again, to the point where in a recent game, quite by accident, Damon lost his whole fleet. As in the ships weren’t just beaten, but destroyed (actually somewhat of a rarity in Darkstar). The whole task force, the cruiser Bellerophon (“Billy Ruffian), the light cruiser Indefatigable, and the destroyer Terpsichore, all were gone in a single disastrous afternoon. Although all of Damon’s commanders survived, the task force itself had to be rebuilt from scratch with all new ships.
Yesterday, that new task force saw combat for the first time. The new flagship was the recently-completed Trafalgar class “fast cruiser” Agamemnon, with an upgraded engine plant making this 145,000-ton heavy cruiser as fast in sublight as most destroyers. Sleek, modern, and also fast for her type, the Relentless class light cruiser Retribution replaced the venerable Indefatigable. She carried most of “Indy’s” expert gunnery crews now aboard, and so added the Indefatigable’s years of experience to far more advanced targeting systems. Finally, the new Falklands class fleet destroyer Sheffield filled the role of her late sistership, Terpsichore – fast, advanced, and bristling with aerospace defense mass drivers.
Meanwhile, “Duchess Annabel’s War” continued in the Second Band of Libra, Ara, Scorpio, and Sagittarius constellations. Having started out as a trade and tariff dispute between shipping lanes through the British-controlled “Annabel’s Star” (41 Arae) system, the issue had ignited into a local war against the nearby Prussian Eisenwolf Colony (Gleise 570). But now that war has dragged in other powers, with the New Roman Alliance and Japanese joining the Prussians. Outnumbered three-to-one, the British courted allies with other major powers in the sector, namely the Panasian Union (Chinese) and Holy Russian Empire. These nations had huge industrial colonies closer to Sol along these trading routes, and in exchange for support the British promised favorable shipping treaties through the “Annabel’s Star” system, which the Panasians and Russians desperately needed in their ongoing war against the renegade “Black Dragons” of the self-proclaimed Khitan-Tunguska Free State.
Which, in a very roundabout way, brings us to today’s battle. With the Black Dragons now an enemy of the British as well in the Libra-Sagittarius sector, the newly-refurbished Agamemnon cruiser squadron is given orders to preempt a possible threat building up in the Prussian star system of New Bremerhaven (Gleise 581). Black Dragon cruisers have been detected there by snooping British “Q-Class” gunboats and “Superb” class torpedo corvettes. The Agamemnon cruiser squadron is ordered to set a high-speed Darkstar Wave into the enemy star system, engage and damage the Black Dragon rebels as badly as possible, and then get home.
Make no mistake, this is a raid, not an assault. Although the British are in no position to invade New Bremerhaven at the moment, the British need this win not only to counter the growing Prussian-Black Dragon threat against Annabel’s Star, but also to steady their Panasian allies and smooth things over with the Holy Russian Empire.
So can Damon use his new fleet to get a comeback going for the British, and end this recent British losing streak?
September 14, 2519 – New Bremerhaven (Gleise 581 - M3V Red Dwarf - 20 LY from Sol)
The Agamemnon and her escorts drop out of their Darkstar wave and begin hard deceleration to attack speed. With their advanced powerplants, especially aboard the Agamemnon herself (seriously, the fastest heavy cruiser ANYWHERE in Darkstar at the moment), they were able to shave their Darkstar exits relatively close to the outer moons of a Gleise 581 gas giant. However, with such large ships setting such fast Darkstar waves, the gravimetric disruption was significant and enemy detection was inevitable. Sure enough, the Black Dragons have a sizable force already on a hard intercept course, including two former Slava class heavy cruiser and a former Gagarin class light fleet carrier.
Darkstar Scenario Construction
Getting ready for a live web game of Darkstar tomorrow.
August 3, 2519:
Scenario: Xi Boötis is a Second-Band star system about 22 light years from Sol, currently hotly contested between the United Kingdom and the Holy Russian Empire. In this star system, the British have key military, industrial, and economic installations orbiting the moons of three of the outer gas giants. One of these orbital platforms, Ravenwood Station, is in trouble.
Sensors on Ravenwood Station have detected an incoming gravimetric ripple, the tell-tale sign of ships in a Darkstar Wave. The speed of the wave clearly indicates warships. The amplitude of the wave indicates at least a cruiser strike force. Yet although the wave is too fast for civilian traffic, it’s not fast enough for just a Russian cruiser raiding force. The incoming warships are only doing a 9th-magnitude wave, about 150 c.
This probably means troop ships. The Russians are coming to Ravenwood Station to stay.
Sure enough, as the Russians drop out of their Darkstar Wave and begin to decelerate to attack speed, British sensors identify the threat. This is the battle-hardened Lazarev cruiser squadron (reinforced) under Captain Piotr F. Myshaga, a bloody-pawed bear with a plasma-scorched record extending back to the Psi Serpentis Wars of 2512. The last ship in his battle line is perhaps the most chilling … the Zhukov-class assault destroyer Katukov. Small and practically unarmed, she instead carries almost 200 elite Russian zero-g assault troops. The Russians mean to take Ravenwood Station.
The only British force that is both powerful enough to match the Lazarev squadron and fast enough to make the intercept this far out in the Xi Boötis system is the Bellerophon battlegroup. Accelerating to short, slow (but thereby hyperaccurate) intrasystem Darkstar wave, the Bellerophon and her escorts drop out of FTL just a few thousand kilometers from this moon and Ravenwood Station. The Russians are already on their approach.
General Quarters!
Darkstar Battle Report - Four-Way Cruiser Clash!
All right, it’s that time, everyone … Yesterday I had a great game of Darkstar with @damon and @rasmus. Damon had his Bellerophon task force with one of my American ships in support (Valcour-class destroyer USS Princeton) and Rasmus had his Japanese task force with one of my Russian ships in support (Sovnya class destroyer CPK Syekyra).
Just for fun, and just because we were playing this on the 50th Anniversary of the Apollo 11 moon landing, I put Earth’s moon on the table, along with three orbiting cities named for the Apollo 11 astronauts. Of course, in Darkstar canon this would be absolutely prohibited, anyone who so much as uses harsh language in what is called “the Lunar Sphere” – a sphere described by the orbit of the moon – is dealt with (i.e., exterminated) by UN and their fleet Jerusalem class super-battleships. Trust me, ONE of those can sink a fleet, four or five of them can crush a navy. This was written into the lore just so nations of Earth have to engage in interplanetary or interstellar combat, and not settle their grudges on the battlefields of Earth (it’s a SPACE game, after all).
Anyway, the Japanese have the Katana class heavy cruiser Kama, a real beast. Sleek, fast, high-tech and fragile, the Sendai-Byo (the original Sendai lost in the Xi Scorpio War of 2516-18). Two Akashi class strike frigates round out the Japanese force, along with the aforementioned Russian allies.
The British have the high-tech “raider” Trafalgar-class heavy cruiser HMS Bellerophon – fast, nimble (for a heavy cruiser) but less punchy than the Kama. The venerable Indomitable class light cruiser HMS Indefatigable runs alongside (old and creaky, but her crew are some of the best gunners in the fleet), along with the high-tech Falklands class destroyer HMS Terpsichore. Hoping to help out are the Americans in the aforementioned USS Princeton.
Simple smash-em-up game, with “assault” victory conditions (points left ON the table at the end Turn 8).
Great game on both sides! The dice were definitely against the British and Americans on this one, but they put up a good show and left three of the enemy ships as wrecks or fleeing. Augh! Better luck next time!
Darkstar Battle Report - Four-Way Cruiser Clash!
Removing duplicate – apologies …
Darkstar Live Game - Apollo 11 Commemorative -1730 UK Time 20 July
It’s time for another big Darkstar game! We have four factions in this one, with players on both sides of the pond! Given the date, I decided to just for fun to have Earth’s moon on the table (that’s the moon to scale, 180 km to the hex), with three orbital cities overhead, named for the three astronauts of Apollo 11. Also, gotta have at least one American ship in the mix, hence USS Princeton.
Interested in checking it out and hanging out as we game live on the web? Ping me a PM and I will send you a link to our web conference.
Live 495-Point Game! Elessar2590 v. Oriskany!
This Saturday, @elessar2590 and I got together on the web for a massive 495-point throw-down in Darkstar. Apparently Elessar has been playing this game pretty heavily with his club in Australia, and his fleet has the upgrades to prove it. Furthermore, his game play is very solid and except for some very “corner case” rules questions (things that don’t come up more often than once in every ten games or so), he showed that he actually has a very good grasp on not only the basics of Darkstar, but also more complex operations like carrier operations, aerospace coordination with warship torpedo spreads, landing aerospace groups to re-arm for second (or third) strikes, electronic warfare, and so on.
So I guess this is the long way of saying he wanted to play his fleet … his whole fleet … his whole upgraded fleet. In all, he’s packing 495 points *(the only thing he’s missing is the required “Task Force Commander” rating for his flagship, a minor campaign rule required for a force this size).
And since he’s a bonafide Darkstar veteran, I put him up against portions of my heavily-upgraded (been playing on-and-off for seven years) Japanese fleet. No punches pulled. Very little “helpful advice” for new players. It’s time to see if Elessar can really hold his own against one of Oriskany’s best forces, the bulk of the elite Japanese “Storm Dragon” fleet under Commodore Hiromi Ozawa.
It bears noting that not all Japanese ships in this fleet existed in the former Darkstar “canon timeline” at the same time, this is strictly a hypothetical pick-up game to see if one our Darkstar students has truly ready to take on the designer …
Another great thing about this webgame was the fact that we had @bloodstrike from Canada and @damon from the UK on the call with us – so we were live on three continents (North America, Europe, Australia) and four countries. Darkstar has now CLEARLY developed a cadre of experienced players (Damon, Elessar, Rasmus, Gladesrunner, Aras, others) who have played dozens of games and now gave the system down (at least for the ships they currently enjoy).
Next step … FULL ON CAMPAIGN!
Desperate Battle against Panasian Dreadnought!
Battle report time! We’re taking a look at the Darkstar game this past Sunday between myself (Panasian League) and @damon (United Kingdom). This was a first look at some of the Second Wave ships that are now available (along with four new factions) – and also a look at one of the battleship designs that have been tweaked.
So in the past, including the very recent past with a battle involving my Germans (with a Tirpitz class battleship) and @damon and @gladesrunner ‘s cruiser task forces … battleships have fared very poorly. They will almost always lose initiative because of their size and low maneuverability (defined by their mass / surplus power ratio). I didn’t want to monkey with the math again, so instead just made a small adjustment … moving all the battleship’s secondary armament to the port and starboard quarters.
The hope was this would at least reduce the efficacy of the top tactic used by smaller ships to murder battleships … that is … to wolf-pack a point-blank series of broadsides and torpedo spreads right against the stern of the ship, which the battleship can rarely protect via maneuver because they are too slow.
Let’s see how this goes!
PANASIAN BATTLESHIP SIGHTED! ACTION STATIONS!
A live game of Darkstar is starting RIGHT NOW – where community member Damon will take on my Panasian battleship and escorting frigate. If you’re interested in checking it out as it plays, ping me a PM and I will send you a link to the web conference.
Panasian Light Missile Cruiser Sighted!
Wave Two RELEASE: New Factions and Warships for Darkstar
“Second Wave” Darkstar warships and factions have arrived.
- Four new factions
- 20 Warship classes for those factions
- 10 new warships for existing factions
- 30 warships in all
Wave Two Factions and Warships for Darkstar - ALMOST DONE!
Just a quick update to let everyone know that Darkstar “Wave 2” is entering final stages of preparation. I should have a final .pdf available for everyone who’s interested by tomorrow at the latest.
THIS IS NOT an update or correction to any rules. Instead, this is strictly an additional roll-out of factions and warships to expand what’s available for community members who play Darkstar.
Four new factions, including 20 new warship classes.
Ten new warship classes for the original factions.
Thirty warships classes in all!
Including the absolute most powerful warship that is legally possible in the current rules of Darkstar, and she doesn’t belong to any of the “Ten Navies” of Known Space, which means you really get a peek at a FIFTH new faction!
Stay tuned, and thanks as always for all the great community support.
Update: Wave 2 Ships for Darkstar
Update to “Wave Two” Warships and Factions for Darkstar:
Apologies, all … but a series of commitments last week prevented me from devoting the full amount of “firepower” this new release deserves. Please rest assured that this new “Wave Two” release of Warships and Factions is now started, and I hope to get it out sometime next week.
Materials in the new .pdf will include:
Warships for four new factions
- New Roman Alliance
- Panasian Union
- Arab League
- Indian Republic
Including:
- Ship rosters
- Historical writeups
- Warship Record sheets
Each faction will ghave five warship classes presented, for twenty ships total.
Also:
Ten new warship classes spread across the six factions already presented (United States, United Kingdom, Imperial Prussia, Japan, Holy Russian Empire, Corporate Consortium)
So that’s 30 warship classes total!
The .pdf will be made available free of charge here on Beasts of War, just like the original release was back in December.
Weekend wargames of Darkstar are available to anyone on line, al always. Just contact me via PM if you’re ever interested.
Battle Report: Rasmus v. Oriskany (Japanese v. French)
This weekend @rasmus again stepped to the Darkstar table, where he may have caught a little of the retribution due to @damon instead. In summary, my French battlegroup of the New Roman Alliance (Capt. Rafael deChalemonde, commanding aboard the Foch-Hispaniola class light cruiser NRS Leclerc) has been getting the worst end of the stick lately from Damon’s Trafalgar battlegroup. I was beaten up so bad last week, in fact, that I lost a ship and a character for good. In an effort to realign my battlegroup for better success, I have a new Contessa class light carrier and a Drusus class torpedo corvette. I was planning on testing this new battlegroup on Damon, but Rasmus wanted to play this week so his Japanese Sendai Byo battlegroup faces off against my French instead.
DeChalemonde and his commanders have lost something like 4 games in a row, with only one draw breaking this streak, and even that draw was really a defeat. Now, stinging with wounded pride, they have one last chance to redeem themselves – at the ongoing Battle of Les Troie Filles.
The Battle of Les Troie Filles has been simmering for months now in the Psi Serpentis A system. A French-held gas giant has been beset by the British and Japanese, whose governments claim that the French lease on this planet has legally expired. Three valuable moons of this gas giant, dubbed “The Three Daughters” of the star system’s Marquis de Nouveau Châtillon, have been periodically invaded and counter-invaded by the three warring powers.
The situation on one such moon has settled into frustrating stalemate. In an effort to break the deadlock, a battalion of 600 French Foreign Legionnaires are being inserted on the far side of the moons, outflanking current Japanese Army and SNLF positions on the surface. However, the notorious and mysterious Japanese spy known only as “Red Kitsune” has alerted the Japanese high command of the French plan, and have a powerful cruiser battlegroup poised to intercept.
In all, a great game! Congrats to Rasmus for really making me work for this one. 😀 And my poor French finally WON ONE! Maybe I’ll try my Russians next.
Meanwhile, if anyone is interested in trying this game, just ping me with a PM. We run Darkstar almost every weekend. All you need is an internet connection, some dice, and a bellyful of courage!
Update on Wave 2 Starships - Live Game Today at 17:30 UK Time
UPDATE:
All factions (published and non-published) are now “caught up” with latest edition Warship Record Sheets, and their math is now compliant with most recent edition or the rules.
Wave 2 warship .pdf I hope to have out in the next week or two.
Wave 2 ships will follow much the same format as Wave 1 that went out with the initial Darkstar .pdf last December. Each faction will start off with 5 designs, with a write-up and a sample WRS.
That will get players to an even 50 available classes, 30 from the original set and 20 more here. Just under half.
Wave 3 will follow on later this year, with either Installations (ground and orbital, already designed and ready) … or maybe more warships for the 10 classes (three more designs per faction = 30 more per release).
Wave 4 will take whichever option Wave 3 did not, either way we’ll now be at 14 installation types (orbital and ground) and 80 warship classes.
Wave 5 will wrap up the remaining 30 or so warship classes, leaving players will well over 100.
That takes our release schedule somewhere into 2020, so we’ll have to see what comes after that. 😀
Also, LIVE DARKSTAR GAME will be online starting at 17:30 today UK time! Ping Oriskany a PM if you are interested in checking it out on web conference.
British v French Again, and this time characters GO DOWN!
Okay, so @damon and I had another great game of Darkstar on Saturday. Again, we’re looking at my French vs. Damon’s British. In addition to the successful running of Darkstar on line and another great game, we’re also expanding our playtesting more and more into successful execution of SCENARIO based play, instead of just pointed-up mash-ups. Last time we had a “dock and rescue” mission, this time we’re trying convoy escort.
Forces are the same last time (no ships were lost permanently last time, and again, we’re just trying a new scenario model).
French (New Roman Alliance):
- NRS Leclerc (Foch-Hispaniola class light cruiser – upgraded)
- NRS Corsica (Milan II class destroyer – upgraded)
- NRS Calais (Milan II class destroyer – upgraded)
British
- HMS Bellerophon (Trafalgar class heavy cruiser)
- HMS Indefatigable (Indomitable class light cruiser- upgraded)
- HMS Terpsichore (modified Falklands-Commonwealth class destroyer)
Desperate Rescue Mission in Gas Giant Atmosphere!
I had a great game of Darkstar on Sunday with my friend @damon, who’s been playing his British heavy cruiser-based battlegroup for a while now and building it up to where he’s actually making some progress and buying some upgrades for his commanders and warships.
Accordingly, I “judged him ready” for a battle in a gas giant, and just for good measure, decided to put him up against some of my “core” campaign commanders. In this game, his battlegroup (Trafalgar-class heavy cruiser Bellephoron and Falklands-class destroyer Terpsichore) was reinforced by the older Indomitable class light cruiser Indefatigable, would meet up with my New Roman Alliance commanders (in this case, French), of the Leclerc battlegroup (Foch-Hispaniola class light cruiser Leclerc escorted by the two Milan-II class destroyers Corsica and Calais).
The battle would take place in the violent maelstrom of a gas giant’s atmosphere. Gravity is beyond deadly in these games, to say nothing of the winds, the lightning, the atmospheric pressure, and so on.
BACKGROUND:
The Malvinas Sigma gas giant has long been a valuable source of H₃ “heavy hydrogen”, a magnetically-charged isotope useful in the deuterium-tritium reactors of most starships. Normally this has to be manufactured in expensive facilities capable of generating the high levels of heat and pressure required for this H₃ bonding process. When a natural source of “heavy hydrogen” is found, however, it represents a valuable commercial and cost-saving resource.
An unknown criminal or terrorist organization has carried out a successful cyber attack on three United Nations H₃ harvesting stations deep within the turbulent atmosphere of the Malvinas Sigma gas giant. The virus caused a cascading systems failure throughout the stations, notably to their antigravity station keeping systems. They are now sinking into the atmosphere and are requesting immediate assistance.
Unfortunately, the stations are getting too much help, if anything. Task forces of both the British Royal Navy and the New Roman Alliance, have responded. Both governments have ignored each other’s warnings to stay clear, and have now given permission to their battlegroups to open fire on enemy ships.
Desperate Rescue Mission in Gas Giant Atmosphere!
Here is a quick peek at the Darkstar live game set to begin in about 1 hour. (1700 GMT, 21 April). If anyone is interested in spectating or participating, send me a PM and I’ll send the link to the web conference.
Hope to see some of you there, and Happy Sunday!